Fallout 4 Patch 110 163 (2024)
Fallout 4 Patch 1.10.163, released on December 4, 2019, is widely considered the "gold standard" for the modding community. While originally a minor update to add Creation Club content, it became the final stable version of the game for nearly five years before the 2024 "Next-Gen" update (1.10.984 and later). Key Technical Details Release Date: December 4, 2019.
Primary Purpose: Support for new Creation Club content, specifically the Virtual Workshops bundle, which included 40 new workshop items and four exotic travel locations.
File Size: Approximately 1.5 GB to 1.9 GB depending on the platform and previous installation state. Why This Version Matters
This patch is the anchor for the "Pre-Next-Gen" (Pre-NG) era of Fallout 4. Many users choose to downgrade their game to 1.10.163 for several reasons:
Maximum Mod Compatibility: The majority of complex mods requiring the Fallout 4 Script Extender (F4SE) were built and perfected for this version.
Stability: Unlike newer updates that introduced issues like broken weapon debris on RTX cards or stuttering, 1.10.163 is regarded as the most stable build for heavy mod lists.
Project Compatibility: Massive total conversion mods, such as Fallout: London, specifically require version 1.10.163 to function correctly. How to Manage This Version
Fallout 4 Patch 1.10.163 , released in late 2019, is widely regarded as the definitive "pre-next-gen" version of the game. For PC players, it remains the gold standard for stability and mod compatibility, particularly for those using the Fallout 4 Script Extender (F4SE) Patch Highlights & Content
While this update was primarily maintenance-focused, it included several key adjustments: Creation Club Support
: Added compatibility for new Creation Club (CC) content released during that period, including the Real Estate Mogul Bundle Holiday Workshop Pack Stability Improvements fallout 4 patch 110 163
: Bethesda unlisted several small bug fixes intended to alleviate crashes and lockups reported after the previous November patch. Version Baseline
: This patch became the permanent baseline for the GOG (Good Old Games) version of
, which is favored by many because it lacks the "Next-Gen" updates that frequently break mods. Why 1.10.163 is the "Modder's Choice"
Following the release of the "Next-Gen" update (version 1.10.980 and later), many veteran players intentionally their game back to 1.10.163 for these reasons: F4SE Compatibility : Many essential mods (like Place Everywhere
) rely on specific script extender versions that were built for 1.10.163. Bypassing New Bugs
: Recent updates introduced new issues, such as stuttering when loading face gen data in modded cells, which are not present in 1.10.163. Fallout: London : The massive total conversion mod Fallout: London
currently requires players to downgrade to version 1.10.163 to function correctly. How to Stay on 1.10.163
If you are on Steam and want to prevent the game from updating to the newer, mod-breaking versions, the community recommends: Setting Update Status : In Steam, set Fallout 4 to "Only update this game when I launch it" Using a Mod Manager : Launch the game through Mod Organizer 2
using the F4SE loader, which bypasses the Steam launch trigger. Appmanifest Lock appmanifest_377160.acf file in your "Read-only" to physically block Steam from writing update data. Fallout 4 Patch 1
Fallout 4: The Legacy of Patch 1.10.163 Released on December 4, 2019, version 1.10.163 (known as Patch 1.34 on PlayStation 4) was originally a minor update focused on the Creation Club. While small in scope, it has since become the de facto gold standard for PC modding due to its stability compared to later "Next-Gen" updates. Core Update Features
Despite its long-term significance, the patch notes were relatively brief:
Creation Club Addition: Introduced the Virtual Workshops bundle, which allowed players to travel to VR-simulated exotic landscapes like the Capital Wasteland's GNR Plaza.
Performance Fixes: Included general stability improvements and minor bug fixes for settlements and graphical glitches.
Platform Specifics: On PC and Xbox, it is version 1.10.163; on PlayStation 4, the same update was labeled as 1.34. The "Modder's Haven" Status
For many players, 1.10.163 is the preferred version of Fallout 4 because it predates the major "Next-Gen" updates that broke popular mods like the Fallout 4 Script Extender (F4SE).
Maximum Compatibility: Thousands of mods on Nexus Mods were built specifically for this version.
Essential for Total Conversions: Major projects, such as the highly anticipated Fallout: London, rely on 1.10.163 for proper functionality.
GOG Availability: Notably, the version of Fallout 4 currently sold on GOG is version 1.10.163 by default. How to Revert to 1.10.163 The patch officially made Fallout 4 Steam Deck
5. Steam Deck Verification
- The patch officially made Fallout 4 Steam Deck Verified, including proper icon mapping and cloud save functionality.
What is Fallout 4 patch 1.10.163?
Patch 1.10.163 was a minor update released in late 2019 (November/December) for Fallout 4 on PC (Steam). It came shortly after the larger Creation Club update (1.10.162) and essentially served as a stability and compatibility hotfix.
The Bad (PC & Console):
- Boston FPS still drops. Bethesda did not fundamentally fix the precombine/previs system. Swathes of downtown Boston (near Faneuil Hall) still tank performance on all platforms.
- Texture pop-in increased. Many users report that LOD (Level of Detail) streams slower in 1.10.163 than in 1.10.163.
- Buggy V-Sync: On some high-refresh monitors, V-sync fails, causing screen tearing.
The Big Problem: Fallout 4 Script Extender (F4SE) & Mods
If you are a heavy modder, Patch 1.10.163 is infamous. Here’s why:
Bethesda updated the game's executable (Fallout4.exe) and the internal interface version. The Fallout 4 Script Extender (F4SE)—a tool required for mods like MCM, LooksMenu, Place Everywhere, and Buffout 4—relies on specific memory addresses. When Bethesda recompiles the .exe, those addresses shift.
- Result: F4SE breaks. Mods dependent on F4SE stop working entirely.
- Timeline: The F4SE team updated to version
0.6.23to support 1.10.163, but other mods (like XDI or Workshop Framework) also needed updates. Some mod authors have abandoned Fallout 4, meaning those mods are permanently broken on 1.10.163.
The Legacy: 1.10.163 Today
Fast forward to today, and Fallout 4 has received even more minor patches (up to 1.10.167 and beyond, with the “next-gen” update in 2024). However, 1.10.163 remains the benchmark because it was the last patch before the game’s “Next-Gen” update (version 1.10.980+), which broke mods all over again.
For archivists and modlist maintainers, 1.10.163 is often the recommended baseline. It supports the vast majority of mods created between 2016 and 2022, runs without the intrusive Creation Club telemetry of later patches, and is well-understood by tools like LOOT and FO4Edit.
Key changes in 1.10.163:
- Fixed a crash related to loading certain Creation Club content.
- Addressed an issue where some mods could cause the game to freeze on startup.
- Minor UI adjustments for the Creation Club menu.
- Under-the-hood changes to how the game handles
.ba2archive files (important for modders).
❗ No new gameplay features, quests, or major bug fixes (e.g., for The Secret of Cabot House or other long-standing issues).
The Bad: Modding Mayhem
For the PC community and heavy mod users, Patch 1.10.163 launched as a disaster. The update forced an upgrade to the script extender and broke compatibility with the "F4SE" (Fallout 4 Script Extender), which is the backbone for thousands of essential mods.
- Broken Saves: Many players woke up to find their heavily modded save files corrupted or incompatible. For a game that relies so heavily on its modding community for longevity, releasing a patch that effectively nuked the modding scene for several weeks was a tone-deaf move.
- Mod Recovery: While the community eventually caught up, the transition period was messy, forcing players to choose between updating the game (and losing mods) or staying offline on the old version.
Q: Can I still earn achievements on 1.10.163?
A: Yes, but if you use mods, achievements are disabled unless you also install the Achievements Mods Enabler (which requires F4SE... which you need to update first).