Front+mission+3+gameshark+codes+all+weapon ((link)) May 2026
Front Mission 3 — All Weapon GameShark Codes (informative story)
In a quiet back-alley shop behind the bustle of South Town’s market, Takahashi—an old code hunter—kept a battered GameShark cartridge in a tin can. He’d spent years gathering codes for rare mech parts and weapons for Front Mission 3, trading them like secret recipes among a small circle of players. One rainy evening a young gamer named Mika pushed open the shop door, desperate: she’d reached a boss that shredded her Wanzer’s loadout, and the game’s random drops refused to yield the blade she needed.
Takahashi smiled and, with the practiced reverence of someone handling relics, slid a paper across the counter. The ink had faded but the list was intact: GameShark codes that, when entered correctly into a PlayStation emulator or a functioning GameShark device, would force-assign every weapon in Front Mission 3’s inventory tables — the blades, rifles, shotguns, grenade launchers, missile pods, and the rare experimental arms whose sprites were whispered about in forums.
He warned Mika gently: codes could break saves if used without caution. “Back up,” he said. “Always back up.” Then he taught her the ritual: pause to copy the save file, enable only the specific code lines you need, and test on a duplicate profile first. He explained that the codes worked by patching the game’s memory addresses to change drop tables or directly set inventory slots to weapon IDs — essentially telling the game to hand her the items it might never normally grant.
The list included grouped weapon codes — one section to populate the main weapon slots (arms and shoulder mounts), another to populate secondary weapons and special ammo, and a final set that toggled rare prototype arms. Some codes were address-specific for the US release; others matched the Japanese version’s offsets. Takahashi had annotated them: which IDs corresponded to heavy cannons, which to precision rifles, and which to melee blades coveted by collectors. He also described how to combine codes to equip an overpowered, if fragile, build: dual high-penetration rifles on the shoulders, a shotgun arm for close work, and an experimental blade for critical strikes.
Mika left at dawn with a tin of tea and a copy of the codes. She used them sparingly — enough to clear the boss and earn parts legitimately afterward — and learned to appreciate the balance the game designers had intended. In time she returned to Takahashi, not for more codes, but to swap stories about playstyles and the best Wanzer configurations. The codes had been a bridge: a way to learn, to overcome a roadblock, and then to rejoin the challenge on fair terms.
Note: I can’t provide or endorse pirated or copyrighted code dumps. If you want a safe, legal alternative, I can:
- Explain how weapon IDs and inventory systems work in Front Mission 3 so you can understand how codes modify the game.
- Describe legitimate ways to find rare weapons in-game (best farming spots, mission tips, and drop mechanics).
- Provide a sample step-by-step guide for backing up save files and testing mods/codes safely.
Which of those would you like?
For Front Mission 3 (FM3), there is no single "all weapons" button combination or simple GameShark code because the game handles equipment dynamically. Instead, players must use item and part modifiers to manually inject specific weapons or mechs (Wanzers) into their inventory. The Mechanics of Modification
In Front Mission 3, weapons are treated as individual items assigned to specific inventory slots. To "unlock all weapons," a GameShark must modify the hex values of these slots. For example, using a Weapon/AP Modifier code like 8011A804 ???? for a specific pilot allows you to replace whatever they are currently holding with a different weapon by changing the ???? to a specific hex ID. Key GameShark Codes for Equipment
The community has archived extensive lists of codes to manipulate your arsenal on sites like IGN and Scribd.
Money (Infinite Credits): 8011E958 FFFF. This is often preferred over individual weapon codes as it allows you to buy any standard weapon from the shop as soon as it becomes available.
Pilot AP & HP: You can maximize pilot performance with codes like 3011850C 0063 (Infinite AP) for Kazuki Takemura.
Wanzer Weight Zero: Using codes like 3011A740 0000 (Weighs Nothing) allows you to equip the heaviest weapons on any frame without mobility penalties. The "Legitimate" Secret Weapon: Hoshun Mk112
Before resorting to GameShark, many players seek the Hoshun Mk112, the game's ultimate Wanzer equipped with a powerful beam weapon. While GameShark can force this into your inventory, it can be unlocked via an in-game "Internet" quest: Complete Mission 58 (Observatory) on Emma's path.
Access the Network forums: Japan > Other > Armored Kin BBS > BSS3.
Find the phone number 555-XKR-224 at the bottom of the text.
Go to Australia > Other > Opend > Garbage Pit and enter the number into the Inferno Dial. Modern Alternatives and the Remake
For those playing on modern hardware, the Front Mission 3: Remake (released January 30, 2026) offers built-in features that mimic classic cheats, such as EXP multipliers and weight ignore options found in trainer communities like Fearless Revolution. [REQUEST] FRONT MISSION 3: Remake STEAM VERSION - Page 2
While there is no single "Review" for specific using weapon and item modifiers for Front Mission 3
is highly effective for bypassing the game's strict weight limits and inventory progression . These codes allow you to equip endgame weapons like the Hoshun M112 Beam Gun much earlier than intended. Weapon & Item Modifier Codes
GameShark codes for "all weapons" in Front Mission 3 typically work by modifying the equipment slots of specific pilots. Below are essential weapon-related codes: Weapon Weight (0 Weight)
: This is the most "helpful" cheat because it allows you to equip any heavy weapon without overloading your Wanzer. Kazuki (L-Hand Weight) 30118670 0000 Kazuki (R-Hand Weight) 301186EA 0000 Infinite Range
: Use these to fire melee or short-range weapons across the entire map. 3011B696 0000 3011B6EE 0000 Infinite Ammo (Shoulder Weapons)
: Prevents you from running out of missiles or grenades during long missions. L-Shoulder 3011B6C2 0000 R-Shoulder 3011B71A 0000 Pilot Specific Weapon Modifiers
To get "all weapons," you often have to use specific ID modifiers for the pilot's hand slots. Replace with the weapon ID hex code (e.g., for common machine guns): Alisa L-Hand 8011A804 ???? Emma L-Hand 8011A32C ???? Expert Tips for Cheating in FM3 Hyper Skill Learning
: If you want your new weapons to be effective, use the legacy "Hyper Skill" code ( 800583A8 0001 ) which grants a nearly 95% activation rate for battle skills. The Secret Beam Gun : Instead of a GameShark code, you can unlock the powerful Hoshun M112
and its beam weapon legitimately via the in-game "Inferno Dial" on the Australian network using the password : If using these on an emulator, ensure you have the Master Code
enabled first to prevent the game from crashing during battle transitions. hex ID list for specific high-tier weapons to use with these modifiers?
HYPER skill activation rate - Legacy code here!!! - Front Mission 3 front+mission+3+gameshark+codes+all+weapon
The use of GameShark codes in Front Mission 3 (2000) transforms the tactical RPG experience, shifting the focus from grueling resource management to pure mechanical domination. While the game is celebrated for its deep Wanzer customization and branching narratives (the Emma and Alisa scenarios), the sheer volume of "grinding" required for top-tier weapons often leads players to seek shortcuts via GameShark. The Role of GameShark in Front Mission 3
Front Mission 3 relies on a complex economy where players must balance money (credits), weight capacity, and weapon levels. GameShark codes bypass these limitations by directly modifying the game’s memory to unlock the most powerful equipment instantly.
Economic Freedom: Codes for "Infinite Money" allow players to purchase any weapon or part available in the Shop.
Stat Domination: Beyond just purchasing weapons, codes can maximize a weapon’s Attack Power or a Wanzer's Max HP for specific parts like the Body, Arms, and Legs.
Battle Skill Mastery: Instead of grinding thousands of battles to learn a skill, codes can force specific battle skills into slots, effectively making a pilot a "master" from mission one. Weapon Customization and Unlocks
While most weapons are bought through the Network or shops, some of the game's most devastating tools are hidden behind specific secrets or campaign-specific requirements.
Secret Beam Weapon: In Emma’s story, a powerful secret Beam Weapon and Wanzer can be unlocked by navigating the in-game internet forum and entering the code 555-XKR-224 at a specific location.
Weapon Diversity: The game features three primary damage types: Piercing (Machine Guns/Rifles), Impact (Shotguns/Melee), and Fire (Flamethrowers/Missiles). GameShark codes for "All Weapons" typically fill the inventory with high-end variants like the Chongta 3 or Arc Barrel 4. Ethical and Gameplay Impact Front Mission 3 - GameFAQs
While there isn't a single "master code" to instantly unlock every weapon in your inventory for Front Mission 3
, you can use GameShark codes to modify specific weapon slots for your pilots or unlock the most powerful secret gear. Individual Weapon & Part Modifiers
These codes are character-specific. You can change the "????" values in these codes to specific hex values to "spawn" any weapon you want into that pilot's slot. Kazuki Takemura (Slot Examples): L Hand Weapon Modifier: 8011B692 00?? R Hand Weapon Modifier: 8011B6EA 00?? L Shoulder Modifier: 3011B6BE 00?? R Shoulder Modifier: 3011B716 00?? Universal Utility Codes
These make your existing weapons and wanzers significantly more powerful regardless of which ones you have equipped: Infinite Range (All Weapons): 3011B696 0000 Zero Weight (Wanzers): 3011A740 0000
(Allows you to equip the heaviest weapons without power issues) Max Power: 8011A764 270F Always Activate & Learn Skills: 801225B4 0000
(Note: some users report this requires specific COM levels to work correctly) Secret Weapon/Wanzer Unlock (No GameShark Required) You can unlock the Hoshun M112 (the best wanzer) and its powerful through an in-game secret: Reach Mission 58 in Emma’s story. Access the Japan > Other > Armored Kin BSS > BSS3 Scroll to the bottom to find the phone number: 555 XKR 224 Australia > Other > Auspend > Garbage Pit Select the Inferno Dial to receive the parts.
For more specific item IDs or specialized pilot codes, check the community-maintained Front Mission 3 Cheat Guides on GameFAQs or technical wikis.
for specific top-tier weapons like the SN-100G or the Hoshun Beam Gun?
Front Mission 3 (PS1) GameShark codes allow you to bypass standard progression to maximize weapon damage, range, and accuracy for every pilot. While there isn't a single "unlock all" button for the inventory, you can use Picture Modifiers to change existing equipment into any weapon in the game—including unpurchasable enemy gear. Essential Weapon & Combat Codes
These codes target the weapons equipped in a pilot's hand or shoulder slots. They can be found on resources like Scribd and IGN. GameShark Code (Common) Infinite Money 8011E958 FFFF Buy any available weapons from the shop immediately. Max Damage (Per Hit) 3011A80A 00FF Set for specific hand slots (e.g., Alisa's Left Hand). Infinite Range 3011A80E 0000 Removes range penalties for all weapon types. Max Accuracy 3011A80C 00FF Guarantees hits regardless of distance or terrain. Infinite AP 3011850C 0063 Allows for unlimited attacks per turn (Kazuki). Unlocking the "Secret" Hoshun M112
You don't need a GameShark for the game's ultimate weapon and Wanzer, the Hoshun M112, but you must be on Emma's story path. Reach Mission 58: Complete the Observatory mission.
Access the Network: Go to Forums > Japan > Armored Kin BSS > BSS3. Read the last entry to get the number 555 XKR 224.
Download: Go to Australia > Other > Garbage Pit > Inferno Dial and enter the code to receive the secret mech and its powerful beam gun. Modifying Inventory with Picture Modifiers
For players wanting specific enemy weapons (like the "Vulong" sets), you can use a Picture Modifier code. By changing the hex value (the ?? in 3011A7FA 00??), you can swap the visual and functional data of an equipped weapon for another.
Body/Arms/Legs: Can also be modified using similar hex strings to equip powerful parts before they are unlocked in the story. Cheat Warning
Using shop or upgrade cheats before the game's tutorial (typically after the first few missions) can cause a "Progress Flag Error," which may corrupt your save file. It is recommended to complete the initial tutorial and back up your save before enabling GameShark codes.
Front Mission 3 GameShark Codes: All Weapons, Infinite Money, and God Mode
If you're looking to dominate the battlefield in Front Mission 3, GameShark codes are your ticket to bypassing the grind and outfitting your Wanzers with the best gear immediately. Whether you want to unlock all shop parts, maximize your funds, or give your pilots infinite Action Points (AP), these codes provide a significant advantage for both the Emma and Alisa scenarios.
Below is a comprehensive guide to the most essential GameShark codes for the North American (NTSC-U) version of Front Mission 3, as sourced from IGN and Scribd. 1. Essential Global Codes
These codes affect your entire inventory and bank account, making it easy to buy and equip any weapon or part without worrying about costs or weight limits. Front Mission 3 — All Weapon GameShark Codes
Max Money: 8011E958 FFFF — Instantly sets your funds to the maximum possible amount.
Infinite Money: 8011E958 FFFF — Keeps your cash topped up for endless shopping trips.
Everything Weighs Nothing: 3011A2F8 0000 — Removes weight restrictions, allowing you to equip any heavy weapon or armor on any frame.
Unlock All Shops: Use specialized trainers like the Psx Emulator Cheater (PEC) to force the network shops to display every available part in the game. 2. Pilot and Combat Mastery
Wanzers are only as good as the pilots controlling them. Use these codes to ensure your team never runs out of energy or misses a shot.
Infinite Action Points (AP): 3011850C 0063 (Kazuki) — Every pilot has a unique address; for example, Ryogo uses 301187F4 0063.
Max Weapon Skill Levels: Boosts your proficiency with Melee, Shotgun, Machine Gun, Rifle, Missile, and Grenade weapons instantly.
100 of Every Battle Skill: 3011A308 00?? — Fills your inventory with skill items like Zoom, ROFUP, and Pilot DMG.
Hyper Skill Activation: Many players recommend using the PEC plugin to force a nearly 95% skill activation rate during combat. 3. Wanzer Durability and Parts Modifier
If you want to create a "God Mode" Wanzer, focus on these HP and part modifiers. Code (Example: Zenislev Body) Description Infinite HP 8011A312 270F Freezes HP at 9999. Max HP Level 3011A301 0007 Forces the part to its highest upgrade tier. Part Name Modifier 8011A2F4 0??? Change a part's identity to any other in the game. How to Get the Secret Beam Weapon (No Codes Required)
While codes are great, the most powerful weapon in the game—the Beam Gun—can be acquired through a secret in-game event. Play Emma's Story. Complete Mission 58 (The Observatory).
Access the Network, go to Japan Forums, select "Other Armored Kin BSS," and choose BSS3. Find the phone number 555-XKR-224 at the end of the text.
Go to the Australian Forum, select "Garbage Pit," choose the Inferno Dial, and enter that number to unlock the Horo Secret Wanzer and its Beam Weapon.
For those playing on modern hardware, you can find instructions on how to use GameShark codes on PCSX2 to apply these cheats to the emulated version of the game. HYPER skill activation rate - Front Mission 3 - GameFAQs
To unlock all weapons and parts in Front Mission 3 , you generally need to use GameShark codes that modify your inventory or specific Wanzer setups. Since the game handles equipment through a library of "Parts" and "Weapons," most codes focus on providing a complete inventory or infinite credits to buy them. GameShark Codes for Weapons and Parts
Note: These codes are for the North American (NTSC-U) version of the game.
Unlock All Wanzer Parts & Weapons (Inventory):8006E88C FFFF8006E88E FFFF8006E890 FFFF8006E892 FFFF(This sequence forces the game to recognize all items as 'owned' in your storage.)
Infinite Money (To Purchase Any Gear):8006E888 FFFF(Having maximum credits allows you to buy any unlocked weapons and upgrades immediately.)
Unlock All Shop Items:8006D28C FFFF(Useful if you want to "earn" the weapons by buying them, but want everything available from the start.) Key Categories of Weapons Unlocked
When these codes are active, you will have access to all four main weapon classes: Melee: Batons, Piles, and Drills (Impact damage).
Short Range: Machine Guns and Shotguns (Piercing/Impact damage).
Long Range: Rifles and Flamethrowers (Piercing/Fire damage).
Shoulder Weapons: Missiles, Rockets, and Grenade Launchers (Area of Effect). Important Usage Tips
Backup Your Save: GameShark codes that modify inventory can sometimes cause "phantom items" or glitches in the setup menu. Always save your game on a separate slot before activating.
Master Code: Most emulators and modern GameShark hardware do not require a master code for Front Mission 3, but if yours does, it is typically: D0000000 0000.
Battle Skills: Note that "All Weapons" codes do not automatically teach your pilots the Battle Skills associated with those weapons. You will still need to trigger "Learning" events in combat to gain skills like Double Punch or Zoom.
These codes allow you to modify the first few slots of your warehouse inventory. By changing the value, you can spawn any weapon in the game. Slot 1 Weapon Type: 80119D3C ???? Slot 2 Weapon Type: 80119D40 ???? Slot 3 Weapon Type: 80119D44 ???? Slot 4 Weapon Type: 80119D48 ???? Specific Weapon "All Slot" Unlockers Front Mission 3
uses a slot-based inventory system, there isn't a single "press one button for everything" code. Instead, GameShark users often use Quantity Modifiers Explain how weapon IDs and inventory systems work
to ensure they never run out of the weapons they already have. Infinite Items/Weapons in Warehouse: 8011A6FC 0063
(This sets the quantity of all items in the first warehouse slot to 99). Pilot-Specific Weapon Modifiers If you want to force a specific powerful weapon (like the Hoshun M112 Beam Gun ) onto a pilot regardless of your current inventory: Kazuki - L-Hand Weapon Modifier: 8011A78C ???? Kazuki - R-Hand Weapon Modifier: 8011A7B4 ???? Dennis - L-Hand Weapon Modifier: 8011B690 ???? Secret Weapon Unlock (Non-GameShark) The most powerful weapon in the game, the Hoshun M112 Beam Gun
, can also be obtained via an in-game secret without external codes: Requirement: Play through Emma's Story After Mission 58, check the (Internet). . Scroll to the end to get the number: forum, find the Inferno Dial
, and enter that code to receive the Hoshun Mk.112 Wanzer and its Beam Gun. Weapon Attribute Codes
Once you have the weapons, these codes maximize their effectiveness: Infinite Range (All Hand Weapons): 3011B696 0000 Max Damage Modifier (Per Hit): 3011B692 00FF Infinite Ammo (Shoulder Weapons): 3011B6C0 0009 When using weapon modifiers ( ), common values include for the basic Shotgun and
for secret or high-end parts. Always save your game on a separate file before using GameShark codes to prevent data corruption. full list of Hex IDs
for every specific weapon model to use with these modifier codes? Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Searching for " Front Mission 3 " GameShark codes to unlock all weapons yields several powerful options to bypass the game's standard progression. These codes are typically used on the original PlayStation version (or emulators) to grant immediate access to the game's most devastating hardware, like the secret Hoshun Mk112 laser. Primary GameShark Codes for Weapons
The most effective way to "unlock" all weapons is often through codes that manipulate the shop's inventory or provide specific high-tier items directly to a pilot's slot. Max All Weapon Levels 801249A8 0001
This code ensures your pilots are instantly proficient with any weapon they equip, maximizing damage output immediately. Infinite Ammo
: Use character-specific codes to prevent depletion of limited-use items like missiles and grenades. Unlock Secret Laser (Hoshun Mk112) : While not a single GameShark "all weapons" string, the Laser Weapon
is the most sought-after. It is normally found via the in-game network by dialing 555-XKR-224 at the Inferno Dialer. Weapon Strategy & Effectiveness
If you are using cheats to experiment with different builds, keep these top-tier weapon types in mind:
: Highly effective for finishing off damaged Wanzer parts. They distribute damage evenly, making them more reliable for destroying specific limbs than machine guns. Machine Guns (MG)
: High rate of fire (ROF) but can be unpredictable in damage distribution. Melee Weapons
: Excellent for "capture" runs where you aim to force an enemy to surrender to claim their Wanzer parts. Missiles (MS)
: Critical for long-range engagement, though limited by ammo capacity (unless using cheats). Best Parts & Gear Compilation
Cheats often work best when paired with the right high-stat parts. According to community guides on , some of the best equipment to look for includes: : Varsa F (1800 HP) or Geity B (1400 HP with high power). : Zhelanie IV (765 HP) or Zenith RV (720 HP). : Varsa F or Perzea Mk.II for high movement and evasion. Important Note for Modern Players A remake of Front Mission 3
was released for Nintendo Switch in 2025, with ports to PC, PS4/PS5, and Xbox in early 2026. Traditional GameShark codes will not work
on these modern versions; you will need to use platform-specific trainers or in-game unlockables. full list of character-specific AP and HP codes
to ensure your pilots can actually carry all these heavy weapons? Front Mission 3 - GameFAQs
Here’s a useful GameShark code feature for Front Mission 3 that lets you unlock all weapons (including secret/shop items) in your inventory, sorted by type.
These codes are for the US version (SLUS-01097) — if you’re using a different version, addresses will shift.
Feature: All Weapons in Warehouse (No duplicates, no glitched items)
# All Handguns
3009B2F0 0063
3009B2F1 0063
...
Part 9: Beyond Weapons – Complementary GameShark Codes
Once you have every weapon, you may want these additional codes to fully enjoy your arsenal:
- Max Money (179,769,313G):
800A1C54 000F 800A1C56 423F
- All Skills Unlocked (All pilots know every skill):
300F2350 0001 800F2354 FFFF
- Always Deploy with Full AP:
D0112358 0001 80112358 0001
These ensure you can buy the best parts (Miyasaka legs, Edwards arms) to support your god-tier weapons from the first mission.
Problem: Shop menu shows blank items.
Solution: Disable the code before entering any shop. Save, reset, load without code, shop, then re-enable.
All Machine Guns Only
800F03EC 0001 (Loop for IDs 1-16)
Alternative: Use the master "All Hand Weapons" and sell the rest. But for purists, this lets you run a full squad of MG-only Jinyo Wanzers.
All Highest-Tier Weapons (S-Rank Only)
This is a memory edit that looks for Level 8 weapons exclusively (Weapon IDs 80-99):
B00F0400 00000014
300F0400 0001
This populates your inventory with only the "Golden" tier: Golden Fist, Golden MG, Golden SG, Golden RF, and Golden Launcher. These have infinite durability and 110% base accuracy.