Games Workshop - White Dwarf - Issue 110 -pdf-games Workshop - White Dwarf - Issue 110 -pdf- Page
Review: Games Workshop - White Dwarf - Issue 110 (PDF)
Overview
White Dwarf is a legendary games magazine that has been a staple of the tabletop gaming community for decades. Issue 110 is a digital PDF version, published by Games Workshop, featuring a comprehensive collection of articles, reviews, and content for fans of Warhammer and other Games Workshop settings.
Content
The issue is packed with exciting content, including:
- New Releases: A showcase of the latest miniatures, rules, and accessories from Games Workshop, including product reviews and previews.
- Campaign: A Warhammer campaign setting, "The Blood of the Valhallans," which provides a gripping narrative and battle scenarios for players to enjoy.
- Battle Reports: Several detailed battle reports, showcasing games played with different armies and scenarios, offering inspiration and insight for readers.
- Rules: Articles on the latest rules and errata for popular Games Workshop settings, including Warhammer, Warhammer 40,000, and Age of Sigmar.
- Models and Painting: A showcase of modeling and painting techniques, featuring stunning examples of converted miniatures and kitbashing.
Quality and Presentation
The PDF is professionally laid out, with crisp and clear text, images, and diagrams. The content is well-organized, making it easy to navigate and find specific articles or sections. The PDF is also well-indexed, allowing readers to quickly locate specific topics or keywords.
Value
As a digital PDF, White Dwarf Issue 110 offers excellent value for fans of Games Workshop settings. The issue is packed with content, including articles, reviews, and scenarios, which would be a great addition to any gamer's library.
Pros
- Comprehensive content covering various Games Workshop settings
- Professional layout and presentation
- Includes new releases, campaign settings, battle reports, and rules
- Suitable for fans of Warhammer and other Games Workshop settings
Cons
- Some articles may be behind a paywall or require a subscription
- Limited interactive features compared to a print edition
Verdict
Overall, White Dwarf Issue 110 (PDF) is an excellent resource for fans of Games Workshop settings. The issue offers a diverse range of content, including new releases, campaign settings, battle reports, and rules. The PDF format makes it easy to access and navigate, and the price point is reasonable considering the amount of content included.
Rating
- Content: 5/5
- Presentation: 5/5
- Value: 5/5
- Overall: 5/5
If you're a fan of Games Workshop settings or just looking for inspiration for your next gaming session, White Dwarf Issue 110 (PDF) is definitely worth checking out!
Published in February 1989, White Dwarf Issue 110 represents a pivotal "Golden Era" transition for Games Workshop, shifting toward a dedicated house magazine for Citadel Miniatures. The issue focuses heavily on expanding Adeptus Titanicus with infantry rules and introduces key lore for Eldar Titans and Warhammer 40,000, while featuring the distinct "heavy metal" artistic style of the period. For a detailed review, see this YouTube video. A look at my oldest White Dwarf - 110 from February 1989!
Published in February 1989, White Dwarf Issue 110 represents a pivotal moment in the "Golden Era" of Games Workshop. During this period, the magazine transitioned from its roots as a general roleplaying journal into the dedicated hobby powerhouse for Warhammer and Warhammer 40,000.
For hobbyists looking for a PDF or digital archive of this issue, understanding its historical context and specific contents is key. Key Highlights of Issue 110
Issue 110 is particularly famous among "Oldhammer" fans for its expansive coverage of the early Warhammer 40,000: Rogue Trader and Adeptus Titanicus eras.
Adeptus Titanicus Expansion: This issue was a cornerstone for the original Adeptus Titanicus. It introduced the "Space Marine!" rules, which allowed players to use 6mm infantry alongside their Titans for the first time.
Eldar Titan Legions: One of the most iconic sections is the introduction of Eldar Phantom-class Titans, including the Shade and Spectre variants. It also provided rules for Eldar vehicles and walkers like the Spirit Warrior and War Walker. Review: Games Workshop - White Dwarf - Issue
Ogryn Background: Deep lore was provided for the Ogryns, detailing their history and place within the Imperial Guard during the Rogue Trader era.
'Eavy Metal & Modelling: The magazine featured a Space Marine Painting Guide and showcased the work of legendary artists like Wayne England, whose "Illuminations" feature appeared in this issue.
Warhammer Fantasy: For fans of the Old World, this issue included the "Dwarf Firethrower" rules and content for Warhammer Fantasy Roleplay. Finding Issue 110 Today
While physical copies are considered collector's items and often appear on sites like eBay, digital access is often managed through Games Workshop's official channels:
Warhammer+ Vault: Games Workshop frequently adds digital versions of classic White Dwarf issues to the Warhammer+ Vault, allowing subscribers to read them in a modern, high-resolution format.
Community Archives: Extensive indexes and content summaries can be found on community-run sites like the Warhammer 40k Lexicanum and RPGGeek, which provide detailed breakdowns of the articles and rules contained within. Quick Reference: Issue 110 Specs Release Date February 1989 Main Games 40k Rogue Trader, Adeptus Titanicus, WFRP Cover Art Eldar Phantom Titans Historical Note First major rules for 6mm infantry in Epic scale
Are you researching a specific Oldhammer army list from this era, or 2nd edition Terminator - White Dwarf 110, February 1989.
Published in February 1989, White Dwarf Issue 110 is a foundational "Oldhammer" resource featuring early rules for Space Marine infantry, Eldar titans, and Dwarf firethrower teams. The issue also includes classic 'Eavy Metal painting showcases and early 40k lore, highlighting a transitional era for Games Workshop, according to details from Lexicanum and community archives. For a detailed summary of contents, see the entry at Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!
Published in February 1989, White Dwarf Issue 110 marks a transition towards focusing on Games Workshop's internal systems, featuring content for Warhammer 40,000, Fantasy Battle, and Adeptus Titanicus. The issue includes notable articles on Ogryns, Eldar Titans, and features cover art by Wayne England. For a summary of contents, visit A look at my oldest White Dwarf - 110 from February 1989!
This report covers White Dwarf Issue 110 , a milestone issue in Games Workshop's publication history
. There are two distinct magazines with this issue number due to the magazine's transition between monthly and weekly formats over the decades. 1. White Dwarf Issue 110 (February 1989)
This original monthly issue is considered a classic "Oldhammer" relic, marking the period when the magazine transitioned from a general gaming journal into a dedicated Games Workshop house organ. : Illustrated by Wayne England, featuring Grombrindal the White Dwarf alongside early-style Space Marines with "beaky" helmets. Key Contents Warhammer 40,000 : Detailed background and rules for Specialist Games : Significant content for Adeptus Titanicus
, including the "Space Marine!" rules for using epic-scale infantry and the introduction of Eldar Titans (Phantom class). Warhammer Fantasy Battle : Rules for the Dwarf Firethrower unit and a "Morglum's Marauders" article. Other Features : Tournament rules for Dark Future and a classic 'Eavy Metal section curated by John Blanche. Historical Context
: The magazine at this time cost £1.50 and featured a map showing only 15 official Games Workshop stores in the UK and just one in Baltimore, USA. 2. White Dwarf Weekly Issue 110 (March 2016)
During Games Workshop's weekly publication era (2014–2016), a different Issue 110 was released with a focus on modern systems. Primary Focus : The return of Genestealer Cults for Warhammer 40,000, including rules for models from the Deathwatch: Overkill boxed set. Painting Guides
: "Paint Splatter" features for Genestealer Cultists and the Patriarch. Age of Sigmar : A preview of the Battletome: Skaven Pestilens and the "Start Collecting!" Skaven boxed sets. 3. PDF Availability & Access
White Dwarf issues are not officially sold as standalone PDFs by Games Workshop, but they are accessible through other means:
Which issue of White Dwarf did this CoC adventure appear in?
Released in February 1989, White Dwarf Issue 110 is a foundational Rogue Trader-era magazine featuring early lore for Ogryns, the introduction of infantry to Adeptus Titanicus, and Eldar Phantom Titans. The issue, featuring cover art by Wayne England, also includes 'Eavy Metal painting guides by John Blanche and rules for Warhammer Fantasy battles. For more details, visit Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!
White Dwarf Issue 110, published in February 1989, is a foundational "Oldhammer" magazine featuring Wayne England cover art and critical rules for early Warhammer 40,000, including Eldar Titans and Space Marine infantry, alongside Dwarf Firethrower rules. Collectors often value this issue for its historical map of early Games Workshop store locations. For a detailed look at the 1989 issue, watch this YouTube video from A look at my oldest White Dwarf - 110 from February 1989! New Releases : A showcase of the latest
The Tapestry of War: An Analysis of White Dwarf Issue 110
In the canon of tabletop gaming history, few publications hold as much nostalgic weight as White Dwarf, the venerable magazine of Games Workshop. While earlier issues are often hailed as the "Golden Age" of diverse gaming and later issues defined the "Iron Age" of the Warhammer monolith, issue 110, released in February 1989, stands as a fascinating transitional artifact. It is a magazine caught between two worlds—bridging the gap between the "Old World" of traditional roleplaying and the dawning era of mass-market battle gaming. To read the PDF of White Dwarf Issue 110 today is to witness the moment the Warhammer hobby began its transformation from a niche British pastime into a global phenomenon.
The most significant historical contribution of Issue 110 is its cover feature: the "advance release" of Warhammer Armies. At this stage in the hobby’s evolution, Warhammer Fantasy Battle (then in its 3rd Edition) relied heavily on Realms of Chaos books and generic army lists found in the core rulebooks. Issue 110 introduced the concept of dedicated army books—a business model that would define Games Workshop for decades. Written by Rick Priestley, the article provided complete army lists for the High Elves and the Orcs & Goblins. For the modern reader, these lists appear archaic and simple, yet they established the foundational asymmetry of the game: the elite, expensive point-per-model High Elves versus the low-cost, high-volume horde of the Greenskins. This issue marked the shift toward "army collecting" as a primary engagement with the hobby, moving away from small skirmishes to grand, thematic battles.
However, a digital scan of Issue 110 reveals more than just rule changes; it captures a specific aesthetic sensibility. The art direction, heavily influenced by the "Old School Renaissance" aesthetic, features cover art by the legendary David Sutherland. It depicts a High Elf Prince mounted on a Griffin, locked in aerial combat with an Orc Wyvern rider. This image is quintessential late-80s Games Workshop: vibrant, dynamic, and slightly cartoonish, yet grounded in a gritty metallic realism. Flipping through the PDF, one is struck by the prevalence of 'Eavy Metal miniatures painted by the 'Eavy Metal team under the tutelage of Mike McVey. The paint jobs—characterized by heavy contrast, glossy varnish, and bright primary colors—serve as a time capsule. They remind us that the hobby was still largely about painting individual characters to a high standard, rather than the speed-painting techniques used for modern horde armies.
Beyond the battlefields of the Warhammer World, Issue 110 demonstrates that Games Workshop had not yet abandoned its roleplaying roots. Alongside the Warhammer Armies feature, the magazine contains substantial content for Warhammer Fantasy Roleplay (WFRP), including the adventure "The Light of the Sun." This inclusion highlights a crucial difference between 1989 and the modern era. Today, White Dwarf is exclusively a showcase for the "Big Three" (Warhammer 40,000, Age of Sigmar, and Middle-earth). In Issue 110, however, the audience was still considered a hybrid of wargamers, roleplayers, and general sci-fi enthusiasts. There are reviews for non-Games Workshop products (a practice long since abandoned) and letters pages that debate the merits of Rolemaster versus WFRP. This creates a sense of a vibrant, community-driven hobby rather than a corporate ecosystem.
The issue also serves as a barometer for the rising star of Warhammer 40,000. 1989 was the year Rogue Trader began to cement its hold on the player base. Nestled within the pages of Issue 110 are advertisements and articles that tease the expansion of the 41st Millennium. The juxtaposition is telling: the High Elves represent the fading whimsy of high fantasy, while the ads for Space Marines and Genestealers signal the arrival of a grim, dark future that would eventually eclipse fantasy in popularity.
Ultimately, White Dwarf Issue 110 is more than a rulebook; it is a historical document. For the digital reader today, the PDF serves as a portal to a simpler time. It was a time when the distinction between "Citadel Miniatures" and "Games Workshop" was still blurred, when the Black Library was just a section in the back of the magazine for book reviews, and when the "Games Workshop Hobby" was coalescing into the global brand we recognize today. Issue 110 captures the precise moment the company decided to specialize, to standardize, and to sell the dream of total war. It is an essential chapter in the story of how a British games company conquered the world, one d6 roll at a time.
White Dwarf Issue 110 (February 1989) represents a key shift toward a product-focused format for Games Workshop, heavily supporting the early Rogue Trader era of Warhammer 40,000 and the expansion of Adeptus Titanicus
. Highlights include in-depth lore for Ogryns, the introduction of Epic Scale Infantry and Eldar Titans, and a showcasing of the "Oldhammer" artistic style by John Blanche. A detailed look at this issue is available in this YouTube video A look at my oldest White Dwarf - 110 from February 1989!
You're looking for information on White Dwarf Issue 110 from Games Workshop. White Dwarf is a popular magazine published by Games Workshop, focusing on their miniature wargames, particularly Warhammer Fantasy Battle, Warhammer 40,000, and other related products. Issue 110, released in 1998, is a notable edition for enthusiasts and collectors alike.
1. The Cover That Launched a Thousand Armies
The cover art, by the legendary John Blanche, is a chaotic masterpiece of the Imperial Guard. Unlike the clean, digital renders of today, Blanche’s oil-and-ink style depicts grit, madness, and baroque technology. For owners of the PDF, you can zoom into the brush strokes to see how he created the "grimdark" aesthetic that defines 40k today.
Collecting Tips
- Check for cover condition, staple integrity, and any included pull-out supplements.
- Verify issue number and date against scans or bibliographies when buying online.
- Compare prices across specialist sellers, auction sites, and hobby forums to judge market value.
Overview
- Publication year: 1989
- Audience: Warhammer Fantasy/40K players, miniature hobbyists, and wargaming fans
- Format: Magazine issue with rules, scenarios, hobby articles, and painted miniatures features
The Holy Grail of Golden Eras: A Deep Dive into Games Workshop’s White Dwarf Issue 110 (PDF)
For collectors, veteran wargamers, and digital archivists, few strings of text carry as much weight as "Games Workshop - White Dwarf - Issue 110 -PDF" . This is not merely a search query; it is a beacon pointing toward what many consider the absolute peak of Games Workshop’s publishing and creative golden age.
If you have typed those words into a search bar, you already know that modern hobby magazines lack the raw, unpolished charm of the late 80s. But why is Issue 110 specifically so legendary? Why is the PDF version of this issue the most sought-after digital ghost in the wargaming community? Let’s open the time capsule to February 1989.
Final Verdict
White Dwarf #110 is a time capsule of late-80s GW creativity – messy, experimental, and full of DIY spirit. A PDF scan is useful for:
- Oldhammer players wanting authentic scenarios.
- Painters seeking ‘Eavy Metal recipes.
- Historians of miniature wargaming.
However, do not expect a clean, searchable, official PDF. If you find a scan, treat it as a fragile reference document. For a legal alternative, buy the original issue from second-hand sellers (e.g., eBay, Abebooks) – expect to pay $15–$30 depending on condition.
Need help identifying a specific rule or article inside this issue? Let me know.
White Dwarf Issue 110, specifically the February 1989 edition, is a cornerstone "Oldhammer" release featuring early rules for Eldar Titans, infantry in Adeptus Titanicus, and Ogryn lore. The issue also includes 'Eavy Metal painting guides, a Dwarf Flame Cannon, and a Dark Future tournament feature. For a detailed breakdown of this issue's contents, visit Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!
Published in February 1989, White Dwarf Issue 110 represents a pivotal "Oldhammer" era, featuring early Adeptus Titanicus infantry rules, the introduction of Eldar Titans, and foundational lore for Warhammer 40,000 and Fantasy Battles. This collectors' item, often sourced through archival digital copies, also features iconic cover art from the late 1980s Warhammer aesthetic. For an in-depth breakdown of the issue's contents, see the Lexicanum database entry. A look at my oldest White Dwarf - 110 from February 1989!
White Dwarf Issue 110 , released in February 1989, is highly regarded for several key articles that expanded the lore and rules of early Warhammer 40,000 (Rogue Trader) and its specialist games. Featured Articles in Issue 110
Ogryns in 40,000: This issue provides deep background and foundational rules for Ogryns, including lore that would later be consolidated in the Warhammer 40,000 Compendium. Quality and Presentation The PDF is professionally laid
Eldar Expansion for Adeptus Titanicus: A major highlight is the introduction of Eldar Titans, featuring rules for the Phantom-class Titans (Shade and Spectre variants). It also covers Eldar vehicles, walkers like Spirit Warriors and War Walkers, and jet bikes.
Space Marine!: This article introduced rules for using infantry within the primarily titan-focused game Adeptus Titanicus, a precursor to the Epic scale games.
Illuminations - Wayne England: This issue's Illuminations section features the art of Wayne England, who also illustrated the cover. The piece famously depicts Blood Angels and other iconic 80s-era imagery.
'Eavy Metal: The modeling and painting showcase focuses on Chaotic Kitbashes and custom miniatures following the release of the Realm of Chaos. Legacy and PDF Context
Issue 110 is often cited by long-time hobbyists as one of the last "general gaming" magazines before Games Workshop transitioned into a "house magazine" exclusively for its own miniatures.
For those looking for a digital version, an unofficial digital archive of this issue is hosted on Google Drive , though official digital backlogs are typically managed through Warhammer Community .
Which issue of White Dwarf did this CoC adventure appear in?
For a high-quality physical copy of White Dwarf Issue 110 (February 1989), the best paper depends on your printer type and desired "feel." Since this issue features detailed Wayne England artwork and John Blanche illustrations, a high-opacity paper is essential to prevent "ghosting" where images show through the other side. Recommended Paper Specifications For Interior Pages:
Standard Office Feel: Use 24 lb (90 GSM) or 28 lb (105 GSM) bright white paper. It is sturdier than standard copy paper and handles full-colour maps and "Eavy Metal" sections well.
Authentic Magazine Feel: Use 80# Gloss or Silk Text (118 GSM). This mimics the original glossy magazine stock and makes the vintage 40k and Blood Bowl colours pop. For the Cover:
Durability: Use 80 lb (216 GSM) or 100 lb (270 GSM) cardstock. This provides a rigid, professional finish for the Grumbadil the White Dwarf cover art. Best Printing Practices
Page Count & Size: This issue is roughly 96–128 pages. Standard Letter (8.5" x 11") or A4 paper is the correct size for the era's layout. Printer Type:
Laser Printers are best for sharp text and handling heavier gloss papers without smearing.
Inkjet (EcoTank style) is cost-effective but requires "ColorLok" or dedicated inkjet paper to keep the detailed old-school illustrations crisp.
Binding Tip: If you are printing at home, consider booklet printing in your PDF settings. This will print two pages per side, allowing you to fold and staple the center for a traditional magazine look. A look at my oldest White Dwarf - 110 from February 1989!
The Digital Hunt: Why the PDF is So Elusive
Searching for "Games Workshop - White Dwarf - Issue 110 -PDF" is a digital archeological dig. Here is the reality of the situation:
- Copyright Status: Games Workshop is famously protective of its IP. While they have re-released some old issues via the "Warhammer Vault" (part of Warhammer+), they have never officially released a high-resolution, non-watermarked PDF of Issue 110.
- The Scan Quality Spectrum: You will find three tiers of PDFs.
- Tier 1 (The Holy Grail): 300 DPI, color-corrected, searchable text. Usually a 80-120MB file.
- Tier 2 (The Reader): 150 DPI, slightly crooked, but readable. 20MB.
- Tier 3 (The Ghost): A black-and-white photocopy where the ads for Talisman 2nd Edition are illegible. Avoid.
- Why it matters: The difference between a bad scan and a true White Dwarf Issue 110 PDF is the difference between seeing John Blanche’s art as a smear of grey ink versus a vibrant, chaotic painting.
Why Issue 110 Matters
- Historical value: Captures transitional design and hobby techniques between earlier editions and later standardized rules.
- Collectible interest: Sought after by collectors who focus on late-80s GW publications; condition and completeness affect value.
- Practical use: Offers authentic material for fans running retro or “old school” campaigns, and inspiration for modern conversions and painting styles.
The Legacy: Why You Need This PDF Today
You might ask: "Why hunt for a 35-year-old magazine when I can watch a battle report on YouTube?"
Because White Dwarf 110 represents a lost philosophy of wargaming. Modern rules are balanced, sterile, and mathematical. Issue 110 is narrative. It tells you to flip a table if a Dwarf rolls a "1." It encourages you to convert miniatures with a hacksaw and green stuff. It includes ads for Chain Mail armor (real armor) and subscription cards that cost £2.50.
Furthermore, for the Warhammer The Old World players reviving square bases, the PDF of Issue 110 provides the original "fluff" for factions that modern writers have forgotten. The humor is dryer. The stakes are sillier. The violence is more cartoonish.