Pes 6 Preset Face List Fix _top_ -
Here’s a short, engaging story built around the search query "pes 6 preset face list fix" — perfect for a forum post, blog entry, or YouTube video intro.
Title: The Last Great Patch
Log Entry – Day 43 of modding PES 6
Marco stared at the cracked, 19-inch monitor. On screen, Adriano—the Imperador—stood frozen in the edit menu. His hair was the wrong shade of black, his brow too flat, his eyes vacant. It wasn't him.
Marco had spent two weeks downloading "ultimate face packs" from dead Russian forums. Each one promised 4,000+ preset faces. Each one crashed the game at 78% load.
The error was always the same: "Invalid preset face ID – slot 4372 conflicts with hairstyle data."
He sighed, scrolling through a 2007 text file called pes_6_preset_face_list_fix.txt. It was uploaded by a ghost user named Kanonier – last seen 2012. The file contained one line of brutal truth: pes 6 preset face list fix
"The original Konami list is broken. IDs 3000–3102 are mapped to stadium models, not faces. Move all bin files from 3103 upward. Then rebuild the 0_text.afs."
Marco felt a chill. Fourteen years. Fourteen years of players complaining that Cristiano Ronaldo had the wrong jawline, that Messi looked like a generic #7, that Beckham's hair defied physics. And all along, the fix was just… shifting the IDs.
He opened AFS Explorer. Dragged. Dropped. Rebuilt.
The game loaded. 100%. No crash.
Marco navigated to International Cup – Brazil vs. Argentina. There they were: Ronaldo’s shaved head, Ronaldinho’s grin, Crespo’s scruff. Perfect.
He saved the patch as "PES_6_Face_Final_Fixed.afs" and uploaded it to a new thread. He typed the title: Here’s a short, engaging story built around the
[SOLVED] pes 6 preset face list fix – no more crashes
Then he leaned back. Somewhere, a teenager in 2026 would download this. They’d never know his name. But when they saw Thierry Henry’s collar pop up just right? They’d smile.
And the beautiful game would live on.
Want me to turn this into a step-by-step guide or a mock forum thread with fake usernames and reactions?
Step 2: Audit Your map.txt
Open your \kitserver\GDB\faces\map.txt with Notepad++.
The layout looks like this:
#Player ID, "face file", "hair file"
386, "Beckham\face.bin", "Beckham\hair.bin" Title: The Last Great Patch Log Entry –
The Fix: Scroll through the list. Are there duplicate paths? Are there spaces after commas? Delete any lines where the player ID does not exist in your Option File.
Step 3: The "Mastergold" Method (Requires PES 6 Editor)
This is the most reliable preset face list fix for custom leagues.
- Open PES 6 Editor.
- Load your Option File (
KONAMI-WIN32PES6OPT). - Click the "Preset Face" tab.
- In the top-left pane, you will see "Face ID." If a player has "0" here on a custom player, the game ignores Kitserver.
- The Fix: Scroll to the player you want to fix. Change their "Face ID" from 0 to 2048 (or any number above 1024, signifying "external Kitserver face").
- Crucially: Change "Skin Color" to match the face texture. Save the Option File.
Part 6: Common Patches and Their Specific Fixes
Different patch ecosystems have unique bugs.
The Firebird / Dream Patch (South American)
- Bug: High ID players (Argentina league, ID 5000+) have no face.
- Fix: You must delete the
\Kitserver\GDB\faces\folder and reinstall the Firebird face collection specifically. Do not mix Firebird with Douid faces.
The Problem: Broken Mappings & Missing IDs
Most "Face List Fixes" you find online are messy. They often:
- Overwrite your precious hairstyles.
- Only work for one specific patch (e.g., Superpatch 3.0 vs. Original Game).
- Ignore hidden legends (like Beckenbauer, Maradona, or Cruyff).
How to Apply This "Fix"
If you are creating a patch or fixing an Option File, here is how to use this data:
Step 1: Backup & Tools
- Backup your entire
\Kitserver\GDB\faces\folder. - Backup your
OF.bin(Option File). - Tools Needed:
- PES 6 Editor (v2.0 or later)
- Notepad++ (Do not use Windows Notepad; it breaks Unix line breaks)
- AFS Explorer (for rebuilding your 0_text.afs if needed)
4.1. Database Editing (ofs.dat / param.dat)
Modders use tools such as Game Graphics Studio or PES Fan Editor to access the player database. The fix involves:
- Unflagging Presets: Changing a player from "Preset Face" to "Standard Face" if the preset ID is invalid.
- ID Re-assignment: Manually re-mapping the player to the correct internal ID.
- Example: If the database says Player X has Preset ID 500, but ID 500 is unused in the game code, the fixer changes the ID to a generic slot or maps it to a newly inserted face file.