Black Ops 3 All Dlc Zombie Maps ((exclusive))
Call of Duty: Black Ops III offers one of the most comprehensive Zombies experiences in the franchise, featuring a mix of original story maps and remastered classics. The DLC content is primarily divided into the Season Pass (original BO3 storyline) and the Zombies Chronicles expansion (remastered maps). Original Season Pass DLC Maps
These maps continue the "Primis" crew's journey (Dempsey, Nikolai, Takeo, and Richtofen) and were released as part of the game's initial four map packs. Call of Duty: Black Ops III - Season Pass
Call of Duty: Black Ops III (BO3) is widely considered the ultimate hub for Zombies fans, offering a massive collection of 14 official maps across its base game and various DLC releases. The Original BO3 DLC Cycle (Season Pass)
The initial DLC season followed the "Origins" storyline featuring Dempsey, Nikolai, Richtofen, and Takeo. These maps are known for their complex Easter Eggs and deep lore. Call of Duty: Black Ops III - Season Pass
Call of Duty: Black Ops III (2015) offers one of the most comprehensive Zombies experiences in the franchise, featuring a total of 14 playable maps when including all DLC and the massive Zombies Chronicles expansion. Core Season Pass Maps
These maps follow the primary "Aether" storyline, continuing the journey of the "Primis" crew through various fractures in time and space. (Bonus Map): A remastered version of the classic World at War
. It serves as the starting point for the Primis characters in Black Ops III , set in a Nazi research facility in Germany. Der Eisendrache (DLC 1: Awakening): black ops 3 all dlc zombie maps
Set in a medieval Austrian castle, this map introduced the powerful "Wrath of the Ancients" bows and a grand boss fight. Zetsubou No Shima (DLC 2: Eclipse):
A swampy, claustrophobic Japanese island featuring biological experiments, plant-based mechanics, and the "KT-4" wonder weapon. Gorod Krovi (DLC 3: Descent):
Located in a war-torn Stalingrad, this map features rideable dragons, Soviet-themed weaponry like the "Gersh Device," and a high-stakes battle against Nikolai's mech. Revelations (DLC 4: Salvation): The grand finale of the Black Ops III
season, combining elements and locations from numerous previous maps into one massive interdimensional battlefield. Zombies Chronicles (DLC 5) Released in 2017, this expansion remastered eight iconic maps from previous titles into the Black Ops III
engine, complete with modern graphics and GobbleGum integration. Call of Duty®: Zombies Chronicles
The "Chaos" Storyline DLCs
While the four maps above focus on the original characters, Black Ops III also featured the "Chaos" storyline (starring Scarlett, Bruno, Diego, and Stanton) released through the Zombies Chronicles expansion and the initial season pass bonus. Call of Duty: Black Ops III offers one
2. Zetsubou No Shima (Map Pack 2: Eclipse)
Setting: A secret biological research facility on a tropical island in the Pacific. Storyline: Aether (Origins Crew)
Translating to "Island of Despair," this map is notorious for its difficulty and atmosphere. It takes place on an island overrun by experimental flora and fauna.
- Key Features: The map relies heavily on plant mechanics. You must water plants with water buckets (some of which are contaminated) to get perks, weapons, or zombies. It also features "Spider" zombies that ensnare players in webs.
- Why it’s great: While often considered one of the harder maps due to the confusing layout and poison gas mechanics, it has a stunning aesthetic and a very creepy atmosphere. It also features a literal giant spider boss fight.
DLC 3: Descent
- Gorod Krovi – Soviet Stalingrad with dragons, mech suits (Guardian/Fury), and a challenging Easter egg (Nikolai boss fight).
Downloadable Content (DLC) Maps
Appendix — Quick Reference Table
| DLC Pack | Map(s) | Release Window | Notable Mechanic | Major EE focus | |---|---:|---:|---|---| | Awakening | Der Eisendrache | Mar 2016 | Elemental bows, dragon | Bow upgrades, dragon boss | | Eclipse | Zetsubou No Shima | May 2016 | Plant reagents, toxins | Lab rituals, mutations | | Descent | Gorod Krovi | Jul 2016 | Dragon/tank set-pieces | Dragon & mech boss | | Salvation | Revelations | Aug 2016 | Nexus map, final boss | Multi-map finale | | Zombies Chronicles | Multiple remasters | May 2017 | Updated visuals, GobbleGums | Classic EEs remastered |
Closing thoughts
Black Ops III’s DLC zombies maps represent a high point in Treyarch’s Zombies design: ambitious, lore-heavy, mechanically deep, and often cinematic. They pushed the mode from wave-based survival toward epic, cooperative quest-driven experiences—shaping how later titles approached narrative-driven co-op content.
If you’d like, I can:
- Expand any single map section into a standalone, ultra-detailed walkthrough (including step-by-step full EE guides and exact step orders).
- Provide high-round solo strategies or speedrun routes for a specific map.
- Produce a printable checklist for completing each map’s EE.
Which would you like next?
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Here’s a helpful breakdown of all DLC Zombies maps in Call of Duty: Black Ops 3, including the base map and each season pass/Zombies Chronicles pack.
VI. Conclusion: The Legacy of the DLC
The four DLC maps of Call of Duty: Black Ops III represent a cohesive evolution. Der Eisendrache established the foundation, Zetsubou No Shima tested the limits of difficulty and horror, Gorod Krovi maximized spectacle, and Revelations provided closure.
Collectively, these maps defined the "Golden Age" of the Aether storyline. They proved that DLC could be more than map packs; they were chapters of an interactive graphic novel. While Black Ops IIII and Cold War would later attempt to iterate on these formulas, the Black Ops III DLC collection remains the standard by which all subsequent Zombies content is measured—ambitious, complex, and narratively daring.
Season Pass / DLC Packs
Deep Dive: Black Ops III — All DLC Zombies Maps
Introduction
Call of Duty: Black Ops III (BO3) launched in 2015 and—beyond its multiplayer—stood out for its Zombies mode, which expanded significantly through four downloadable content (DLC) map packs. Those four DLCs (Awakening, Eclipse, Descent, Salvation) plus the Zombies Chronicles remaster bundle contain a mix of original maps, remakes, and expanded narratives that advanced the overarching Zombies storyline and gameplay systems. Below is a comprehensive overview and analysis of every DLC Zombies map, covering design, mechanics, story significance, Easter eggs, strategies, and legacy.
Contents
- Awakening (DLC1)
- Maps: Gauntlet? Actually Awakening’s Zombies map: Der Eisendrache (note: Der Eisendrache was in Awakening for BO3)
- Eclipse (DLC2)
- Maps: Zetsubou No Shima (actually Zetsubou No Shima is DLC2)
- Descent (DLC3)
- Maps: Gorod Krovi (DLC3)
- Salvation (DLC4)
- Maps: Revelations (DLC4)
- Zombies Chronicles (Remastered Classic Maps)
- Maps included and notable changes
- Gameplay and Systems introduced by BO3 DLC
- GobbleGums, specialist weapons, perks, buildable systems, pack-a-punch changes, EE structure
- Narrative and continuity: how the DLCs fit into the Aether/Apothicon/Origins timelines and the concluding arc
- Design analysis: level design, pacing, combat flow, player progression
- Key Easter eggs and major steps required for completion
- Strategies and tips for solo and co-op play per map
- Community impact and legacy
- Appendix: Quick reference table of maps, release dates, and major features
Note: I’ll assume you want an in-depth, standalone article; below is the full article.