Omsi 2 Hof Creator !!link!! < 2026 >
(depot file) is the essential configuration file that allows a bus to interact with a specific map. It contains the data for destination displays (matrix or rollband), interior announcements, and the
(Integrated On-board Information System) codes required for passengers to board the vehicle. Core Functionality
A HOF file identifies a given line and stop within the game's editor and translates it into visual and audio information on the bus. While the physical path the bus takes is set by the map's timetable, the HOF file manages: Destination Displays
: What text or texture appears on the front, side, and rear of the bus. IBIS Codes
: The specific numeric codes the driver enters to set the route and destination. Announcements
: Linking specific stops to their corresponding audio files. Top HOF Creation Tools While HOF files are plain text and can be edited in
, specialized tools are highly recommended to avoid syntax errors. HOF Suite (by Lukas)
: Widely considered the standard tool for OMSI 2. It reads all formats, saves in the newer OMSI 2 format automatically, and includes advanced management tools for large files. Simple KPP Maker
: A web-based tool specifically for creating beautiful matrix displays without developer knowledge. It supports multiple fonts, colors, and scrolling animations. HOF Creator (by Jan Kiesewalter)
: An older tool primarily for OMSI 1 formats, though it is still used for certain vehicle templates. HOF BulkCopy 2 : A utility found on OMSI-WebDisk
for managing and copying HOF files across multiple vehicle folders simultaneously. How to Create a Custom HOF Entry Using a tool like , follow these general steps to add a custom destination: Open/Create File : Open an existing HOF from your OMSI 2/Vehicles folder or click "New" to start from scratch. Set Identifiers Display Name for the depot and a unique Configure Displays : The text that appears on the internal driver display. ANNAX (1 & 2) : The two lines of text for the front destination board. ANNAX Side : The text for the side display. Save and Deploy
: Save the file in your specific bus folder. To use that bus on a different map, you must copy that map's HOF file into the bus's folder. Best Practices How to make and edit .hof files for OMSI 2
The OMSI 2 Hof Creator: A Game-Changer for Bus Simulation Enthusiasts
For years, bus simulation games have been a staple of the gaming community, providing enthusiasts with a unique blend of realism, strategy, and creativity. One game that has stood out from the rest is OMSI 2, a highly acclaimed bus simulation game that has captured the hearts of gamers worldwide. One of the most exciting features of OMSI 2 is the Hof Creator, a powerful tool that allows players to create and customize their own bus stations, known as "Höfe" in German. In this article, we'll take a closer look at the OMSI 2 Hof Creator and explore its features, benefits, and impact on the gaming community.
What is OMSI 2?
OMSI 2, short for Omnibus Simulator 2, is a bus simulation game developed by Marcel Meyer, a German game developer. The game was released in 2015 and has since become a benchmark for bus simulation games. OMSI 2 allows players to drive various buses in a fictional German town, complete with realistic routes, schedules, and passenger behavior. The game features stunning graphics, realistic sound effects, and a high level of customization, making it a favorite among bus enthusiasts and gamers alike.
What is the Hof Creator?
The Hof Creator is a built-in tool in OMSI 2 that allows players to create and customize their own bus stations, known as "Höfe" in German. A Hof is essentially a bus depot or terminal where buses start and end their routes. With the Hof Creator, players can design and build their own Höfe, complete with bus bays, shelters, and surrounding scenery. The tool offers a high degree of flexibility and customization, allowing players to create unique and realistic Höfe that reflect their creativity.
Features of the Hof Creator
The Hof Creator in OMSI 2 is a powerful tool that offers a range of features and options. Some of the key features include:
- Customizable bus bays: Players can create and arrange bus bays to their liking, including the number of bays, their size, and their orientation.
- Shelter and building design: The Hof Creator allows players to design and build shelters, offices, and other buildings to create a realistic and immersive environment.
- Scenery and landscaping: Players can add trees, grass, and other scenery elements to create a natural and visually appealing environment.
- Object placement: The Hof Creator includes a range of objects that can be placed in the Hof, including benches, trash cans, and streetlights.
- Import and export options: Players can import and export their Höfe, allowing them to share their creations with the OMSI 2 community.
Benefits of the Hof Creator
The Hof Creator in OMSI 2 offers a range of benefits for players. Some of the key benefits include:
- Increased creativity: The Hof Creator allows players to express their creativity and build unique and realistic Höfe that reflect their imagination.
- Improved realism: By creating custom Höfe, players can add a new level of realism to their gameplay experience, making it feel more immersive and authentic.
- Community engagement: The Hof Creator has helped to foster a sense of community among OMSI 2 players, with many players sharing their creations and collaborating on projects.
- Extended gameplay: The Hof Creator adds a new layer of depth to the game, providing players with a new challenge and a fresh way to experience the game.
Impact on the Gaming Community
The OMSI 2 Hof Creator has had a significant impact on the gaming community. The tool has inspired a new level of creativity and engagement among players, with many players sharing their creations and providing feedback to others. The Hof Creator has also helped to establish OMSI 2 as a leader in the bus simulation genre, attracting new players and retaining existing ones.
Conclusion
The OMSI 2 Hof Creator is a powerful tool that has revolutionized the bus simulation genre. By allowing players to create and customize their own bus stations, the Hof Creator has added a new level of depth and realism to the game. With its high degree of flexibility and customization, the Hof Creator has inspired a new level of creativity and engagement among players, making OMSI 2 a standout title in the gaming community. Whether you're a bus enthusiast, a gamer, or simply someone who enjoys creative tools, the OMSI 2 Hof Creator is definitely worth checking out.
Tips and Tricks for Using the Hof Creator
If you're new to the Hof Creator, here are some tips and tricks to get you started:
- Start small: Begin with a simple Hof design and gradually add more features and details as you become more comfortable with the tool.
- Use the built-in objects: The Hof Creator includes a range of objects that can be used to create a realistic and immersive environment. Experiment with different objects and combinations to find what works best for your Hof.
- Pay attention to bus bay placement: Bus bay placement is critical to creating a functional and realistic Hof. Make sure to leave enough space for buses to maneuver and for passengers to board and exit safely.
- Experiment and have fun: The Hof Creator is a creative tool, and there's no right or wrong way to use it. Don't be afraid to try new things and experiment with different designs and features.
Resources for OMSI 2 Hof Creators
If you're looking for inspiration or resources to help you create your own Höfe, here are some recommended resources:
- OMSI 2 forums: The OMSI 2 forums are a great place to connect with other players, share your creations, and get feedback on your work.
- OMSI 2 wiki: The OMSI 2 wiki provides a wealth of information on the game, including tutorials, guides, and resources for Hof creators.
- YouTube tutorials: There are many YouTube tutorials and videos available that provide tips and tricks for using the Hof Creator.
By following these tips and resources, you can unlock the full potential of the OMSI 2 Hof Creator and create stunning, realistic Höfe that showcase your creativity and skill.
You can use this as a blog post, a forum tutorial (e.g., for Marburg or Aussie Sim), or a video script description.
1. What Is OMSI 2 Hof Creator?
Hof Creator is a standalone Windows application that allows you to build HOF (Hofdatei) files without manually editing text or using the game’s clunky built-in editor.
.hof files define:
- Bus stops & their names (displayed on IBIS/matrix)
- Trip paths (routes with termini)
- Announced stops (for announcements)
- Terminal/collision boxes
- Hoil (destination sign) entries
It’s especially popular among map makers and bus modders.
Common Use Cases
Why Use Hof Creator Instead of Notepad?
While you can edit a .hof file with Notepad, it’s incredibly messy. Hof Creator provides: omsi 2 hof creator
- ✅ A visual, spreadsheet-like interface.
- ✅ Drop-down menus for matrix entries.
- ✅ Auto-completion for terminal names.
- ✅ Easy copy/paste of routes between buses.
- ✅ A built-in syntax checker to prevent OMSI crashes.
How to Choose the Right Hof Creator for Your Project
With dozens of versions on forums like omnibussimulator.de and Marcels OMSI-Forum, choose based on your goal:
- Casual Map Maker: Use OMSI-Hof-Editor v1.4. Simple, stable, English UI available.
- Realistic Timetable Modder: Use HofGen. The Excel import is non-negotiable for large datasets.
- Retro Bus Collector: Use HOF Suite for its pixel-perfect matrix drawing.
Warning: Never download tools from random file hosts. Always go to the Official OMSI Web Portal or Steam Community Guides to avoid malware.
OMSI 2 Hof Creator — Project Write-up
Project title: OMSI 2 Hof Creator
Overview
- OMSI 2 Hof Creator is a custom-map and stop/layover creator for OMSI 2 (Omnibussimulator 2), focused on designing realistic depot yards, bus stops, and driver rest areas (“Hof” = depot/yard in German).
- Purpose: let hobbyists and modders create accurate depot layouts with functional parking bays, fueling/electric charging points, driver facilities, and realistic AI/route integration for use in single-player scenarios and community map packs.
Key features
- Visual layout editor: drag-and-drop placement of parking bays, service buildings, fueling/charging stations, wash bays, and maintenance pits.
- Stop & timetable integration: create internal depot stops and link them to routes/timetables so driver AI can enter/exit depot following schedule rules.
- Vehicle management: assign parking slots to bus types, set permitted directions, and define spawn/despawn behavior.
- Access control: gate logic (open/closed times), priority lanes, and restricted bays for specific routes or buses.
- Service workflow automation: define fueling, cleaning, and maintenance cycles that affect vehicle availability and scheduling.
- Export & compatibility: generate OMSI 2-compatible map objects, lane nodes, and script snippets for common AI mods and traffic packs.
- Validation/preview mode: run simulated duty cycles to check conflicts, boarding/unboarding, and depot throughput before export.
- Community templates: library of prebuilt depot blueprints (urban, suburban, intercity) and modular building assets.
Target users
- OMSI 2 map makers and modders needing realistic depot functionality.
- Simulation players who want richer operational immersion (driver shifts, refueling).
- Community map teams building bus networks with multiple garages.
Technical design
- Editor UI: tile/grid editor with adjustable scale (1:1 meters), orthographic and isometric viewing, layering for roads, parking, buildings, and props.
- Data model:
- Bays: id, type (park/charging/fuel/service), capacity, allowed vehicle classes, orientation, service times.
- Stops: id, position, boarding flags, linked routes, dwell time rules.
- Gates: schedule, access rules, collision bounds.
- Schedules: depot arrival/departure rules, minimum turnaround times, shift patterns.
- Export formats: OMSI .scn/.busstop object definitions and Lua/CSV snippets for commonly used AI dispatch mods.
- Simulation backend: discrete-event simulation to validate flows (vehicle arrivals, service queues, gate latency).
- Performance: lightweight export (only necessary nodes/objects) so large maps don't suffer CPU or memory hits.
User workflows
- Create new depot: choose template (urban/suburban/intercity) or blank.
- Define yard footprint: draw boundary, lay internal roads, place entry/exit.
- Add bays & facilities: assign types and allowed vehicles, add fueling/charging, restrooms, admin buildings.
- Place internal stops and link to map routes: select route IDs or create placeholder duties.
- Configure gates/times and service rules.
- Run validation simulation: check for conflicts, adjust bay counts or gate timing.
- Export: generate OMSI objects and instructions for integration into existing maps; produce a README and install instructions for modders.
Integration & compatibility notes
- Ensure exported nodes align with OMSI’s node/waypoint conventions (correct node types for AI).
- Provide versioned exports to match common OMSI 2 SDK/mod tool versions.
- Offer optional compatibility with popular AI dispatch or traffic mods via small adapter scripts.
Monetization & distribution ideas
- Free base editor + paid template packs and advanced export adapters.
- Community workshop (Mod host) distribution with one-click import instructions.
- Donation/sponsorship model for ongoing asset creation.
Risks & mitigation
- Complexity of OMSI AI: include detailed documentation and example maps to reduce integration errors.
- Performance on large depots: provide “low-detail export” options and guidance for batching objects.
- Compatibility across mods: maintain a small adapter library and test with major community mods.
Next steps / roadmap (6–12 months)
- 1–2 months: prototype editor UI and bay/stop data model; export simple OMSI objects.
- 3–4 months: implement timetable integration and simulation validation.
- 5–6 months: build template library and adapter scripts for popular dispatch mods.
- 7–12 months: polish UX, add community features (share/import templates), and beta test with map creators.
Example deliverable (short)
- A downloadable “SmallTown Depot” package: 12 parking bays (8 diesel, 4 electric), 2 fueling points, 1 wash bay, 2 internal stops linked to routes 1 and 2, and export-ready OMSI object files with step-by-step install notes.
If you want, I can:
- Produce a sample README for a depot export,
- Draft the data schema for bays/stops/gates in JSON,
- Or create a one-page user guide for integrating an exported depot into an OMSI 2 map. Which would you like?
Omsi 2 Hof Creator Report
Introduction
The OMSI 2 Hof Creator is a popular tool used by enthusiasts of the Omnibussimulation OMSI 2 game to create custom bus stops, known as "Hofs" in German. This report provides an overview of the OMSI 2 Hof Creator, its features, and its significance in the OMSI 2 community.
What is OMSI 2 Hof Creator?
The OMSI 2 Hof Creator is a software tool designed to help users create custom bus stops, or "Hofs," for the OMSI 2 game. The tool allows users to design and build their own bus stops, including the layout, architecture, and scenery. The Hof Creator is a popular tool among OMSI 2 enthusiasts, as it enables them to add a personal touch to their game and create unique and realistic bus stops.
Key Features of OMSI 2 Hof Creator
- User-Friendly Interface: The Hof Creator features an intuitive interface that allows users to easily navigate and create their custom bus stops.
- Customizable Layout: Users can design the layout of their bus stop, including the placement of buildings, roads, and scenery.
- Object Library: The Hof Creator comes with a library of objects that can be used to customize the bus stop, including buildings, signs, and vegetation.
- Import/Export Functionality: Users can import and export their creations, allowing them to share their custom bus stops with others.
- Compatibility with OMSI 2: The Hof Creator is specifically designed to work with OMSI 2, ensuring that custom bus stops are seamlessly integrated into the game.
Significance in the OMSI 2 Community
The OMSI 2 Hof Creator has become an essential tool for OMSI 2 enthusiasts, as it allows them to express their creativity and add a personal touch to their game. The tool has also fostered a sense of community among users, who share their custom bus stops and collaborate on new creations.
Advantages and Limitations
Advantages:
- Enables users to create custom bus stops that enhance the realism and immersion of the game
- User-friendly interface makes it accessible to users with varying levels of technical expertise
- Large community of users who share and collaborate on custom bus stops
Limitations:
- Steep learning curve for advanced features and object editing
- Limited compatibility with other game mods and custom content
Conclusion
The OMSI 2 Hof Creator is a valuable tool for OMSI 2 enthusiasts, offering a range of features and functionality that enable users to create custom bus stops. Its significance in the OMSI 2 community is evident in the large number of users who utilize the tool and share their creations. While it has some limitations, the Hof Creator remains a popular and essential tool for anyone looking to enhance their OMSI 2 experience.
Recommendations
- For beginners, it is recommended to start with the built-in tutorials and guides to familiarize yourself with the Hof Creator's interface and features.
- Advanced users can explore the object library and experiment with custom object creation to enhance their bus stops.
- The OMSI 2 community offers a wealth of resources and shared creations; users are encouraged to explore and participate in the community to get the most out of the Hof Creator.
Future Developments
As the OMSI 2 community continues to grow and evolve, it is likely that the Hof Creator will be updated and expanded to accommodate new features and gameplay mechanics. Some potential areas for future development include:
- Integration with other game mods and custom content
- Enhanced object editing and creation tools
- Improved compatibility with newer versions of OMSI 2
By continuing to develop and refine the Hof Creator, users can expect even more exciting and immersive experiences in OMSI 2.
Here’s a complete, in-depth review of “OMSI 2 Hof Creator” – a third-party tool (not by the game’s developer, M-R-Software) used to create and edit .hof files for the bus simulator OMSI 2.
Advanced Features You Must Know
Once you master the basics, a powerful OMSI 2 Hof Creator allows for advanced immersion.
Conclusion
The OMSI 2 Hof Creator turns a frustrating, crash-prone text-editing job into a smooth, visual process. Whether you’re building a new map from scratch or just fixing a downloaded repaint, this tool is essential for any serious OMSI 2 modder. (depot file) is the essential configuration file that
Now go create – and may your matrix displays always be bright! 🚌
Did I miss something? Let me know in the comments below!
You're referring to OMSI 2 Hof Creator!
OMSI 2 (Omnibus Simulator 2) is a popular simulation game that allows players to create and manage their own bus company. One of the most exciting features of the game is the Hof Creator, which enables players to design and build their own bus stations, depots, and surroundings.
The Hof Creator is a powerful tool that offers a wide range of possibilities for creative expression. With it, players can:
- Design bus stations: Create custom bus stations with various layouts, including multiple platforms, bus lanes, and pedestrian paths.
- Build depots: Construct depots to store and maintain your buses, complete with fuelling stations, washing bays, and maintenance areas.
- Customize surroundings: Add buildings, trees, and other objects to create a realistic and immersive environment for your bus company.
The Hof Creator offers a range of features, including:
- Object library: Access a vast library of objects, including buildings, trees, and other scenery items.
- Terrain tools: Shape the terrain to create hills, valleys, and other natural features.
- Texture and material options: Customize the appearance of your creations with various textures and materials.
Players can share their Hof Creator designs with the OMSI 2 community, allowing others to download and use their creations. This feature has fostered a thriving community of creators, who share their work and inspire others to try new things.
If you're interested in learning more about OMSI 2 or the Hof Creator, I'd be happy to help! Do you have any specific questions or would you like some tips on getting started with the Hof Creator?
In OMSI 2, a HOF file (depot file) is a critical configuration document that provides a bus with the lists of destinations, bus stops, and routes necessary to function on a specific map. Without a correct HOF file placed in a vehicle's directory, passengers will not board, and the on-board information systems (IBIS) will not display any route data. Key HOF Creation Tools
While HOF files are simple text files that can be edited in Microsoft Windows Notepad or Notepad++, dedicated "creators" are often preferred to avoid syntax errors:
HOF Suite (by Lukas): This is the modern standard for OMSI 2. It supports all file formats, automatically saves in the newer OMSI 2 format, and includes tools for managing large files with many routes.
HOF Creator (by Jan Kiesewalter): An older tool that primarily handles OMSI 1 format files. It is adaptable for different vehicles through templates but lacks some of the automated features found in newer suites. Core Components of a HOF File
Every HOF file is structured into several distinct sections that the game's script engine reads to control the bus displays:
Global Information: Defines the depot name, default announcements folder, and rolling band texture paths.
Termini (Destinations): A list of all final destinations. Each entry includes an IBIS code (the number you type into the bus computer) and the specific text strings that appear on the front, side, and rear displays.
Bus Stops: Defines every individual stop name used on the map to sync with audio announcements and interior displays.
Routes: Connects stops into a sequence. A route definition includes the line number, route code, and the specific list of bus stops the vehicle will track as you drive. How to Create or Edit a HOF File Using a tool like HOF Suite, the general workflow involves:
Opening or Creating: You can create a "New" file or import an existing one to use as a template.
Defining Destinations: Assign an IBIS code (e.g., 025) and fill in the ANNAX strings—line one is typically the primary destination (e.g., "Sunderland"), and line two is for "via" information.
Special Entries: It is standard practice to create a "Not in Service" (Betriebsfahrt) entry with its own IBIS code to display when you aren't carrying passengers.
Saving and Distribution: Once finished, the .hof file must be saved directly in the folder of the specific bus you want to drive. To use that same map with other buses, you must copy and paste the file into those vehicles' folders as well. If you are interested, I can:
Explain the formatting differences between OMSI 1 and OMSI 2 HOF files.
Detail how to add custom destination textures (Rollbands) for vintage buses.
Guide you through setting up automatic announcements within the file. Let me know which area you'd like to dive into next. How to make and edit .hof files for OMSI 2
If you’ve spent any significant time in the driver’s seat in
, you know the "HOF" file is the invisible heartbeat of your simulation. It’s what connects the physical bus to the world of the map, controlling everything from destination blinds to the IBIS system.
While veteran modders might stick to Notepad, most creators today use tools like
to handle the heavy lifting. Here is a deep dive into the art of HOF creation and why it’s the most underrated skill in the OMSI community. 1. The Anatomy of a .HOF File
A HOF file isn't just a text document; it’s a database. When you select a map, the game looks for these specific sections to know how to behave: Destinations:
These define the text appearing on the exterior of the bus (the "annex" lines) and what you see on the internal IBIS screen (the "Iris" line). These link specific IBIS codes to a series of bus stops. Bus Stops: The raw coordinates and names of every stop on the map. 2. The Modern Toolset: HOF Suite
Manually typing out every bus stop in Notepad is a recipe for a "DirectX Error." Instead, players use the (or similar tools) to automate the process: Import Map:
You can actually "Import Map" directly within the suite, which sucks in all the stop data from the map’s global files, saving you hours of data entry. IBIS Logic:
Every destination needs a unique IBIS code. Professional HOF creators often use a "Not in Service" entry as code 000 to prevent display glitches when starting a session. 3. Aesthetics: Beyond Just Text
A "deep" HOF file doesn't just show the destination; it tells a story through formatting: Annex Lines: Customizable bus bays : Players can create and
Most modern buses support two lines of text. Use the first for the main destination (e.g., "Sunderland") and the second for the "via" info (e.g., "via Rain Bridge"). Side Displays:
Don't forget to set the side display entries separately so passengers waiting at the stop can actually see where you're headed. 4. The Pro Move: Cross-Bus Compatibility
The biggest headache in OMSI 2 is moving your favorite bus to a new map. HOF files are vehicle-specific . To make your bus work on a new map: Locate the file in the folder of a bus that works on that map. Copy that file. Paste it into the folder of the new bus you want to drive.
Without this simple file transfer, your destination blinds will stay blank, and your passengers will never board. If you're building a HOF for a bus that uses
instead of text for its blinds (like some classic German models), the process is different—you'll need to create actual image files for every destination. Are you planning to build a custom route or just trying to fix a broken destination blind for a downloaded bus? Omsi 2: Using Hof Suite to make custom destinations
When managing destination displays and IBIS codes in OMSI 2, using a dedicated HOF Creator (specifically tools like
) is widely considered superior to manually editing files in Notepad
. These tools significantly reduce the risk of syntax errors that can cause buses to display incorrect information or "Not in Service" when they shouldn't. HOF Creator Review: Hof Suite is the current community standard for creating and editing
files as of April 2026. It provides a graphical interface that simplifies the process of mapping IBIS codes to specific destination textures and text. Key Features & Strengths Error Prevention : It automatically handles the complex formatting of the
file, ensuring that markers for destinations and routes are correctly placed. Template Support : Users can open existing files from the game's
folder to use as a starting point rather than building from scratch. Multi-Line Editing
: Easily manage "Line 1" and "Line 2" for destination boards (Annex 1), which is crucial for displaying "via" locations (e.g., "Metro Center via Coach Park"). Universal Compatibility
: Files created can be easily copied across different bus folders (like the Masterlite or E200) to ensure the same routes are available on all your fleet vehicles. Usage Workflow Initialize
: Open the suite and select "New" or load an existing file from your OMSI 2/Vehicles/[BusName] directory. Define Destinations
: Create "Not in Service" as your first entry to act as a blank state. Assign IBIS Codes
: Input the numerical code you will actually type into the bus cab to trigger the display. Formatting : What appears on the internal IBIS display. : What appears on the external destination board. Deployment
: Save the file directly into the specific bus folder. You can find more downloads and community-made files on platforms like Fellowsfilm The Verdict
If you are tired of destination boards not working or want to create custom routes for maps like London or Great Grundorf,
is an essential utility. It turns a tedious coding task into a simple data-entry process. error or finding custom destination textures for a particular map? How to make and edit .hof files for OMSI 2
To create and manage depot (.hof) files in OMSI 2, most players now recommend using HOF Suite over the original HOF Creator because it fully supports the modern OMSI 2 format and simplifies the process of syncing files across multiple buses. 🛠️ Essential Tools
HOF Suite: The current industry standard for creating and editing .hof files. It includes tools for large files and automatic formatting.
Simple KPP Maker: A web-based tool for designing beautiful, modern matrix displays and scrolling animations without coding.
HOF Creator: An older tool by Jan Kiesewalter, primarily used for OMSI 1 format files but still functional for basic edits. 📖 Key Sections of a .hof File
When creating a new file, you will primarily work with these fields to ensure your bus displays information correctly:
IBIS Code: The numerical code you enter into the bus's computer to select a destination.
Iris One Line: What appears on the internal display inside the bus.
Annax 1 & 2: The text that appears on the front and side destination boards (rollbands or matrix). Line 1 is the top, and Line 2 is the bottom.
Terminus Name: The internal name used by the OMSI 2 editor to link routes to specific destination displays. 🚀 Quick Setup Guide
Locate Your Map's .hof: Every map comes with at least one. If you want to use a specific bus on a new map, you must copy that map's .hof file into the folder of the bus you want to drive.
Edit Destinations: Open your chosen tool (like HOF Suite) and load the .hof. You can add "Not in Service" or custom route names here.
Sync Across Fleet: If you have many buses, use HOF Sync or the directory feature in HOF Suite to copy your new file to all vehicle folders at once.
Test In-Game: Spawn your bus, select the correct Depot (which corresponds to your .hof file name), and enter your IBIS codes. OMSI 2 Editor: How to create routes
Step 4: Add Terminals (Destinations)
This is the core of the tool.
- Click "Add Terminal"
- Terminal Name:
Airport(Internal name) - Display String:
Airport(What shows on the matrix) - Matrix Code:
A01(e.g., for Krueger displays – consult your bus’s manual)