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Nach Ga Ghuma -vaishali Samant-avadhoot Gupte- |verified| (EXCLUSIVE • SOLUTION)

Beyond the Beats: Decoding the Evergreen Magic of "Nach Ga Ghuma" by Vaishali Samant and Avadhoot Gupte

In the vast, vibrant ocean of Marathi film music, there are songs that come and go with the wind, and then there are anthems. Songs that don’t just play in the background but stop you mid-sentence. Songs that have the power to turn a wedding reception into a flash mob and a road trip into a full-blown concert.

"Nach Ga Ghuma" is precisely that kind of anthem. Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

Featuring the powerhouse vocals of Vaishali Samant and Avadhoot Gupte, this track from the 2006 Marathi film Shaala (directed by Sujay Dahake) has defied the typical lifecycle of a film song. Nearly two decades later, it remains the undisputed champion of the Marathi "bara" (wedding procession) playlist. Let’s dive deep into the rhythm, the lyrics, the vocal chemistry, and the cultural impact of this masterpiece. Beyond the Beats: Decoding the Evergreen Magic of

The Sonic Architecture: A Recipe for a Hangover

Musically, "Nach Ga Ghuma" is a brute force assault of joy. Let’s look at the instrumental breakdown: The Dhol-Tasha Bridge: Unlike Bollywood songs that use

  • The Dhol-Tasha Bridge: Unlike Bollywood songs that use synthetic drums, the Gupte school insisted on authentic dhol beats. The interlude features a pattern that directly mimics the tasha pathaks (troupes) of Pune. If you are Maharashtrian, your hips move involuntarily at that specific beat shift.
  • The Rhythm Guitar Scratch: The song uses a fast-paced, muted guitar strum (the "chikka" sound) usually reserved for folk Lavani. This creates a sense of urgency.
  • The Antara (Verse) Melody: The melodic line jumps aggressively between notes. It starts low, inviting you to listen, and then explodes. By the time Samant hits the high notes in the antara, your vocal cords are already straining to match her.

The Rhythm of a Renaissance: The Story of "Nach Ga Ghuma"

In the mid-2000s, the landscape of Marathi music was undergoing a quiet but potent transformation. For years, the industry had been dominated by "Lavani" (folk performance) and devotional tracks, or heavy influences from Bollywood. But in 2005, a spark ignited a fire that would change the soundscape forever. That spark was the album Jau Tithe Khau, and its crown jewel was the electric, irreverent, and undeniably catchy track: "Nach Ga Ghuma."

Why It Still Rules the DJ Booth (15 Years Later)

Music trends shift. The era of autotune and EDM drops has engulfed Marathi music. Yet, "Nach Ga Ghuma" remains the closer for every DJ. Why?

  1. Exhaustion as Ecstasy: Most happy songs are polite. This song is rude. It demands you destroy your voice. People love permission to yell.
  2. The "Zhumma" Effect: The word Zhumma (humming/dizziness) is onomatopoeic. You don't need to translate it. When you hear it, you feel the buzz.
  3. Simplicity of Instruction: The instruction is the title. "Nach" (Dance). "Ga" (Go ahead). "Ghuma" (Spin). There is no confusing choreography. You just... spin until you fall.
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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] MMH5.5 In-Game SkillWheel (started by thGryphn in May 2016)
[MOD] MMH5.5 In-Game SkillWheelNach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
thGryphn
thGryphn
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Promising
Famous Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 03:56 AM Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- bonus applied by VokialBG on 23 Jun 2016.
Edited by thGryphn at 17:12, 07 Jun 2016.

[MOD] MMH5.5 In-Game SkillWheel

Done, finally!
Well, not exactly. I left out the info page for the time being, so that's pending, maybe, I'll listen to feedback about it.


Features of this side-kick mod:

1) An in-game skillwheel for MMH5.5, displaying skill descriptions and relations, including special cases, for all 24 classes.

2) Overhauled skill descriptions for better and concise wording with more detailed information.


Differently from previous incarnations, you access this MMH5.5 SkillWheel using its button on the resource bar. This design choice was made to improve overall experience for repeat usage during gameplay (speed and the fact that now it remembers the last state you left it).

This version (dubbed RC1) is a complete rebuild to resolve game breaking bugs. The skillwheel is now implemented only once but can be accessed from within the game by simply placing a button. In this version, it can be accessed from three locations:

1) Hero screen (including hero meeting)
2) Level-up screen
3) Kingdom Overview screen

You can test it with a peace of mind, as I'm pretty sure it won't break your savegame files anymore Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

Please report here if there are any bugs.

New hotfix update! (06/07/2016)

Download: MMH5.5 In-Game SkillWheel RC3


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etore
etore
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Adventuring Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 05:09 AM

Hi thGryphn, thanks for the hard work.
I was following your concerns about performance on the main H5.5 thread. I'm using a 5 years old computer and the wheel open instantly .

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magnomagus
magnomagus
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Admirable
Legendary Hero
modding wizard
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 09:17 AM
Edited by magnomagus at 09:38, 15 May 2016.

My god, that is a brilliant piece of work! Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

I did notice the loading time, but it seems to happen when the map loads. It stucks at 33% for a while. i don't think it will be a deal breaker, maybe it can also get better if the wheel is fully integrated and the old stuff cleaned up.

A few things I noticed immediately:

Aura of swiftness no longer needs to explain the necro thing since it is already visible from the wheel.

NOTE: Ofc you don't need to waste time with text bugs if you are busy i can do those myself as well.

I think you made the elemental summoning desc unneccesary longer by adding For barbarians...instead of 1+mage guild level... (people will understand that automatically)

I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical

You should know, if you encounter a ballista requirement for imbue ballista, this is reported as a bug and should not be added as info.
Same applies to the searing fires skill which I see you already didn't add, good!
____________
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dredknight
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Honorable
Legendary Hero
disrupting the moding industry
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 10:20 AM
Edited by dredknight at 10:20, 15 May 2016.

ohohoho this is sooo freaking great! Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

magnomagus said:
I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical


+1

A small bug I found. Check the Stronghold sign when clicking between Chieftain and any other class. The background colour changes.

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magnomagus
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Admirable
Legendary Hero
modding wizard
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 11:33 AM
Edited by magnomagus at 11:37, 15 May 2016.

@thGryphn: I noticed in your files every class has its own 3MB background.(texture), while the only difference is a change of color around the class selection button. This seems to me 60MB of extra resources for very little effect. Why not 2 backgrounds 1 for stronghold, 1 for the others.

Maybe it is just me, but there seems to be a ~1 sec lag when the hero goes up a level after installing this mod and I do have an SSD.

Of course if this does not help the delay then we should just keep it.
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EotT
EotT
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Tavern Dweller
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 11:41 AM
Edited by EotT at 11:41, 15 May 2016.

I can't get it working. How to install it? I just placed the downloaded file in the data folder, where the other .pak files are, but it doesn't seem to work.

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magnomagus
magnomagus
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Admirable
Legendary Hero
modding wizard
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 11:43 AM

@Eot: you did it right, the button is moved to the adventure screen resources bar!!!

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EotT
EotT
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Tavern Dweller
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 11:45 AM
Edited by EotT at 11:48, 15 May 2016.

I know that, but I couldn't find it. Let's try again. Now I know I did the right thing, so it shoud be there. Thanks!

Edit: The button didn't appear when I loaded a saved game, but it did when I created a new game.

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Antalyan
Antalyan
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Promising
Supreme Hero
H7 Forever
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 01:08 PM

@Gryphn

Awesome work!

How is it with the other language versions? I remember I sent you the names of classes in Czech some time ago Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-
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magnomagus
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Admirable
Legendary Hero
modding wizard
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 01:21 PM

Let's not bother him with translations, everything is in text files, that's a job for other people!
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magnomagus
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Admirable
Legendary Hero
modding wizard
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 02:12 PM
Edited by magnomagus at 14:31, 15 May 2016.

I think I see the issue with lag more clearly now:

Every time the hero levels up the whole thing (24 wheels) needs to be loaded in the level up screen. This causes up to 2 sec lag on my very fast PC with SSD, so surely can be worse on others. This is especially annoying when the hero makes a lot of levelups in row, like when using mentoring or sacrificing a relic or visiting a sphinx.
I don't know if this lag can cause sync issues in multiplayer.

I think if loosing that 60MB doesn't help it, a solution could be to load only 3 universal wheels in the levelup window.

EDIT: Reexamining Xazardous work, I noticed his wheels have all icons embedded in the background, while your system seems to load all skill icons as individual textures. So all his buttons are basically invisible but the highlights make it feel the same way. Possibly he ran into the same issue (lag caused by loading all these icons).

Is it maybe relatively simple to solve the issue the same way?:

1.ignore my previous idea and keep the backgrounds
2.make screenshots of what we have now (but with twilight added)
3.use those shots as the new backgrounds.
4.remove all texture references from the buttons, so they only use the highlights and sounds, not the icon textures?
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etore
etore
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Adventuring Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 15, 2016 09:10 PM

magnomagus said:
I did notice the loading time, but it seems to happen when the map loads.
Maybe it is just me, but there seems to be a ~1 sec lag when the hero goes up a level

Same here in both cases.
5~10 seconds when loading/creating a map (at about 40% on the loading bar).
2 seconds lag when level up. Old machine with SSD.

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Skeggy
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Promising
Famous Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 16, 2016 05:20 PM

Really nice, I like it. Alongside with all technicalities of game mechanics, I think few things of perception are in need of adressing. Like, in the case  of any connection between abilities and in the case od super-connectiones of super skills, there should be some images in the centre of the screen that shows proper order of connections for all kind of super abilities. Really Great Wheel.

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LarkinVB
LarkinVB
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Known Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 16, 2016 09:21 PM

Wow, great mod. The game is getting better and better.

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Mario
Mario
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Known Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 17, 2016 12:15 AM

It's really great mod!
Unfortunately in my case I stated, that since when I had started using it all my new saves  not work. When I try load saved game heroes V go to the desktop - the application stopped. Only first save from first day work correctly. I'm very sad because skill wheel looks amazing and it is very functional.
My computer is old: core 2 duo 8500 3,4 GHz, 4 GB RAM, Gigabyte Radeon HD 7780 1GB, HDD 1TB, system Windows 10 Pro 64 Bit, but heroes 5.5 working correctly with resolution 1920*1200 and very high details and xuxo graphic mod.
Maybe my computer is too slow for this sillwheel. Does somebody have similar problems with saves?

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thGryphn
thGryphn
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Promising
Famous Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 17, 2016 12:18 AM

LarkinVB said:
Wow, great mod. The game is getting better and better.


etore said:
Hi thGryphn, thanks for the hard work.
I was following your concerns about performance on the main H5.5 thread. I'm using a 5 years old computer and the wheel open instantly .


Antalyan said:
@Gryphn

Awesome work!

How is it with the other language versions? I remember I sent you the names of classes in Czech some time ago Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-


dredknight said:
ohohoho this is sooo freaking great! Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

magnomagus said:
I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical


+1

A small bug I found. Check the Stronghold sign when clicking between Chieftain and any other class. The background colour changes.


Skeggy said:
Really nice, I like it. Alongside with all technicalities of game mechanics, I think few things of perception are in need of adressing. Like, in the case  of any connection between abilities and in the case od super-connectiones of super skills, there should be some images in the centre of the screen that shows proper order of connections for all kind of super abilities. Really Great Wheel.



First off, sorry for the late response. I've been on a road trip since I posted this, and I have terrible Internet connection.

Thanks everyone for your compliments! I am very glad you liked it (well it would be a shame if you didn't Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-)!

@Antalyan: For translations, I think I did the best I could by making it so that literally every single on-screen text is on a txt file. I'll leave the translation of those texts to you Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

@dredknight: The color coding for slices (skills) on the wheel follows the skill acquisition probabilities (12%, 10%, 8%, 4%). Barbarian wheels are different because they have a different probability scheme.

@Skeggy: I'm not sure I understand what you're referring to, but on the SkillWheel, the prerequisites are structured visually: For the main skills, the skill progression is clockwise; For the secondary skills (perks), progression is towards the center of the wheel (white lines are supposed to help).

For the above two points will be clarified on the pending info page...


magnomagus said:
My god, that is a brilliant piece of work! Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

I did notice the loading time, but it seems to happen when the map loads. It stucks at 33% for a while. i don't think it will be a deal breaker, maybe it can also get better if the wheel is fully integrated and the old stuff cleaned up.

A few things I noticed immediately:

Aura of swiftness no longer needs to explain the necro thing since it is already visible from the wheel.

NOTE: Ofc you don't need to waste time with text bugs if you are busy i can do those myself as well.

I think you made the elemental summoning desc unneccesary longer by adding For barbarians...instead of 1+mage guild level... (people will understand that automatically)

I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical

You should know, if you encounter a ballista requirement for imbue ballista, this is reported as a bug and should not be added as info.
Same applies to the searing fires skill which I see you already didn't add, good!


magnomagus said:
I think I see the issue with lag more clearly now:

Every time the hero levels up the whole thing (24 wheels) needs to be loaded in the level up screen. This causes up to 2 sec lag on my very fast PC with SSD, so surely can be worse on others. This is especially annoying when the hero makes a lot of levelups in row, like when using mentoring or sacrificing a relic or visiting a sphinx.
I don't know if this lag can cause sync issues in multiplayer.

I think if loosing that 60MB doesn't help it, a solution could be to load only 3 universal wheels in the levelup window.

EDIT: Reexamining Xazardous work, I noticed his wheels have all icons embedded in the background, while your system seems to load all skill icons as individual textures. So all his buttons are basically invisible but the highlights make it feel the same way. Possibly he ran into the same issue (lag caused by loading all these icons).

Is it maybe relatively simple to solve the issue the same way?:

1.ignore my previous idea and keep the backgrounds
2.make screenshots of what we have now (but with twilight added)
3.use those shots as the new backgrounds.
4.remove all texture references from the buttons, so they only use the highlights and sounds, not the icon textures?



@magno: Great that you like it! Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- I'll try to respond to your comments...

1) I don't think that description is understood automatically. I mean, one can "suppose" but wouldn't be sure until you read it in the description Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- and how about the +2 for Walker's Hut? I think it's fine to give this information clearly...

2) Aura of swiftness, agreed, I kept it because it was there but I rather remove that bit too.

3) Twilight, sure, I'll be happy to remove the prereq. It's just a 15 min work.

4) Loading time. I wish it was faster. By the way, in my experience trying it with different systems, I do not think SSD vs hard-drive makes a difference, but rather the CPU. Considering that CPU speeds haven't drastically improved in the last 5 years, the experience should not differ drastically between any two systems from the last 5 years.

The extra ~60MBs due to the backgrounds do not have any effect on the loading time. I am sure of this.

It's possible that loading the skill icon textures individually is responsible from part or most of the loading time, but it's not possible to do the changes you propose easily. I mean, it's really doing it all over again, which I really cannot at this point. Further, there is no guarantee that after all the humongous rework, the wheel will be significantly faster. Let me try to elaborate on the rework process:

a) Using the screenshots of the current wheel as the backgrounds of another wheel will result in "terrible" (I mean, really, horrendous) visual quality. The proper way of doing it (which I believe Azard used) is to place all those icons (appropriately resized) on the source image, which requires "many" hours of labor. Even then, it will look like garbage compared to what you see now... To confirm, please put two screenshots (at the same resolution) side by side: one from Azard's skillwheel and one from mine.

b) Removing the texture references means editing about 2950 (yeah, almost 3 thousand) files, which would take significantly longer than doing it again, so I would have to redo those files (windowmsbuttonshared files) from scratch...


Revisiting the current experience again:

i) It costs 4-6 seconds ONCE every game session, to load the skillwheel. I don't think anybody minds this as it is not during gameplay. By the way, to judge the time it takes on your system, please time the loading time of the same map with same settings with and without the skillwheel mod, and compare. If you measure anything larger than 6 seconds, I would like to hear.

ii) It costs about 1 extra second at every level-up. Only at crazy binge level-up moments, which is probably very rare to happen, this lag may be observably concerning. I mean, for 99% of the level-ups, it's a single level-up, and I'll ask seriously, do you guys think an extra second will negatively impact gaming experience? If anyone can time the extra loading time caused by the skillwheel scientifically (apples-to-apples), I would like to know if you measure anything longer than a full second.


So, I hope everyone likes it as it is, and finds the speed vs. aesthetics trade-off acceptable Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

But please keep the comments coming... Unless it means doing it all-over again, I would like to fix any bugs you may find Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte-

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thGryphn
thGryphn
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Promising
Famous Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 17, 2016 12:19 AM

Mario said:
It's really great mod!
Unfortunately in my case I stated, that since when I had started using it all my new saves  not work. When I try load saved game heroes V go to the desktop - the application stopped. Only first save from first day work correctly. I'm very sad because skill wheel looks amazing and it is very functional.
My computer is old: core 2 duo 8500 3,4 GHz, 4 GB RAM, Gigabyte Radeon HD 7780 1GB, HDD 1TB, system Windows 10 Pro 64 Bit, but heroes 5.5 working correctly with resolution 1920*1200 and very high details and xuxo graphic mod.
Maybe my computer is too slow for this sillwheel. Does somebody have similar problems with saves?



Which map? I would like to try...

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Mario
Mario
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Known Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 17, 2016 12:47 AM
Edited by Mario at 01:01, 17 May 2016.

The map is H55 power of dragons ver. 2 from thread "[Heroes 5.5] Compatibile maps database". When I played at hot seat (and at single player)  at H55-3P-Epic map this happened too (save didn't work).
Until a game is in progress everything is all right, but when I try load save  - game crash.
Sorry for my English, I hope that you understood me.

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skeggy
skeggy
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Famous Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 17, 2016 01:20 AM

thGryphn said:


@Skeggy: I'm not sure I understand what you're referring to, but on the SkillWheel, the prerequisites are structured visually: For the main skills, the skill progression is clockwise; For the secondary skills (perks), progression is towards the center of the wheel (white lines are supposed to help).




I mean that in the case player clicks on the Arcane Omniscience, there should be, in the center of the wheel, either explanation what are prerequisites for the super-perk, or the lines with arrows that points from perks to super-perk, or the series of icons, in the center of the wheel that shows correct hierarchy.

Weather any kind click-selection in the wheel is made or not, after loading the quick save, which is the same like the real save, center of the wheel, where text goes, does not forget text from previous selection. Any other click-select just adds new text on the center of the screen. Same thing if there was no selection. Every map. Sometime game cannot load quick save and crashes, depends on the faction. Relatively new 64-bit notebook.



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etore
etore
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Adventuring Hero
Nach Ga Ghuma -Vaishali Samant-Avadhoot Gupte- posted May 17, 2016 02:04 AM

Mario said:
When I try load saved game heroes V go to the desktop...Does somebody have similar problems with saves?

I had the same problem on the first map I tried the wheel (A Slugfest for Glory, IIRC). After some days, loading from any autosave crashed to desktop.
Clean installation, without other mods or maps.

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