Here’s a short, useful story that incorporates DOS2 (Divinity: Original Sin 2) item IDs in a creative, problem-solving way—perfect for modders, speedrunners, or anyone learning how the game’s console commands work.
The most direct method to find an ID is by inspecting an item already present in the game world.
Developer Mode to 1 in the game settings (requires "The 4 Relics" DLC or Definitive Edition settings tweak).~) key.raycast.Item IDs in DOS2 generally follow a specific naming convention determined during the creation of the asset in the Divinity Engine 2. The structure typically includes the mod origin and the item type.
Standard Format:
Typically represented as strings (e.g., WPN_Unique_Sword_A, CON_Potion_Health_A).
WPN for Weapon, ARM for Armor, CON for Consumable, BOOK for Books).WPN_Sword_A may refer to a generic sword template).Most IDs follow a specific naming convention that makes them easier to guess or search for:
WPN_ = WeaponARM_ = ArmorPOT_ = PotionBOOK_ = Books/ScrollsGEN_ = Generic items/Crafting materials_Unique_ = Unique (Divine/Gold border) items._Legend_ = Legendary items.WPN_Unique_Sword_Viper).Q: Do Item IDs work on Mac or Linux?
A: Yes. The console commands work the same way. The file paths for the data dump might be different (e.g., ~/Library/Application Support/Divinity Original Sin 2/ on Mac).
Q: What about the "Gift Bag" items?
A: The official Gift Bags added new items (like the Sallow Man's unique drops). These have different IDs. If you can't find them in the standard list, run the Item DumpStats command after enabling the Gift Bags.
Q: Can I spawn enemies or NPCs with IDs?
A: Yes, but that's a different database. Enemy IDs (like "Bishop Alexander") can be spawned via Character Spawn, but this often breaks quests.
Q: Is there a website with a searchable database? A: Yes. Search for "DOS2 Item ID Database GitHub." There are user-maintained spreadsheets updated for Definitive Edition that are searchable by name, type, and rarity.
There are over 15,000 items in DOS2. No guide can list them all. Here is how to find any ID yourself:
| Item | ID | Notes |
|------|----|-------|
| Amulet of the Void | AMU_Void_Touched_A | +1 Summoning, +2 Memory |
| The Rancour (dagger) | WPN_Dagger_Source_A | Backlash, +20% Crit |
| Teleportation Gloves | TRN_Heritage_A | Teleport skill (1 AP) |
| Basic Leather Armor | ARM_Leather_Body_D | Low-level filler gear |
| Devourer's Heart (chest) | ARM_Devourer_Chest | Part of Devourer set |
| Vulture's Mask | ARM_Vulture_Helm | +Farsight, +Huntsman |
| Captain's Charismatic Coat | ARM_Captain_A | +Persuasion, +Bartering |
Learning to use DOS2 item IDs changes the game from an RNG loot grind into a creative sandbox. You no longer need to pray to RNGesus for a Legendary Dagger with +Wits; you simply spawn it.
Whether you are crafting the ultimate solo build, retrieving a bugged story token, or just saving two hours of farming for Drudanae, the power is now at your fingertips.
Keep this guide bookmarked. Reference the Item Dump method when you need something obscure. And remember—with great power comes great resistance. Don't spam Green Tea in every fight unless you want to trivialize the game.
Now open that console, type Item Template AddTo PlayerName e622070e-41a9-41bf-b85a-62c161a5a89e 20, and brew up some victory.
Happy cheating, Godwoken.
In Divinity: Original Sin 2 (DOS2) , item IDs (technically known as Root Templates or GUIDs) are unique alphanumeric strings used to identify every object in the game world. These IDs are essential for players who want to "spawn" specific items using console commands, save editors, or when creating custom mods. 1. How to Use Item IDs
To actually use these IDs, you generally need a Script Extender (like Norbyte's) or a Save Editor. The standard command used to add an item to your inventory is:
ItemTemplateAddTo("GUID", CharacterGetHostCharacter(), 1, 1) 2. Common Item IDs (GUIDs)
Here are some of the most frequently searched item IDs for essential gameplay items: DOS 2 Items Ids - Pastebin.com
A complete reference for DOS2 item ids allows you to spawn any weapon, armor, or quest item using console commands or the game's Divinity Engine editor.
Divinity: Original Sin 2 uses a specific internal naming convention for its items. Accessing these IDs requires the use of external script extenders or developer mode. How to Use Item IDs in DOS2 To use these item IDs, you must first enable the console. Step 1: Install the Script Extender Download the Norbyte's Script Extender. Extract the DXGI.dll file into your game's bin folder. Launch the game to generate the console window. Step 2: Input the Spawn Command
Once the console is open, use the following Lua command structure to generate items:
Osi.TemplateAddTo("ITEM_GUID_HERE", CharacterGetHostCharacter(), 1)
Replace ITEM_GUID_HERE with the specific ID code listed in the sections below. Unique and Quest Item IDs Quest items and unique gear possess static, unchanging IDs. 🔑 Essential Quest Items Teleporter Pyramids: TOOL_TeleportPyramid_A_001 Purging Wand: Quest_PurgingWand_A The Sorcerer's Sundries: DLC_GiftBag_Sundries_Merchant_A Braccus Rex Ring: UNI_Braccus_Ring 🛡️ Divine and Unique Equipment The Illuminator: UNI_Illuminator_Mace Lohse's Lute: UNI_Lohse_Lute Anathema (Blade): UNI_Anathema_Blade Anathema (Hilt): UNI_Anathema_Hilt Captain's Charismatic Coat: DLC_FourRelics_Captain_Armor Generic Weapon and Armor Templates
Generic loot in DOS2 is generated dynamically. To spawn these, you must use base template IDs. The game will automatically assign random stats based on your character level. ⚔️ Weapon Base IDs One-Handed Sword: WPN_Sword_1H_A Two-Handed Sword: WPN_Sword_2H_A Dagger: WPN_Dagger_A Crossbow: WPN_Crossbow_A Fire Wand: WPN_Wand_Fire_A Air Staff: WPN_Staff_Air_A 🥾 Armor Base IDs Plate Chest Armor: ARM_Heavy_Torso_A Leather Boots: ARM_Leather_Boots_A Mage Robes: ARM_Mage_Torso_A Physical Shield: ARM_Shield_A Consumables and Crafting Materials
Use these IDs to quickly restock your inventory with potions and high-tier crafting ingredients. 🧪 Potions and Food Giant Healing Potion: CON_Potion_Healing_Giant Giant Physical Armor Potion: CON_Potion_Physical_Giant Resurrection Scroll: LOOT_Scroll_Resurrection Lockpick: TOOL_Lockpick_A 💎 Runes and Ingredients Giant Masterwork Rune: LOOT_Rune_Masterwork_Giant Source Orb: LOOT_Source_Orb Superior Stardust: LOOT_Stardust_Superior
High Quality Tormented Soul: LOOT_TormentedSoul_A_HighQuality Finding More IDs Using Game Files
The game features thousands of specific object codes. If you need an ID not listed above, you can extract them yourself. Method 1: Divinity Engine 2
Download the Divinity Engine 2 from the Steam Tools library. Load the main game campaign. Open the Root Template panel. Search for your item by its display name to find the GUID. Method 2: Inspecting Save Files
Convert your .lsv save file to extraction folders using the LSLib converter. Open the globals.lsf or level.lsf file in a text editor.
Search for the name of the item currently sitting in your inventory to see its active GUID.
Divinity: Original Sin 2 (DOS2) , "Item IDs" typically refer to Global Unique Identifiers (GUIDs) Root Template IDs
. These are used by the game engine to track specific objects (like the Swornbreaker ) or general item types (like Health Potions
Because there are thousands of items, a single "paper" cannot list them all, but the guide below explains how they work, the common categories, and how to find them for your own use. 🛠️ Types of Item IDs Root Template IDs : These define the
of item. Spawning a root template creates a new version of that item. LOOT_Health_Potion_A Instance GUIDs : These refer to a unique item already existing in your save game world. The specific Teleporter Pyramid sitting in your inventory. : Used for equipment modifiers (e.g., WPN_Sword_1H 💎 Essential Quest & Unique Item IDs If you are using the Norbyte Script Extender console or a Cheat Engine table, these are the most commonly requested IDs: 🎒 Special Utility GUID / Template ID Teleporter Pyramid (Red) 09cb89b1-e64e-488b-bcdc-c4de61a51184 Teleporter Pyramid (Blue) 9e7a4ee9-4034-4496-8038-5cf517dd324e Teleporter Pyramid (Green) 89f52c23-d19f-42a5-8a21-7e2bac96e115 Teleporter Pyramid (Yellow) f2abd255-7871-4804-aa2c-f6bbbdd8cf21 Face Ripper 4635817d-2b47-4933-911e-15a01344407b ⚔️ Unique Weapons & Gear Template / Stats ID Swornbreaker (Blade) e2a186e1-7772-4f10-96e2-fb6329e25d69 Swornbreaker (Shaft) 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Lohar's Source Hammer WPN_RC_UNIQUE_LoharsSourceHammer The Devourer's Claws ARM_UNIQUE_Devourer_Gloves An Maflin (Shield) SHLD_UNIQUE_An_Maflin 🔍 How to Find Any Item ID
If the item you need isn't listed above, you can find it yourself using these methods: 1. Using Norbyte’s Script Extender (Recommended) If you have the Script Extender installed, open the console and type: To get ID of an equipped item:
print(Ext.GetItem(_C():GetItemBySlot("Weapon")).RootTemplate.Id) To get the GUID of the item you are looking at: _D(GetPlayer().FocusObject) while hovering over an object. 2. Using The Divinity Engine 2 Divinity Engine 2 (available via Steam/GOG tools). Root Template Manager Search for the item by name (e.g., "Potion"). Right-click the entry to 3. Cheat Commander Mod The easiest way for non-technical users is to use the Cheat Commander
mod from the Steam Workshop. It allows you to spawn items, gold, and equipment sets through a dialogue menu without needing to type IDs manually. 📜 Spawning Command Example
If you are using the developer console, use this syntax to add an item to your inventory:
Osi.ItemToInventory("GUID_HERE", CharacterGetHostCharacter(), 1, 1, 1) all crafting ingredient IDs install the Script Extender to use these codes? Find the ID for a specific quest item
Need 50 "Love Grenades" for a pacifist run? Need 100 "Teleport Pyramids"? Item IDs make resource management a non-issue.