Dance Of Death Du Lac And Fey Walkthrough !!install!! -

Dance of Death: Du Lac & Fey Walkthrough – A Complete Guide to Every Choice, Clue, and Ending

Developer: Salix Games | Publisher: Salix Games | Genre: Supernatural Visual Novel / Point-and-Click Adventure

Set against the grimy, gaslit streets of Victorian London, Dance of Death: Du Lac & Fey is a narrative-driven adventure that blends Arthurian legend with the infamous Jack the Ripper murders. You play as two immortal protagonists: Sir Lancelot Du Lac, the weary knight of Camelot, and Lady Nimue, the enigmatic Lady of the Lake. Together, you must hunt down a supernatural force behind the Whitechapel murders.

This walkthrough will guide you through every chapter, critical decision, investigation point, and ending. Spoiler warning: This guide reveals plot twists and solutions.


Puzzle 1 – The Locked Ledger (Lancelot)

The Medical Examiner is missing. His desk has a locked ledger with a 3-digit combination lock.

📍 Chapter 2 – The Docks & The Ritual

Objective: Stop a ritual before sunrise.

Reward: Cultist’s journal – reveals next victim’s location. dance of death du lac and fey walkthrough


Part 4: Mary Kelly’s Room – The Trap

Objective: Save Mary Kelly from becoming the fourth victim.

  1. Go to Miller’s Court (nighttime).
  2. Knock on Mary’s door – No answer. Use Fey’s Lockpick (magic) to enter.
  3. Inside: The room is empty but warm. Examine:
    • The bed – still rumpled.
    • The mirror – shows a vision of Mary being lured into the back alley by a man in a top hat.
  4. Out the back door – Follow the alley. You catch up just as the killer draws a knife.
    • Choice: Attack immediately (Lancelot fights) OR Use Fey’s illusion (creates a distraction, then grab Mary).
    • Either works, but attacking yields a small fight scene. Result: Mary escapes wounded but alive.

Reward: Mary gives you the killer’s dropped cufflink – engraved with a serpent crest.


Example Walkthrough Snippet:

"Early Game Choices:

For a more precise walkthrough or a detailed review, it would be best to consult specific gaming forums, the game's official website, or platforms where the game has been released and reviewed, such as Steam, itch.io, or GameJolt.

This walkthrough for Dance of Death: Du Lac & Fey guides you through the investigation of the infamous Jack the Ripper in 1888 London. You will switch between three protagonists—the immortal knight Sir Lancelot Du Lac, the cursed sorceress-turned-dog Morgana Le Fey, and the medium Mary Jane Kelly—to solve crimes where every decision influences your ultimate fate. Core Gameplay Mechanics & Tips Dance of Death: Du Lac & Fey Walkthrough

Movement: Use the left mouse button to walk. Double-click to speed up movement, which is essential for Du Lac’s slower pace.

Exploration: Items are not always highlighted from a distance. You must move close enough to touch an object or talk to a person for interaction icons to appear.

Dialogue Matters: Branching narrative paths and relationships are shaped by your conversations. Do not skip dialogue, as vital clues or gossip are often hidden in deep conversation trees. Character Abilities: Fey: Can talk to animals to gather clues others might miss.

Mary: Provides grounded human insight and has the gift of foresight.

Du Lac: Uses physical presence and authority to handle human interactions. Chapter-by-Chapter Walkthrough Puzzle 1 – The Locked Ledger (Lancelot) The

The game consists of roughly seven to eight chapters and an epilogue. Prologue & Chapter 1: Something Stirs

Objective: Begin at the Docks as Fey. Learn the basic movement and interaction mechanics. Key Item: Find the "Night Maiden" collectible at the Docks.

Critical Choice: Talk to Violet and ensure you listen to her fully; this affects options in Chapter 3. Chapter 2: Woman In Red Dance of Death: Du Lac & Fey tips - 8 to solve the case

The Three Endings (Spoilers)

| Your Choices | Ending | |------------------------------------------------|--------------------------------------------------------------| | Saved Eddowes + Disarmed Gull with words | Best Ending: Gull arrested. Lancelot & Morgana reconcile. | | Saved Eddowes but failed dialogue (used force) | Neutral Ending: Gull dies. Press calls you an “Angel of Death.” | | Let Eddowes die + Attacked Gull directly | Dark Ending: Gull escapes. Morgana dies saving Lancelot. |


Puzzle Solutions

  1. The Locked Door: Use Du Lac to examine the locked door and find a hidden key.
  2. The Mirror Puzzle: Switch to Fey and use her abilities to solve a mirror puzzle, revealing a hidden passage.
  3. The Bridge Puzzle: Use Du Lac to navigate a bridge puzzle, requiring you to rotate and move parts to create a path.

Tips and Tricks

Combat QTE (Lancelot)