It sounds like you’re referring to the scene release Ice.Age.3-ViTALiTY — which is a pirated copy of the movie Ice Age: Dawn of the Dinosaurs.
If you’re looking for a helpful paper (i.e., a written guide, NFO explanation, or troubleshooting document) related to that specific release, here’s what you likely need:
To understand the importance of the Ice.Age.3-ViTALiTY release, one must travel back to 2009. DVDs and early Blu-rays were protected by CSS (Content Scramble System) and, more annoyingly, Sony’s ARccOS protection. Ice Age: Dawn of the Dinosaurs was a family blockbuster, which meant Fox deployed their heaviest DRM arsenal to prevent parents from ripping the disc for their kids' iPods. Ice.Age.3-ViTALiTY
ViTALiTY’s job was threefold:
To understand why Ice.Age.3-ViTALiTY matters, we must first understand the environment of 2009. This was the twilight of the "golden era" of scene releases. Broadband was widespread but not lightning-fast (average speeds of 5-10 Mbps). Digital distribution (Steam was three years old but not yet dominant) was still competing with physical DVDs. It sounds like you’re referring to the scene release Ice
ViTALiTY was an established name, known for cracking complex protections, specifically SecuROM and SafeDisc. By 2009, these DRMs had become draconian. Ice Age 3 (developed by Eurocom) utilized a particularly nasty version of SecuROM that tried to prevent emulation by hiding bad sectors on the physical disc.
Let us be unequivocal: Yes, it is copyright infringement. The statute of limitations does not "expire" on a 2009 film. However, enforcement efforts have shifted almost entirely to streaming piracy. Law enforcement agencies rarely, if ever, pursue civil litigation against individuals downloading a 15-year-old children's DVD rip courtesy of ViTALiTY. The Technical Heist: Why ViTALiTY Was Necessary To
That said, the spirit of the Ice.Age.3-ViTALiTY release lives on. It is a historical artifact of a time when digital ownership meant having a file on a hard drive, and when a group of anonymous hackers could outsmart a multi-billion dollar studio with nothing but a hex editor and a grudge.