Op Player Kick Ban Panel Gui Script Fe Ki Better ~upd~ May 2026

The Weight of the Hammer

Kai was sixteen, lanky, and lived in the glow of his monitor. For three years, Roblox had been his canvas, not just for playing, but for building. Not places—power. He was a scripter, one of the rare few who understood the nervous system of a game: the RemoteEvents, the BindToClose, the delicate dance between Client and Server.

His current obsession was a nightmare. He’d built a beautiful castle survival game, "Aethelgard." It had custom sword-fighting, a dynamic weather system, and a player-run economy. But it was bleeding players.

The problem was “script-kiddies.” Kids with free, downloaded hacks. They’d fly, noclip through walls, spawn exploding dragons, and ban him from his own game using fake remote calls. Every night was a siege. He’d watch his player count plummet from 87 to 12 as a single exploiter painted “LOL NOOBS” in floating, un-removable fire across the main hall. op player kick ban panel gui script fe ki better

Standard admin commands were too slow. By the time he typed ;kick TheEpicHaxxer123, the exploiter had already crashed the server or teleported all his loyal players into a bottomless void.

Kai needed more than a tool. He needed a weapon. An OP Player Kick/Ban Panel GUI Script that was not only powerful but truly FE (Filtering Enabled) compliant—meaning the server would always have the final, ironclad say. The Weight of the Hammer Kai was sixteen,

Part 5: Why This Script is "Better" than Free Models

Most free "OP Admin Panels" on the forum lack three critical things:

  1. FE Compatibility: They crash or fail silently.
  2. KI (Immunity): They don't protect the owner from being banned by a competing script.
  3. Persistent Bans: They only kick, which is useless if the player rejoins.

Our script includes:


Performance & scalability

Example Script

This example provides a basic structure. Real-world usage might require adjustments and expansions.

-- Kick/Ban Panel GUI
-- Define the GUI elements
local kickBanPanel = {}
kickBanPanel.__index = kickBanPanel
function kickBanPanel:new()
    local instance = setmetatable({}, kickBanPanel)
    instance.playerList = {}
    instance.kickReason = ""
    instance.banReason = ""
    instance.banDuration = ""
    return instance
end
-- Show the GUI
function kickBanPanel:show()
    -- Example using FiveM's built-in functions
    SendNUIMessage(
        type = "open",
        playerList = self.playerList
    )
end
-- Hide the GUI
function kickBanPanel:hide()
    SendNUIMessage(
        type = "close"
    )
end
-- Event handler for NUI (Normal User Interface) callbacks
RegisterNUICallback('kickPlayer', function(data, cb)
    local playerId = data.playerId
    local reason = data.reason
    -- Kick player logic here
    KickPlayer(playerId, reason)
    cb('ok')
end)
RegisterNUICallback('banPlayer', function(data, cb)
    local playerId = data.playerId
    local reason = data.reason
    local duration = data.duration
    -- Ban player logic here
    BanPlayer(playerId, reason, duration)
    cb('ok')
end)
-- Commands for testing
RegisterCommand('kickpanel', function(source, args, rawCommand)
    local playerList = GetActivePlayers()
    -- Assume GUI management for populating playerList
    local gui = kickBanPanel:new()
    gui.playerList = playerList
    gui:show()
end, false)
-- Implement `KickPlayer` and `BanPlayer` functions according to FiveM API
function KickPlayer(playerId, reason)
    -- Logic to kick player
    DropPlayer(playerId, reason)
end
function BanPlayer(playerId, reason, duration)
    -- Logic to ban player
    -- Example: Call a server event to handle the ban
    TriggerEvent('banPlayer', playerId, reason, duration)
end

1. Overview