Each user gets their own cursor and can simultaneously work on the same Windows desktop. Configure each individual pointer device (acceleration, cursor theme, wheel and button behaviour etc) independently. Collaboration was never so easy!
Download (Or read some more on what features we have)
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Multi-user Remote Desktop
Major updates to MouseMux! We now support RustDesk for multi-user remote desktop collaboration. This BETA includes new collaborative apps (Multi Paint, Team Vote, Whiteboard), smarter keyboard remapping, performance optimizations with cursor caching and high-DPI mouse support, a new Web SDK, and many bug fixes. As this is a beta release, you may encounter small inconsistencies. Your feedback is highly appreciated!
Our goal is to make working together as intuitive and simple as possible. Just add some extra pointer devices (mice, pens, touchpads) and (optional) keyboards and MouseMux will transform your PC into a realtime multi-user system. Each user can work in their own document, annotate on the screen, drag or resize windows or interact with different programs - all at the same time on the same windows desktop. Simple annotations allow each user to highlight parts of the screen. Concurrently interacting with different apps on the same desktop creates new and interesting ways to work together; collaborate by taking over certain actions, type together, draw together - all at the same time without interfering others.
Use it for pair programming, collaborative designing, in the class or meeting room (so all can interact and have a presence on the screen). Join forces on editing documents, or in the control room so each operator can see where the others are.
Use it to customize your mouse (or pen, touch or tablet) interaction; custom acceleration, assigned buttons, themes or wheel behavior - for each individual pointer device. Let any pointer device act as any other (mouse, pen, touch, etc). Record macro's and play them back to automate tasks, even in a multi cursor scenario. Having a cursor for each mouse means you can quickly interact with individual applications because cursors can be localized or dedicated to one program - the restriction of moving one cursor all over the screen and refocusing on a specific application is lifted. The screen's realastate becomes much more manageable.
In Industrial processes including manufacturing, process control, power generation, fabrication, and refining, and facility processes, including buildings, airports, ships, and space stations where multiple operators work in SCADA like situations safe multiuser operation is vital. MouseMux can manage individual users and can store historical data of any interaction. Assigning a supervisor and overriding actions by other operators is now possible - SCADA programs can integrate with our SDK so true simultaneous interaction becomes possible.
We offer packages based on a one time fee, both for home and commercial usage. No monthly or yearly fees! You only pay once and get all future updates to this software for free and the software will remain functional forever. Contact us for customized/bulk or industrial/SCADA editions.
** The input capture device allows remote desktop users (TeamViewer, RustDesk, etc) and auto-clickers to act as an independent local user. It also supports high-precision touchpads.
LittleMan Remake version 0.50 , developed by Mr. Rabbit, continues the story of a protagonist haunted by childhood nightmares who seeks a life-changing artifact. This update introduces significant content expansions, including a remade "Stretch" scene for Brittany and three new scenes featuring Alice with multiple variations. Key Features of v0.50
New Alice Storylines: The update focuses heavily on Alice, adding several scenes that branch into different outcomes.
Visual & Gameplay Polish: Developers have refined previous scenes, such as Brittany's Stretch sequence, to improve the overall quality.
Technical Fixes: Critical bug fixes are included to resolve game-freezing issues that plagued earlier versions.
Time Mechanics: The game utilizes four distinct time phases—Morning, Afternoon, Night, and Daybreak—which are essential for progressing specific character stories, like Linda's. Gameplay Experience LittleMan Remake -v0.50- Mr.Rabbit Tarafindan
Tone: Unlike dark horror titles like Little Nightmares, this remake is described as having a comedic and lighthearted approach that doesn't take itself too seriously.
Progression: Players must manage daily activities to build character stats like strength, charisma, and intelligence, which are vital for unlocking deeper interactions and relationship milestones.
Resource Management: Engaging in "tests" within the game serves as a primary way for the protagonist to earn "pocket money" for various needs.
For those looking for a detailed path through these new scenes, community-made walkthrough guides offer step-by-step instructions for navigating the Alice and Molly storylines. LittleMan Remake form Mr. Rabbit Team LittleMan Remake version 0
Prepared For: Development Review / Internal Archive
Version: v0.50
Developer Alias: Mr.Rabbit Tarafindan
Report Date: [Current Date]
Build Status: Pre-release / Alpha Milestone (v0.50 suggests core loop implemented, content incomplete)
| Component | Interpretation | |-----------|----------------| | LittleMan | Protagonist nickname, a small creature, a child, or a shrunken adult. Suggests themes of vulnerability, reduced perspective, or being overlooked. | | Remake | Not a new IP, but a modern rebuild of an older game (possibly a cult classic, a student project, or an abandoned title). | | v0.50 | Halfway to version 1.0. Core systems are in place; polish, optimization, and later-game content are likely missing. | | Mr. Rabbit Tarafindan | Could be the developer's handle. "Tarafindan" (Turkish for "by/found by") might hint that Mr. Rabbit is an in-game character who discovers the LittleMan, or it’s an author credit with narrative flair. |
Potential Genre Indicators:
The core appeal of "LittleMan" lies in its premise. The "remake" aspect suggests that Mr.Rabbit was not satisfied with the original foundation, deciding to overhaul the story, art, or mechanics to provide a more cohesive experience. Atmospheric platformer (e
The original relied heavily on trial-and-error item collection. In this remake, puzzles have been reworked. Some are entirely new sequences that tie into the expanded lore. You’ll find that familiar rooms from the 2012 version now hide additional levers, cryptic notes, and environmental clues that were previously absent.
Players on low-end PCs will rejoice. The Remake reduces RAM load by nearly 40% compared to the original v0.35. Transitions between the city map and interior scenes are now near-instantaneous.
The most immediate change players will notice is the lighting engine. Scenes that looked flat in previous versions now have depth. Character sprites have been upscaled and, in some cases, completely re-rigged to allow for more dynamic posing. The UI has been decluttered; the inventory and relationship stats are now accessible via hotkeys rather than nested menus.
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Proudly serving our clients! Let us know if you need a customized/branded version for specific corporate or industrial use.
We're looking for a passionate MouseMux enthusiast to help spread the word! If you love creating content (videos, tutorials, demos), engaging with communities, or just can't stop talking about multi-cursor collaboration, we want to hear from you.
We love people who think outside the box and can spot new opportunities where MouseMux could flourish - whether that's creative use cases, new markets, or ways to reach people who haven't discovered multi-cursor collaboration yet.