Omsi 2 Addon Simple Streets Page

The Simple Streets (or SimpleStreets) addon for OMSI 2 is a widely used foundational library of scenery objects and road splines created by developer Emil. It is primarily designed for map creators to build realistic road networks with ease and is a mandatory dependency for dozens of popular freeware maps like Ahlheim, Lemmental, and Städtedreieck. Key Features and Content

Diverse Road Splines: Provides various asphalt road widths (typically from 0.5m to over 10m) and curb types.

Modular Crossings: Includes a vast library of pre-made intersections and crossings (over 70 types in recent versions) for different road profiles like RQ9 and RQ10.

Infrastructure Objects: Features 11 types of road tunnels, railway sidings, and specialized components like contact network supports and barrier crossings.

Technical Consistency: Uses standard OMSI spline heights (starting at 0.1) to ensure compatibility with other common assets. Usage and Installation

Dependency: Most users encounter this addon when a downloaded map displays "white roads" or missing textures, which usually indicates that Simple Streets is either missing or installed in the wrong folder.

Installation Path: It must be extracted into the \OMSI 2\Sceneryobjects\ directory.

Downloads: It is available as both a portable archive (.zip) and an installer (.exe) on community hubs like the OMSI WebDisk.

Simple Streets / SimpleStreets von Emil - OMSI WebDisk & Community

The Simple Streets (or SimpleStreets) addon is one of the most foundational and "useful" assets in the

community, serving as a critical building block for map creators. Rather than being a playable "story" or mission-based DLC, its importance lies in providing the essential infrastructure for hundreds of custom maps. Why it is Considered "Useful"

Essential Dependency: It is a mandatory requirement for many popular freeware maps. Without it, these maps often fail to load, showing white "missing object" textures or broken road networks.

Infrastructure Library: It provides a vast collection of splines (roads) and objects (junctions, crossings) that allow map developers to build realistic street layouts more easily than using default assets alone.

Updated Features: Modern versions like SimpleStreets+ add advanced features such as: 72 different types of crossings and road paths. Railway splines and sidings. Road tunnels and specialized barriers. Key Resources for Users

Downloads: You can find various versions of this addon on community hubs like OMSI WebDisk and the official OMSI Forum.

Troubleshooting: If you are getting errors about "missing objects" when loading a new map, check if the map's readme file lists SimpleStreets as a requirement.

Are you trying to install this for a specific map, or are you looking to use it for map building in the editor? ADDON SimpleStreets + - OMSI WebDisk & Community

* 1.0 (zip) Jun 28th 2024. 9.41 MB. All files from the exe installer (see below) as a portable archive. * 1.0 (exe) Jun 22nd 2024. OMSI-WebDisk


Title: The Map That Had No Right to Work

Chapter 1: The Download

Klaus Weber had been a virtual bus driver for fourteen years. He had navigated the torturous hairpins of Grundorf in the snow, survived the brutal 12-hour shifts on Berlin-Spandau’s 130 line, and had even spent a small fortune on a computer that could render every leaf on London’s Route 24 without stuttering. He was a purist. He demanded realism: wobbly mirrors, screaming passengers, and timetable pressures that mimicked the cold cruelty of a real transit authority.

So when he saw a new add-on on Steam titled OMSI 2 Add-on: Simple Streets, he scoffed.

The screenshots were… unsettling. The roads were a flat, uniform grey. There were no potholes. No cobblestones. The buildings were rectangular prisms painted in pastel colours. The skybox was a cheerful, solid cyan blue. The description read: “Experience the joy of driving without the hassle. No complex AI. No invisible walls. No timetables. Just you, the bus, and the simple street.”

“A toy for casuals,” Klaus muttered. But it was on sale for 74 pence. He bought it out of a sense of professional obligation—one must know one’s enemy.

He installed it and selected the new map: SimpleStreets v1.0. The loading bar zipped across the screen in three seconds. Three seconds. That was illegal. A real OMSI 2 map took at least three minutes to load, thrumming with the anxiety of an impending graphics driver crash.

He appeared at a depot. The depot was a single white cube with “DEPOT” written on it in Arial Black font. His bus was a stock standard MAN SD202, but something was off. The textures had been replaced with a flat, low-poly version that looked like it was rendered on a PlayStation 1. There were no dirt maps. No scratches. The steering wheel was a perfect octagon.

He sighed. “Fine. Let’s see how bad it is.”

He pressed ‘E’ to start the engine. Instead of the familiar, guttural roar of the diesel, a pleasant, gentle hum filled the speakers—like a refrigerator. He pressed ‘D’ and tapped the accelerator. omsi 2 addon simple streets

The bus glided forward as if on a frictionless rail. There was no gear grinding. No turbo lag. Just smooth, silent, linear motion.

Chapter 2: The Shire of Nothing

Klaus drove out of the depot and onto the main road. The “Simple Street” was precisely that: two lanes, white dashed lines, and no curbs, just a gentle slope down to a perfectly manicured lawn that stretched to the horizon. There were no traffic lights. No signs. No litter. No pedestrians.

He checked the minimap. The route was a single, infinite loop: a perfect circle.

“This is a joke,” he said aloud, to his empty room.

Then he saw the first passenger stop. It was a simple yellow pole with a floating circle above it that read “HALT.” A single character stood there: a low-poly figure with a sphere for a head, a cube for a torso, and stick-cylinders for limbs. It had no face. Just two black dots for eyes.

Klaus pulled over perfectly—it was impossible not to, as the bus had no turning circle issues and the stop had a magnetic pull. He opened the doors. The faceless passenger didn’t walk. It slid onto the bus, rotated on its axis to face the seats, and emitted a soft ding.

A text box appeared: “Thank you for coming.”

Klaus frowned. Not “thank you for stopping.” Not “good morning.” Just a deep, existential gratitude: Thank you for coming.

He closed the doors. No “bitte sehr!” was required. He drove to the next stop, another yellow pole on the endless grey ribbon of asphalt. Another faceless cube-person slid aboard. Another ding. Another text box: “The sky is a nice colour today.”

By the fourth stop, the bus had eight passengers. They didn’t sit. They hovered in the aisle, rotating slowly to face Klaus. Their dot-eyes followed him. The text boxes began to accumulate:

“You drive so smoothly.” “We have been waiting.” “No one else came.” “The other maps are too loud.”

Klaus felt a chill that had nothing to do with his room’s temperature. He tried to open the menu to quit. The menu didn’t open. He pressed Alt+F4. Nothing. He tried the console command to warp to another map. The console output read: “You cannot leave. The street is simple.”

Chapter 3: The Philosophy of Pavement

He drove for an hour. Then two. The scenery never changed. The sun did not set. The cyan skybox stayed a relentless, cheerful blue. The passengers accumulated until the bus was stuffed with rotating, faceless mannequins, all emitting a low, humming frequency.

Then the first anomaly appeared.

He saw his own bus ahead of him. Parked at the side of the road. Inside the other bus was another Klaus Weber, staring out the window. As Klaus drove closer, the other Klaus turned its head—a full 180 degrees—and smiled. Klaus did not have a smiling texture loaded. But the other Klaus did.

He blinked, and the phantom bus was gone. His own passenger count had doubled.

The text boxes became more personal.

“You spent fourteen years memorising timetables for fake cities, Klaus.” “You remapped your brake pedal three times to feel the ‘bite point.’” “You never just drove for fun.”

He slammed on the brakes. The bus stopped instantly, no momentum, no inertia. All the faceless passengers tipped forward in perfect unison, then righted themselves. A single text box appeared from all of them at once:

“There is no schedule here. There is only the road.”

Klaus stared at the screen. His hands were shaking. He reached for his mouse to force-quit the program, but the mouse cursor had turned into a small, pixelated steering wheel. The only clickable thing on his entire desktop was the OMSI 2 window.

Chapter 4: The Final Stop

He had no choice. He drove. He didn’t pick up any more passengers; he just drove the loop. The simple street. The endless grey ribbon.

After three hours, the road began to change. The lines faded. The asphalt texture repeated to the point of abstraction, becoming a soft, static grey noise. The buildings in the distance—the pastel cubes—began to fold inward like cardboard boxes collapsing. The skybox flickered and then resolved into a single colour: void-black, but the cyan remained painted in the center like a postage stamp.

Then he saw it. The final bus stop. It was not a yellow pole. It was a single, white, picket fence gate with a sign that said: “SIMPLE STREETS: TERMINUS.” The Simple Streets (or SimpleStreets ) addon for

Standing at the gate was a single, high-definition human figure. It was a perfect 4K scan of a bus driver in a crisp uniform. It had a face. It was Klaus’s face, but younger, from a photo he’d taken in 2009, the first time he loaded up OMSI 1. The figure held a tablet that displayed his own Steam profile.

He opened the doors.

The figure did not board. It pointed at the driver’s seat. A text box appeared, large and unmissable:

“You have completed Simple Streets. You have driven 3 hours, 14 minutes, and 7 seconds without a single complaint, traffic jam, or CTD. You have achieved peace. Do you wish to exit to desktop?”

Two options appeared, rendered in crisp, default Windows 98 font:

[YES] [NO]

With a trembling finger, Klaus moved his mouse—which had returned to normal—and clicked [YES] .

The screen went black. Then OMSI 2 closed gracefully. No error message. No “program not responding.” Just a clean, silent exit.

Epilogue

Klaus Weber never played another simulation game again. He sold his steering wheel, his pedal set, and his triple monitors. He bought a bicycle. He now delivers groceries for a local co-op. He says he enjoys the simple streets of his small town, where the only timetable is the setting sun and the only passengers are the ones who wave from their porches.

But sometimes, late at night, before he falls asleep, he swears he hears a refrigerator-hum engine in the distance. And he smiles.

Because the simple street is always waiting. And it has no right to work so well.

Simple Streets SimpleStreets ) addon is a essential library of road splines and junctions commonly used as a dependency for many freeware maps. It provides simplified road assets that allow for easier map building compared to the complex default assets. OMSI-WebDisk Key Details & Downloads Original Creator : Developed by Main Version : The standard version is often cited as Enhanced Version : An updated version, SimpleStreets+ , was released in June 2024. This version adds: 72 new types of crossings and road paths. New rail spline paths and sidings. 11 types of road tunnels and accompanying objects. Download Locations The most reliable current source is the OMSI WebDisk , where you can find the SimpleStreets+ and various re-uploads.

Another "clean" instance for quick download is available on the Strefa OMSI OMSI-WebDisk Common Uses & Installation Simple Streets / SimpleStreets von Emil - OMSI-WebDisk

The OMSI 2 Addon Simple Streets is a fundamental asset pack designed to help map creators build realistic road networks with ease. Since the release of OMSI 2, this addon has remained a staple in the modding community because it provides a bridge between complex custom modeling and the basic default assets. What is the Simple Streets Addon?

The Simple Streets pack is a collection of road splines and objects created specifically for the OMSI 2 bus simulator. Developed to offer more variety than the standard "Berlin-Spandau" assets, it includes a wide range of road widths, sidewalk styles, and intersection templates. It is widely considered a "dependency" for many popular freeware maps, meaning you must have it installed for those maps to display roads correctly. Key Features of the Addon

The versatility of Simple Streets comes from its organized structure and consistent textures. Here are the primary components included in the pack: 🚀 Diverse Splines Narrow residential streets for tight bus maneuvers. Wide multi-lane boulevards for urban centers. Rural roads without curbs for countryside maps. Dedicated bus lanes and bicycle paths. 🏢 Pre-fabricated Intersections Standard T-junctions and four-way crossings. Roundabouts of various sizes. Specialized curb drops for pedestrian crossings. 🎨 Visual Consistency Seamless texture blending between different road types. High-quality asphalt and paving stone textures. Realistic markings for lanes, arrows, and stop lines. Why Map Creators Use Simple Streets

Creating a map from scratch in the OMSI 2 Editor is a notorious challenge. Simple Streets simplifies this process by providing "Lego-like" pieces that snap together logically.

Instead of manually calculating the angle of every curb, creators can use the pre-built crossing objects. This ensures that the AI traffic flows correctly, as the paths for cars and pedestrians are already baked into the objects. For players, this means fewer glitches, smoother AI behavior, and a more immersive driving environment. Installation and Technical Requirements

Installing Simple Streets is straightforward, but it requires precision to ensure your maps function correctly.

Download: Locate the official "Simple Streets" (often listed as Simple_Streets or ADDON_Simple_Streets) on community forums like the OMSI WebDisk.

Directory: Extract the files into your OMSI 2 root directory.

Folder Structure: The splines should go into the Splines\SimpleStreets folder, and objects should go into Sceneryobjects\SimpleStreets.

Compatibility: It is compatible with all versions of OMSI 2 and does not require high-end hardware, as the textures are optimized for performance. The Impact on the OMSI Community

Without Simple Streets, the library of freeware maps would be significantly smaller. Famous maps like Grundorf Expansion, Bowdenham, and many others rely on these assets to create their unique atmospheres. Because it is free to use for non-commercial projects, it has become a universal language for OMSI developers worldwide.

If you are a player and you load a new map only to find your bus "floating" in a void, it is almost certain that you are missing the Simple Streets folder. Always check the "ReadMe" file of any map download to confirm if this addon is required.

Are you planning to install a specific map that requires this addon, or are you looking to start building your own map in the editor? Title: The Map That Had No Right to

The "Simple Streets" (or "SimpleStreets") addon is a essential library for OMSI 2 map developers and players, originally created by Emil. It provides a collection of lightweight, versatile road splines and junctions that are used in countless popular maps like Städtedreieck, Eberlinsee-Schönau, and many others.

Below is the standard "full text" description and technical details for this addon. OMSI 2 Add-On: Simple Streets

Original Author: EmilFunction: Scenery Object & Spline Library Overview

Simple Streets was designed to fill the gap in the default OMSI library by providing easy-to-use, performance-friendly road sections and junctions. It allows map creators to build complex road networks without the high performance cost of highly detailed 3D objects. Key Features

Diverse Road Widths: Includes various standard German road types (e.g., RQ9.5, RQ10.5, RQ20).

Functional Junctions: Provides pre-made 3-way and 4-way intersections that support AI traffic paths out of the box.

SimpleStreets+ Extensions: Later versions and expansions (like SimpleStreets+) added: New rail spline paths and railway sidings.

Support for contact networks (overhead lines) under new ways. Over 72 different crossings and junctions. 11 types of road tunnels and associated objects. Special objects like barrier crossings. Installation & Usage

Because it is a "dependency" addon, it is usually required for many freeware maps to load correctly.

Placement: Files are typically installed into the Splines\SimpleStreets and Sceneryobjects\SimpleStreets folders. Compatibility: Fully compatible with OMSI 1 and OMSI 2.

Note: Some users have reported that textures may appear white if not installed correctly according to the manual. Where to Find It

The most reliable versions and discussions can be found on the OMSI WebDisk and the official OMSI Forum.

Probleme mit Simple Streets und Steven objecten - OMSI-WebDisk

Die Simplestreets Objekte und Splines findest im Sceneryobjects Ordner, sondern im normalen OMSI-WebDisk Simple Streets / SimpleStreets - Marcels OMSI-Forum * MAJOR=0. * MINOR=1202. * REVISION=04. * BETA=True. Marcels OMSI-Forum OMSI.cz fórum • Zobrazit téma - Simple Streets +

Splines\ADDON_SimpleStreets +\Rail\rail.sli. Splines\ADDON_SimpleStreets +\Tonnel\RQ_10,5_1spur-Tonnel.sli. Forum OMSI.cz ADDON SimpleStreets + - OMSI WebDisk & Community

72 different crossings under the new paths and roads. The device barrier crossing. 11 types of road tunnels and objects to them. OMSI-WebDisk

Probleme mit Simple Streets und Steven objecten - OMSI-WebDisk

Die Simplestreets Objekte und Splines findest im Sceneryobjects Ordner, sondern im normalen OMSI-WebDisk Simple Streets / SimpleStreets - Marcels OMSI-Forum

document: * MAJOR=0. * MINOR=1202. * REVISION=04. * BETA=True. Marcels OMSI-Forum OMSI.cz fórum • Zobrazit téma - Simple Streets +

Splines\ADDON_SimpleStreets +\Rail\rail.sli. Splines\ADDON_SimpleStreets +\Tonnel\RQ_10,5_1spur-Tonnel.sli. Forum OMSI.cz Simple Streets / SimpleStreets von Emil - OMSI-WebDisk


Building Your First Map in 15 Minutes

Let’s walk through a practical example. You want to build a two-kilometer rural suburb. Using traditional methods, this takes 3 hours. Using Simple Streets, here is your workflow:

  1. Lay the Backbone: Drag five "Straight 2L" modules end-to-end. Because they snap automatically, you spend zero time aligning.
  2. Create a Turn: Delete the last straight piece. Insert the "90-degree Curve Left" module. Rotate it with the Ctrl+Left click method. It aligns immediately.
  3. Add a Cross Street: At the midpoint of your straight, delete the middle straight module. Insert the "Cross Intersection" module. The addon automatically cuts the sidewalk textures to accommodate the turn lanes.
  4. Decorate: Because you saved 90% of your alignment time, you can now spam trees, bus stops, and traffic lights using the free time.

This speed is why "Simple Streets" has become the go-to for developers creating freeroam maps or fictional rural routes.

Part 7: Is "Simple Streets" Right for You?

To help you decide, here is a quick pros-and-cons checklist.

The Verdict:

Buy Simple Streets if: You want to create a large, functional, smooth-running map OR you are a new mapper who finds the OMSI Editor overwhelming.

Avoid Simple Streets if: You are building a historical city center that requires 4K cobblestone textures and you have a $3,000 gaming PC.


Technique 3: Bus Stop Placement

Simple Streets includes dedicated bus bay (pull-out) splines. To create a realistic stop:

  1. Lay down the standard SR_2L road.
  2. Delete a 30m section of the straight road.
  3. Insert SR_BusBay_2L.sli.
  4. Place the bus stop object (BusStop_Simple.sco) on the sidewalk side of the bay.
  5. In the Track and Trip editor, set the path to veer into the bay. Because the spline is simple, the AI buses will have no trouble navigating the bay.