Pro-evo Editing Studio 2009 V1.4 Plus Fm !free! -

This is a deep-dive guide into using PRO-EVO Editing Studio 2009 V1.4 plus FM, arguably the most legendary all-in-one tool for modding Pro Evolution Soccer 2009 (PES 2009) on PC.

This tool revolutionized PES modding by allowing users to import custom faces, balls, boots, and stadiums without manually replacing generic Konami files, effectively bypassing the old "AFS replacement" limits.


The "plus FM" Game Changer

The star of the show was the FM Integration. Football Manager 2009 had notoriously deep, realistic player data. PES 2009 had... "Castolo" and "Minanda."

Using the plus FM module, you could:

  1. Open your FM 2009 database (any save or default).
  2. Select a team (e.g., Manchester United).
  3. Hit "Import Stats from FM".
  4. Watch as the tool algorithmically converted FM’s 1-20 attributes to PES’s 1-99 scale, while intelligently mapping positions and special abilities.

It wasn't perfect—FM’s "Flair" didn't always translate well to PES’s "Dribble Style"—but for creating realistic Master League saves, it was divine. PRO-EVO Editing Studio 2009 V1.4 plus FM

Part 7: Advanced Modding – Chant Packs and Face Mapping

Once you master the basic stats, leverage the "plus" aspect.

What is PRO-EVO Editing Studio 2009 V1.4 plus FM?

Released during the heyday of PES 2009, the PRO-EVO Editing Studio was not just a simple option file editor. It was a database management suite. The "V1.4" designation marks a mature, bug-fixed version of the software, while the "plus FM" suffix indicates its most revolutionary feature: native interoperability with Football Manager databases.

In essence, this tool allowed users to export player stats, names, positions, and even hidden attributes from a Football Manager save file directly into Pro Evolution Soccer 2009. For the first time, the deep, statistically accurate world of FM could be translated onto the arcade-action pitch of PES.

5. Boot & Ball Server Integration

Similar to faces, this allows unlimited boots and balls. This is a deep-dive guide into using PRO-EVO

Boots:

  1. Navigate to the Boots tab.
  2. Click "Add". Name the boot (e.g., "Predator X").
  3. Import the boot file (boot.bin) and the texture (boot.dds).
  4. The tool will assign it a generic Boot ID.
  5. To assign it to a player: Go to the Player Edit menu, find the player, and in the "Boots" dropdown, you will now see your custom boot name listed alongside generic "Boot 1, Boot 2".

Balls:

  1. Navigate to the Balls tab.
  2. Import the ball.bin.
  3. The tool generates a configuration file (map.txt or config.txt) inside the Kitserver balls folder.
  4. Select the ball in the game's menu, and the custom model will load.

Part 5: Common Issues & Fixes (Troubleshooting)

Even the best tool had bugs. Here are solutions for the three most frequent errors in 2024-2025.

Issue 1: "Error loading cv_0.img"

Issue 2: FM Import crashes at 47%

Issue 3: The editor says "Runtime Error 13 - Type Mismatch"

Issue 4: Saved option file breaks my game (Black screen on exhibition)