This is a detailed technical and historical guide to Java ME (J2ME) games based on the Captain Tsubasa (キャプテン翼) franchise, specifically for devices with a 176x220 pixel screen resolution and packaged as .jar files.
These games were popular on mid-2000s feature phones (Sony Ericsson Walkman series, Samsung D900, Nokia 6300, etc.).
The 176x220 version of Captain Tsubasa represents an era of optimized mobile gaming, balancing anime authenticity with hardware constraints. It remains a nostalgic artifact for fans of soccer anime and retro Java games. java game captain tsubasa 176x220 jar
For legal reasons, some developers released "Captain Tsubasa" under the name Super Striker in Western markets.
🧾 Legal note: Most of these games are abandoned. No copyright holder currently sells or enforces them. Keep downloads for personal/archival use. This is a detailed technical and historical guide
In most Captain Tsubasa Java games for 176x220, cheat codes are resolution-sensitive. For the 176x220 version of Golden Goal, try this at the title screen:
Check the MANIFEST.MF inside the .jar (unzip with 7-Zip). Look for: try this at the title screen:
MIDlet-1: CaptainTsubasa, /icon.png, Main
MIDlet-Name: Captain Tsubasa
MIDlet-Vendor: Bandai or Unknown
Nokia-MIDlet-Original-Display-Size: 176x220
MicroEdition-Configuration: CLDC-1.1
MicroEdition-Profile: MIDP-2.0
Also, screen ratio: 176x220 is tall (aspect ~0.8). Not square (128x128) or wide (240x320).