Released in January 2025, Necromunda: Halls of the Ancients is a 128-page supplement serving as the dedicated "House of" book for the Ironhead Squat Prospectors, featuring lore on the Urlish League and new mechanics. The book introduces eight mining clans, new vehicles like the Svenotar Scout Trike, and updated rules for high-durability, short-range tactics. For more details, visit spruesandbrews.com Halls of the Ancients - Necromunda Review - Sprues & Brews
Necromunda: Halls of the Ancients is a 128-page expansion focused on the Ironhead Squat Prospectors, providing in-depth lore, new units like the Exo-master, and specialized vehicles for the Ash Wastes. The 2024 supplement updates the faction with Mining Clan ancestry abilities, unique equipment, and specific scenarios, transforming them into a fully realized force. For more details, visit Sprues & Brews. Necromunday: Halls of the Ancients Review - Goonhammer
Necromunda: Halls of the Ancients is a 2025 expansion book acting as the definitive "House of" supplement for the Ironhead Squat Prospectors, providing deep lore, updated gang lists, and new units. The 128-page supplement introduces Ancestry mechanics, specialized gear, and vehicles like the Svenotar Scout Trike for both Underhive and Ash Wastes campaigns. For a detailed review, visit Goonhammer Necromunda: Halls of the Ancients (plus Squat Upgrades) Necromunda - Halls Of The Ancients.pdf-
Necromunda: Halls of the Ancients is a 128-page supplement providing a comprehensive "codex" for Ironhead Squat Prospectors, featuring expanded lore, new units like the Vartijan Exo-Driller, and specialized mechanics. The book introduces unique Squat Ancestry, custom skill trees, and specific vehicles essential for both underhive and ash wastes gameplay. For a full review, visit Goonhammer. Halls of the Ancients - Necromunda Review - Sprues & Brews
The heart of the PDF is the Relics of the Ancients table. Unlike the standard treasures found in The Book of Peril, these are unbalanced, dangerous, and narrative-gold. Released in January 2025, Necromunda: Halls of the
| d66 Roll | Relic | Effect (In-Game) | | :--- | :--- | :--- | | 11 | Corroded Cogitator | Worth D6x10 credits. No special use. Lore: It contains the last emails of a pre-Imperial colony. | | 23 | Phase-Web Fragment | Once per game, the bearer can ignore a single hit. After use, roll a D6: on a 1, the bearer phases into the wall and is removed as a casualty. | | 35 | Aeldari Spirit Stone (Cracked) | The bearer gains +2 Willpower. Any model (friend or foe) within 3" must make a Nerve test to charge. If they fail, they scream incoherently. | | 44 | Ork Weirdboy Staff (Dormant) | Psychic hazard. When picked up, the user must pass an Intelligence check or the staff detonates (S5, AP-1, D3 Damage, 5" Blast). If they pass, it acts as a Power Maul. | | 56 | Man of Iron Core (Deactivated) | Requires a 6+ on a D6 to haul off the board. If sold to the Adeptus Mechanicus, the gang receives 500 credits but permanently loses access to the Trading Post (you are now hunted). | | 66 | The Lazarus Cog | Legendary. A metallic gear that drips water. Once per campaign, when a Champion dies, roll a D6. On a 4+, they return to life in the next battle with a random mutation (from the Mutations table). |
Never download a .pdf.exe file or a .pdf from a Google Drive link with an unknown username. Necromunda fans typically share on Yaktribe.games or The Tactical Tortoise Discord—these are trusted communities. The Relics Table (Abridged) The heart of the
Halls of the Ancients adds a layer of dungeon-crawling adventure to Necromunda. It shifts the focus from "Turf War" to "Dungeon Delve." It is high-risk, high-reward gameplay where one lucky dice roll on an ancient terminal can turn a Juve into a hero, and one failed roll can seal a gang leader inside
The book expands on the lore of Necromunda’s history. The "Halls" refer to ancient civic centers, grand libraries, and manufacturing hubs buried deep beneath the hive city.
Before we proceed, a crucial distinction must be made. The official Warhammer 40,000 and Necromunda canon includes a supplement titled Hall of the Ancients, which focuses on the mysterious Guild of Antiquators. However, the file Necromunda - Halls Of The Ancients.pdf (often found via community file shares, blogs, and Discord servers) is widely regarded as an expanded, "director's cut" homebrew project.
This PDF typically ranges from 50 to 80 pages and aims to do three specific things: