PC Building Simulator 2: Fixing the 3DMark Calculator — A Detailed Guide

PC Building Simulator 2 (PCBS2) players rely on accurate benchmarking tools like the in-game 3DMark calculator to estimate GPU performance, price-to-performance, and to validate builds. When the 3DMark calculator is producing incorrect or inconsistent results it can mislead purchasers and frustrate players. This post explains likely causes, step-by-step fixes, and preventative tips — suitable for modders, players, and content creators who want reliable metrics.

Why the 3DMark calculator can be wrong

When to report a bug upstream

3. RAM Timing & Dual-Channel Verification

The glitch where RAM speed was ignored is gone. The fixed calculator now reads:

Community Reaction: “Finally, a Simulation Again”

The fix has been live for roughly two months (as of this writing), and the sentiment has shifted from anger to relief.

One Steam reviewer wrote: “I uninstalled PCBS2 six months ago because the 3DMark calculator was gaslighting me. I reinstalled today. It works. I can actually PLAN builds now.”

On Reddit’s r/pcbuildingsimulator, the weekly “calculator wrong” posts have dropped to zero. In their place are posts asking for advanced strategies, like “Why does the calculator penalize my APU build?” (Answer: Shared memory bandwidth).

A notable modder, TesseractPC, even confirmed: “I decompiled the new scoring DLL. It’s using a proper queuing model now. It actually simulates render threads. This is how it should have shipped.”

What Was Broken Before?

Previously, the 3DMark estimation tool — meant to simulate the popular real-world benchmarking software — used a simplified, often broken formula. It would weigh core count too heavily, ignore thermal throttling, or randomly penalize certain GPU/CPU combos. You could slap mismatched RAM speeds on a last-gen motherboard and still outscore a meticulously tuned workstation. Veteran builders called it “the random number generator.”