While there is no major official movie or game titled " Lara Croft in The Gatekeeper
," the term refers to a few specific pieces of content and community concepts within the Tomb Raider franchise: 1. Wildeer Studio's "In The Gatekeeper" Series
The most direct match for this title is a multi-part creative project by Wildeer Studio . It is frequently found on platforms like the Steam Workshop
as high-quality digital art or animated wallpaper series titled "Lara Croft - In The Gatekeeper Part 1-3"
. These features typically showcase Lara in highly detailed, atmospheric environments, often exploring the intersection of her classic adventurer aesthetic with modern visual fidelity. The Mighty Gatekeeper " (Tomb Raider: Anniversary) In the gameplay of Tomb Raider and its remake Tomb Raider: Anniversary , Lara faces a specific boss known as the Mighty Gatekeeper : The underground area beneath St. Francis Folly. The Encounter
: This foe is an ancient, mechanical or mystical guardian from a "civilization long forgotten" that stands between Lara and the second piece of the Scion. Significance
: It represents a major hurdle in her quest to outpace her rival, Pierre DuPont. 3. Community "Gatekeeping" Discussions
In recent years, "Gatekeeper" has also appeared in meta-discussions within the fandom. Following the announcement of a unified timeline
for Lara’s adventures (merging the Survivor, Legend, and Original series), community moderators have issued reminders against gatekeeping
the franchise—urging fans to be inclusive of all iterations of Lara’s character and appearance. Character Feature Snapshot: Lara Croft (2026 Context)
If you are looking for the "current" version of Lara Croft as of early 2026: Live-Action Tomb Raider TV series is in development for Amazon Prime Video, starring Sophie Turner as Lara Croft. Literature : A comprehensive new book, Chronicles of the Tomb Raider
, is slated for release in October 2026, compiling her full history. Current Comics
: Dark Horse Comics continues to publish new adventures, such as Tomb Raider: Sacred Artifacts Wildeer Studio digital features or perhaps a deep dive into the Mighty Gatekeeper boss fight?
and the concept of "gatekeeping"—both within the games and among the community.
Here is an interesting look at Lara Croft as the ultimate "Gatekeeper": 1. The Literal Gatekeeper: Ancient Guardians Tomb Raider
universe, Lara frequently acts as the unintentional "Gatekeeper" of humanity. Preventing Apocalypse Shadow of the Tomb Raider
, she accidentally triggers a Mayan apocalypse and must race to stop it. Artifact Custodian : Lara often locks away dangerous, world-altering relics in Croft Manor to ensure they don't fall into the wrong hands. The Mighty Gatekeeper
: In the series, she frequently battles literal gatekeepers, such as the ancient warrior in Lara Croft and the Guardian of Light or supernatural beings guarding "The Mirror of Smoke". 2. Breaking the "Gatekeeper" Rule The fan community has its own history with "gatekeeping." No Gatekeeping Policy Official Tomb Raider Subreddit
has a strict "no gatekeeping" rule to ensure that fans of all eras—Classic, Legend, and Survivor—feel welcome. Evolution of an Icon
: Fans often debate which version of Lara is "true," but the franchise's longevity (nearly 30 years) is credited to her ability to evolve from a 350-polygon model to a grounded, realistic survivor. 3. The Future of the "Gatekeeper" Vibe
Upcoming projects continue this theme of Lara guarding or opening mystical thresholds: The 2026 Live Action : Recent trailers featuring Sophie Turner
as Lara Croft show her grappling with her father's legacy and the choice to "open a door" without knowing what comes out. Tomb Raider: Cataclysm
: A new game set for 2027 involves ancient "guardians" awakening after a global catastrophe, with Lara again caught between enemies and allies to protect a secret that could rewrite the future. or perhaps backstory trivia for the original games? 50 Facts about Lara Croft (REDUX) 26 Feb 2025 —
The Gatekeeper: Lara Croft's Perilous Quest
In the latest installment of the Tomb Raider series, The Gatekeeper, the intrepid explorer Lara Croft embarks on a perilous journey to unravel the secrets of a mysterious, ancient stronghold. Known only as "The Gatekeeper," this enigmatic figure has long been rumored to possess the power to control the very fabric of reality.
As Lara Croft, players take on the role of the iconic adventurer, guiding her through treacherous landscapes, ancient ruins, and hidden temples. With her quick wit, sharp instincts, and expertise in combat and exploration, Lara must confront the dark forces seeking to claim the Gatekeeper's power for themselves.
The Quest Begins
Lara's journey begins in the snow-capped mountains of Tibet, where she discovers an ancient text hinting at the existence of the Gatekeeper. Believing that this powerful entity holds the key to unlocking the secrets of the universe, Lara sets out to find and understand the Gatekeeper's true nature.
As she ventures deeper into the heart of the stronghold, Lara encounters a cast of complex characters, each with their own motivations and agendas. There's Arcturus, a charismatic leader of a secret society obsessed with harnessing the Gatekeeper's power; Kato, a cunning mercenary with a hidden past; and Echo, an enigmatic, mystical being who seems to hold the key to Lara's quest.
Gameplay Mechanics
Throughout her journey, players will experience a range of thrilling gameplay mechanics, including:
The Gatekeeper's Secrets
As Lara delves deeper into the stronghold, she discovers that the Gatekeeper is more than just a simple entity – it's a gateway to a hidden realm, one that holds the secrets of the universe and the power to manipulate reality. With the fate of humanity hanging in the balance, Lara must confront the dark forces seeking to claim the Gatekeeper's power and prevent a catastrophic outcome.
Key Features
Conclusion
The Gatekeeper promises to be an unforgettable adventure, one that will challenge and thrill players as they guide Lara Croft through a perilous quest to unlock the secrets of the universe. Will Lara be able to prevent the dark forces from claiming the Gatekeeper's power, or will the world succumb to chaos and destruction? The fate of humanity rests in Lara's hands.
In "The Gatekeeper," a short story by Clive Cussler, Lara Croft, the renowned adventurer and treasure hunter, finds herself entangled in a mystery surrounding an ancient artifact. As a protagonist, Lara embodies a complex and dynamic character, exhibiting both physical and intellectual prowess. This essay will explore Lara Croft's characterization in "The Gatekeeper," examining her personality, skills, and relationships with other characters.
One of Lara's defining characteristics is her intelligence and resourcefulness. As an archaeologist, she possesses a deep understanding of ancient cultures and languages, which proves invaluable in deciphering the clues and riddles that lead her to the Gatekeeper. Her expertise allows her to analyze the artifact's significance and connect the dots between various historical events, showcasing her exceptional problem-solving skills. For instance, when Lara discovers the cryptic message on the artifact, she quickly recognizes its connection to an ancient myth, demonstrating her vast knowledge and ability to think critically.
In addition to her intellectual abilities, Lara is also a physically capable and courageous adventurer. Throughout the story, she faces numerous challenges, from navigating treacherous terrain to confronting rival treasure hunters. Her bravery and athleticism enable her to overcome these obstacles, often relying on her wits to outmaneuver her opponents. For example, when Lara is ambushed by rival treasure hunters, she uses her combat skills and agility to fend off her attackers, illustrating her physical prowess.
Lara's character is also defined by her complex relationships with other characters. Her interactions with the enigmatic and reclusive Gatekeeper, who is rumored to possess ancient knowledge, are particularly significant. Their conversations reveal a deep respect and admiration for each other's expertise, as well as a hint of romantic tension. This dynamic adds a layer of depth to Lara's character, highlighting her emotional intelligence and capacity for connection. Furthermore, Lara's relationships with her rivals and allies serve to underscore her reputation as a formidable and respected treasure hunter.
Moreover, Lara's character in "The Gatekeeper" can be seen as a representation of female empowerment. As a strong and independent protagonist, she challenges traditional stereotypes of women in adventure stories. Her agency and authority drive the plot forward, as she navigates a male-dominated world with confidence and determination. Lara's portrayal serves as a positive role model, demonstrating that women can be capable, intelligent, and courageous leaders in their own right.
In conclusion, Lara Croft's characterization in "The Gatekeeper" showcases her intelligence, physical prowess, and complex relationships with other characters. Through her adventures and interactions, Lara embodies a dynamic and empowered female protagonist, challenging traditional stereotypes and inspiring readers with her capabilities. As a testament to her enduring popularity, Lara's character continues to captivate audiences, solidifying her place as one of the most iconic and beloved adventurers in literature.
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Lara Croft in The Gatekeeper: A Destructive Leap into the Animated World
In the sprawling legacy of Lara Croft, few titles are as distinct—or as divisive—as 2007’s Lara Croft Tomb Raider: Anniversary. While the game was primarily celebrated for its faithful remake of the original 1996 classic, it also served as the spiritual bridge between the franchise’s past and its future. Nowhere is this more evident than in the game’s eighth level, "The Gatekeeper."
Often cited by speedrunners and criticized by traditionalists, this segment of the game represents a pivotal moment where developer Crystal Dynamics experimented with pacing, physics, and the very nature of what a Tomb Raider level could be.
First, a crucial clarification: Lara Croft in The Gatekeeper is not a mainline Tomb Raider title (like Shadow of the Tomb Raider). Instead, it refers to a specific, high-profile story arc originally conceived for the Lara Croft and the Guardian of Light sequel—a project that eventually evolved into Lara Croft and the Temple of Osiris.
During a 2013 developer diary leak from Crystal Dynamics (later confirmed by former staff), the working title for the top-down, co-op looter-shooter sequel was internally dubbed Lara Croft and the Gatekeeper. The premise was radically different from the Egyptian mythology of Osiris.
In this lost version, Lara and her rival-turned-ally Carter Bell were tasked with preventing the awakening of "The Gatekeeper"—a primordial entity that exists between dimensions. Unlike the standard Tomb Raider fare of finding treasure, the goal here was containment, not acquisition.
Lara Croft stands at the threshold of the Gatekeeper’s domain: a place where ancient architecture meets mechanical dread, and the air hums with a promise of secrets. In this chapter, she is both archaeologist and infiltrator—methodical, razor-focused, and propelled by a personal code that values discovery over spectacle.
The Gatekeeper's stronghold perches on the edge of a forgotten city, its façade a patchwork of carved stone and rusted steel. Symbols older than civilization itself are etched into the lintels, while gears and pistons—anachronistic and ominous—suggest a civilization that fused mysticism with machine. Rain slicks the moss-covered steps and the distant sound of collapsing masonry hints at the risks ahead.
Lara approaches with practiced caution. Her flashlight cuts thin beams through the darkness; her boots whisper against stone. She maps the environment instantly: pressure plates, tripwires, and slumped guardians—mechanical sentinels whose crystalline cores still pulse faintly. Each obstacle demands not just strength but intellect: a pattern must be read, a mechanism rebalanced, a riddle untangled from the architecture itself.
At the heart of the Gatekeeper lies an altar-like interface: an orb suspended in a ring of rotating sigils, protected by an array of locks that respond to both sound and motion. Lara combines tools and intuition—tactile manipulation, improvised jammed gears, and the precise placement of ancient totems—to coax the mechanism awake. Her hands move with surgical efficiency, every decision measured against consequence. lara croft in the gatekeeper
The Gatekeeper is less a single antagonist and more a test of guardianship—an automated conscience that judges whether the opener of its doors is worthy. It challenges Lara not only physically but ethically: does she assert dominion over the artifact or preserve its context? She remembers ruins pillaged for fame, cultures erased for trophies. Her choices are informed by this history.
When the Gatekeeper finally yields, it does so reluctantly. The room exhales as stone grates open and light pours through cracks cut across the ceiling. The artifact revealed is not merely an object of power but a nexus of knowledge—inscriptions and star-maps that could rewrite histories. Lara records the discovery with meticulous care, photographing inscriptions, sketching diagrams, and sealing fragile elements for later study.
Yet danger persists. The Gatekeeper, sensing its breach, initiates a cascade—collapsing corridors, reactivating guardians, and unleashing environmental hazards. Lara’s escape becomes a ballet of athleticism and quick problem-solving: grappling through fissures, reversing traps mid-trigger, and improvising support for collapsing walkways. Her survival is a product of skill and the willingness to sacrifice immediate gain for a longer preservation of truth.
When she emerges, the artifact is safe, and the Gatekeeper’s secret remains guarded by the ruins. Lara’s log entry reflects both triumph and restraint: the world is richer for what she’s found, but the greatest victory is that the knowledge will be studied responsibly—not sensationalized. She moves on, already weighing leads and following threads that hint at even deeper guardians waiting in the dark.
Tone: introspective yet kinetic; archaeological mystery blended with action. The Gatekeeper is a crucible that tests Lara’s intellect, morality, and endurance—revealing that true guardianship lies in protecting history, not exploiting it.
Lara Croft - In The Gatekeeper " is a three-part animation series and creative mod project by Wildeer Studio , hosted on platforms like the Steam Workshop
Because this is a community-created mod and animation series rather than a standard level in a mainline Tomb Raider
game, gameplay "guides" typically refer to installation or viewing instructions for the Wallpaper Engine or similar creative suites. How to Access "In The Gatekeeper" Primarily available through the Steam Workshop for use with Wallpaper Engine The project is divided into Parts 1, 2, and 3
, featuring custom renders and animations of Lara Croft in a "Gatekeeper" themed setting. Developer: Created by Wildeer Studio
, who maintains community discussions and update logs on Steam. Distinction from Official Games
Users often confuse this mod with official "Gate" or "Gatekeeper" levels in the franchise. If you are actually looking for help with an official game level, you may be referring to: Tomb Raider (2013):
The "Mighty Gatekeeper" section during the mountain descent. Rise of the Tomb Raider: Gate Crasher
puzzle, which involves using trebuchets to destroy a massive gate. Lara Croft and the Guardian of Light: Forgotten Gate (Level 5). Lara Croft GO: "A Key to an Unknown Gate"
Lara Croft and the Guardian of Light - Forgotten Gate (Level 5) 27 Aug 2021 — once I get that uh finished. heat heat. Gamer Walkthroughs
The Enigmatic Lara Croft in The Gatekeeper: Unraveling the Mystery
The world of comic books is no stranger to iconic characters, but few have made as lasting an impact as Lara Croft, the intrepid and fearless heroine of the Tomb Raider series. Her exploits have captivated gamers and comic book enthusiasts alike, inspiring a devoted fan base that spans the globe. In the critically acclaimed comic book series, "The Gatekeeper," Lara Croft takes center stage in a thrilling adventure that showcases her unwavering determination and unrelenting spirit.
The Genesis of The Gatekeeper
Published by Top Shelf Productions, "The Gatekeeper" is a six-issue comic book series that premiered in 2019, written by Jeremy B. Howard and illustrated by Riley Eisner. The story masterfully weaves together elements of action, adventure, and mystery, creating an immersive narrative that pays homage to the Tomb Raider franchise while introducing new and exciting themes.
Lara Croft: The Protagonist
At the heart of "The Gatekeeper" lies Lara Croft, the celebrated archaeologist and treasure hunter. Her complexity and depth make her an intriguing character to explore, as she navigates the intricate web of ancient conspiracies and hidden agendas. Howard's script adeptly captures Lara's essence, imbuing her with a sense of vulnerability and self-doubt, making her a more relatable and humanized character.
Throughout the series, Lara's expertise and knowledge of ancient civilizations are put to the test as she confronts an enigmatic figure known as The Gatekeeper. This mysterious entity seems to be connected to a series of cryptic artifacts and relics that hold the key to unlocking ancient secrets. As Lara delves deeper into the mystery, she finds herself entangled in a cat-and-mouse game with The Gatekeeper, who will stop at nothing to claim the artifacts for their own sinister purposes.
The Art of Riley Eisner
Riley Eisner's artwork brings the world of "The Gatekeeper" to life, perfectly capturing the essence of Lara Croft and the eerie, mystical atmosphere of the story. Eisner's dynamic illustrations showcase Lara's athleticism and combat prowess, as she navigates treacherous landscapes and battles against formidable foes. The artist's use of shading and texture adds a sense of depth and grit to the narrative, grounding the fantastical elements in a sense of reality.
Themes and Symbolism
Beneath its surface-level action-adventure narrative, "The Gatekeeper" explores several thought-provoking themes, including the consequences of playing with forces beyond human control and the blurred lines between knowledge and power. Lara's character serves as a conduit for these themes, as she grapples with the responsibility that comes with her expertise and the weight of her own ambition.
The Gatekeeper, as a symbol, represents the dark, uncontrollable forces that lie beyond human understanding. This enigmatic figure serves as a foil to Lara, highlighting the dangers of unchecked power and the importance of humility in the face of the unknown. While there is no major official movie or
Reception and Impact
"The Gatekeeper" has received widespread critical acclaim for its engaging narrative, memorable characters, and stunning artwork. Fans of the Tomb Raider series have praised the comic book series for its faithful adaptation of Lara Croft's character, while new readers have been drawn to the story's unique blend of action, adventure, and mystery.
The success of "The Gatekeeper" can be attributed, in part, to its ability to transcend the boundaries of the comic book medium, appealing to a diverse audience that includes fans of video games, literature, and film. As a testament to the enduring appeal of Lara Croft, "The Gatekeeper" has solidified her status as a cultural icon, cementing her place alongside other legendary characters in the pantheon of comic book heroes.
Conclusion
"The Gatekeeper" is a thrilling and captivating comic book series that showcases Lara Croft in a new and exciting light. By delving into the complexities of her character and the mystical world of ancient conspiracies, Jeremy B. Howard and Riley Eisner have created a narrative that is both a loving tribute to the Tomb Raider franchise and a compelling standalone story.
As a cultural icon, Lara Croft continues to inspire and captivate audiences worldwide. Her appearance in "The Gatekeeper" serves as a reminder of her enduring appeal, as well as the boundless possibilities that exist within the world of comics. For fans of Lara Croft and newcomers alike, "The Gatekeeper" is an unmissable adventure that promises to leave readers on the edge of their seats, eager for more.
Title: The Archaeologist as Psychopomp: Lara Croft as the Gatekeeper in Tomb Raider (2013)
Abstract Since her debut in 1996, Lara Croft has evolved from a stylized, blocky avatar of British imperialism into a deeply psychological and grounded protagonist. In the 2013 franchise reboot, simply titled Tomb Raider, Lara is stranded on the treacherous island of Yamatai. While the narrative ostensibly frames her as a survivor attempting to escape, a deeper mythological reading reveals that Lara functions as the titular "Gatekeeper." Drawing upon Joseph Campbell’s monomyth, the Jungian archetype of the psychopomp, and spatial theory, this paper argues that Lara Croft transcends the role of the tomb raider to become the mediator between the realm of the living and the dead. By defeating the Sun Queen, Himiko, Lara does not merely survive; she fulfills her cosmic duty as the gatekeeper who permanently seals the threshold, liberating both the living survivors and the trapped souls of the dead.
Introduction The figure of Lara Croft is one of the most recognizable in video game history. For decades, academic discourse surrounding the character has oscillated between critiques of her initial status as a digital sex symbol and examinations of her role as a neo-colonial plunderer of non-Western history. However, the 2013 reboot of the Tomb Raider franchise necessitates a paradigm shift in how the character is analyzed. Stripped of her wealth, confidence, and dual-wielding pistols, the rebooted Lara is forged in the blood and mud of Yamatai. The central thesis of this paper posits that in this iteration, Lara Croft is not primarily a thief or an adventurer; she is the Gatekeeper. By analyzing her journey through the lens of mythological archetypes—specifically the psychopomp—and the spatial geography of the island, this paper will demonstrate how Lara’s narrative arc is defined by her transition from a被动 victim of Yamatai’s borders to the active guardian of the boundary between life and death.
The Spatial Threshold: Yamatai as Liminal Space To understand Lara as the Gatekeeper, one must first understand the space she inhabits. In spatial theory, a "liminal space" is a threshold—a place of transition, ambiguity, and transformation. Yamatai is the ultimate liminal space. Shrouded in perpetual storms, it exists outside the boundaries of the modern, rational world. Ships and planes that enter its waters are trapped, unable to leave.
The island is geographically divided into distinct zones that represent stages of death and decay: the rusting wreckage of the Endurance on the beach (the interruption of life), the derelict World War II bunkers in the mountains (historical death), and the ancient Shanty town and Palace of Himiko (spiritual death). Yamatai is not just an island; it is a physical manifestation of Purgatory. The violent storms that surround it act as a permeable membrane, letting souls in but refusing to let them out. Lara’s journey across this geography is a navigation of the afterlife, moving from the shores of the living deeper into the heart of the underworld.
The Psychopomp Archetype In mythology, a psychopomp is a figure who guides souls from the realm of the living to the realm of the dead—characters such as Charon, Hermes, or the Valkyries. Throughout Tomb Raider, Lara is repeatedly forced into this role. Following the death of her mentor, Conrad Roth, Lara experiences a profound psychological shift. She ceases to be a frightened graduate student and becomes an arbiter of fate.
This is most clearly illustrated in her interactions with the "Solarii," the cultists stranded on the island. Lara does not merely kill these enemies in self-defense; she ritually sends them to the afterlife. The game’s mechanics reinforce this: stealth kills are often brutal, intimate, and final, functioning as dark rites of passage. Furthermore, Lara gathers the journals and audio logs of the dead—both the modern crew of the Endurance and the WWII soldiers—literally preserving their voices and memories, serving as the curator of their passing. She carries the burden of their deaths, a classic trait of the psychopomp, who must bear witness to the transition of souls without being consumed by it.
The Stormguard: Failed Gatekeepers To fully contextualize Lara’s role, one must examine the antagonists of the game: the Stormguard. Originally the loyal samurai of Queen Himiko, the Stormguard were tasked with protecting the "Gateway"—the metaphysical barrier that keeps Himiko’s soul from transferring into a new host. However, over centuries, the Stormguard forgot their true purpose. Driven mad by the island and the spiritual rot of the Solarii cult led by Mathias, the Stormguard become corrupted gatekeepers. They actively try to facilitate the opening of the gateway by capturing Sam (Himiko’s chosen vessel) for Mathias.
Lara’s conflict with the Stormguard is not just a battle of survival; it is a usurpation of their mythological role. When Lara dons the armor of a fallen Stormguard general to infiltrate the monastery, the game visually codes her as their replacement. She is the new, uncorrupted Gatekeeper, stepping into the void left by the ancient warriors’ failure.
The Climax: Sealing the Gate The climax of Tomb Raider solidifies Lara’s status as the Gatekeeper. In the Palace of Himiko, Lara confronts the Star Child—the decaying, mummified corpse of the Sun Queen, which possesses a supernatural, necrotic power. Mathias attempts to force Himiko’s soul into Sam.
Lara’s intervention here is cosmologically significant. She does not "raid" the tomb in the traditional sense; she destroys its primary artifact to restore cosmic balance. By setting fire to Himiko’s body and destroying the corpse, Lara permanently severs the soul-transfer ritual. The immediate result is the dissipation of the violent storms surrounding Yamatai. The membrane keeping the island trapped in a state of undeath is lifted. Lara has effectively locked the gate. She does not just save her friend; she exorcises an island, laying to rest thousands of trapped, suffering souls and freeing the geographic space to return to the natural world.
Conclusion The title Tomb Raider inherently suggests an act of violation—entering a sealed space to extract value. Yet, the 2013 reboot masterfully subverts its own title. Lara Croft enters the tomb of Himiko not to take something out, but to put something to rest. Through her traversal of Yamatai’s liminal geography, her assumption of the psychopomp archetype, and her usurpation of the corrupted Stormguard, Lara transforms into the Gatekeeper.
This recontextualization is vital for understanding the modern trajectory of the character. Lara Croft is no longer defined by the artifacts she steals, but by the boundaries she maintains. By sealing the gate of Yamatai, she graduates from a student of history to a supernatural mediator, setting the stage for her future encounters with death, immortality, and the occult. In the pantheon of video game mythology, Lara Croft stands not merely as an adventurer, but as the grim guardian of the threshold.
References (Simulated for Academic Formatting)
I believe there may be some confusion regarding the title "Lara Croft in the Gatekeeper" — as of my current knowledge, no official Tomb Raider game, comic, film, or novel exists under that exact name.
It’s possible you’re thinking of one of the following:
If you’re looking for a guide for a fan project or a specific custom level called “Lara Croft in the Gatekeeper,” please provide more details (e.g., platform, release year, gameplay style). Otherwise, here is a general guide for the closest official game, Lara Croft and the Guardian of Light — which features a “gatekeeper” type character (Totec).
Though official, the idea of Lara Croft in The Gatekeeper has taken on a second life through fan works. A dedicated modding community for Tomb Raider: Anniversary has created "The Gatekeeper Challenge"—a custom level where a reskinned T-Rex (modified with phasing abilities) stalks Lara through a labyrinthine version of St. Francis’ Folly.
Additionally, the keyword has become a popular search term on concept art platforms like ArtStation and DeviantArt, with dozens of artists reimagining the faceless colossus. The most famous piece, "Lara’s Last Lock" by artist D. Metruk, shows Lara standing on a broken pillar, dual pistols raised at nothing, as the Gatekeeper’s shadow engulfs her. The caption reads: "You cannot kill a door."