Subject: Breeding Farm Debug Codes (v0.61 Updated)
The following list outlines the currently functioning debug codes and console commands for Breeding Farm (Version 0.61). These codes are intended for testing purposes and allow players to manipulate game variables, currency, and progression states.
These commands adjust your immediate resources.
Add Money:
player.cash += 1000
(Change the number to the desired amount. Use -= to subtract.)
Add Items (Generic Format):
bag.add_item("Item_Name", Amount)
(Replace "Item_Name" with the specific internal ID of the item and Amount with the quantity.)
Using debug codes can potentially corrupt your save file or cause script errors if variables are set to values the game does not expect (e.g., setting a quest variable to 10 when the quest only has 5 stages). It is highly recommended to create a backup save file before executing any console commands. breeding farm debug codes v061 updated
Note: These codes are confirmed for Version 0.61. Compatibility with future versions may vary.
In the game Breeding Farm by Team Bieno, debug codes (cheats) are used to skip progression, add money, or modify gameplay. For version
(and similar recent versions), the debug menu is typically accessed through a button in the bottom-left corner of the screen. Common Debug Codes & Commands Based on general game data for recent versions: in the first field and a numeric value (e.g., ) in the second field to add currency. Time Control daysPassed : Adds a specific number of days to the current total. : Sets the current day to a specific number. daysUntilDoom : Adjusts the countdown for payments or events. : Increases current energy by the entered value. : Increases maximum energy capacity. Gallery/Unlocks : Many versions include a button within the debug menu to Unlock All CGs at the Gallery. How to Use
: Look for the "Debug" or "Dev" button, usually located in the bottom-left corner Save/Load First
: In newer versions, you may need to name your save file and hit "Save" within the debug interface before it allows you to load or modify data. Input Fields : Commands are often split into two fields: the
The "Breeding Farm Debug Codes v061 Updated" is a toolset designed to assist in the development and testing of a breeding farm simulation or game. By providing detailed insights into the workings of the software, these codes enable developers to create a more stable and engaging experience for users. As with any development tool, the effective use of these codes depends on a comprehensive understanding of the software's underlying mechanics and a structured approach to debugging and testing.
The debug codes for Breeding Farm are specialized commands used within the game's built-in "Game Editor" or "Debug" menu (often accessed via the wrench icon) to modify player stats, progress time, or unlock gallery items. Subject: Breeding Farm Debug Codes (v0
As of the latest updates, including v0.61, these codes remain case-sensitive and must be entered exactly as shown below. Essential Debug Commands
These codes typically require two input fields: Input Field One (the command name) and Input Field Two (the specific value or target). Command (Input Field 1) Input Field 2 (Value) WickedEnergy 0 to 99998 Adds to your Current Energy ScaryStrong 0 to 99999 Adds to your Maximum Energy FullMoonsPassed 0 to 99998 Passes a specific number of days MarkYourCalendar 0 to 99998 Sets the calendar to a specific day TrickRTreat 0 to 99998 Days until the next Church Payment OctoberSky "Day" or "Night" Changes the current time of day CandyBag Restocks monsters in Talia's shop Happy "Halloween" Unlocks all Gallery CGs Monster Modification
To modify a specific monster, you must use its assigned name in the second input field. A drop-down menu will appear allowing you to select categories (e.g., Lust, Hunger, Stress) and specific choices.
Note: Codes only affect the first monster found with that specific name if you have duplicates. Quest & Progression Tips
Church Payment/Lock of Hair: Use the TreatRTrick (or TrickRTreat) command and select the first option to advance dialogue with Elizabeth. Flirting with her when she collects payments is necessary to progress her romantic scenarios and obtain the lock of hair.
Case Sensitivity: All codes are strictly case-sensitive. Capitalize letters exactly as shown and ignore quotation marks during input.
Breeding Farm Debug Codes v0.4 | PDF | Games & Activities - Scribd Confirm exact game/mod name and that you have version 0
With great power comes great responsibility. The v061 update introduced new data persistence layers. Here is the golden rule: Never use debug codes while an auto-save is in progress.
Create a manual save, label it "DEBUG_TEST," and follow this sequence:
debug_breed --unlock_v061 --god_breederskip_gestation).If you notice animals glitching through floors, missing collision boxes, or infinite pregnancy timers, immediately revert to your backup.
In a generic sense, if there were a game or simulation where you could use debug codes, you might input something like:
bfds-v061-enableInstantBreedingbfds-v061-setMaxAnimalHealthbfds-v061-addResource [resourceName] [quantity]Replace [resourceName] with the actual name of the resource (e.g., "Food", "Gold") and [quantity] with the desired amount.
Debug codes are essential tools in software development and game design. They allow developers to:
(Note: Codes are case-sensitive. Type them exactly as shown. Replace # with the desired number.)