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Reshade Rtgi 0361 Extra Quality Info

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Reshade Rtgi 0361 Extra Quality Info

RTGI (Ray-Traced Global Illumination) by Pascal Gilcher (Marty McFly) is a highly sought-after shader for ReShade that simulates real-time ray tracing in games that don't natively support it. The version 0.36.1 represents a refined iteration of this shader, offering "Extra Quality" settings to enhance path-traced lighting, shadows, and ambient occlusion. Core Features of RTGI 0.36.1

Path-Traced Lighting: Simulates how light bounces off surfaces, creating realistic color bleeding (e.g., a red wall casting a red tint on the floor).

Advanced Ambient Occlusion: Adds deep, realistic shadows in corners and crevices where light is naturally occluded.

Extra Quality Settings: Includes higher sample counts and improved denoising filters to reduce the "flickering" or noise often associated with screen-space ray tracing.

Motion Vectors Support: Modern versions (0.33+) use motion vectors to better track lighting between frames, significantly reducing ghosting during movement. Optimal "Extra Quality" Configuration

To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:

Ray Length & Steps: Increasing these values allows light to travel further and interact with more geometry, but it is the most performance-heavy adjustment.

Sample Count: For "Extra Quality," set this to High or Ultra. This determines how many "rays" are cast per pixel; higher values result in smoother shadows and less noise.

Denoising Filter: Ensure the denoiser is active. This smooths out the raw, grainy ray-traced output into a cohesive image.

Z-Thickness: Adjust this to prevent light from "leaking" through thin walls or objects, a common artifact in screen-space effects. Setup Requirements

Access: RTGI is typically available through Marty McFly's Patreon.

Depth Buffer: You must have a working depth buffer for RTGI to function. Disable in-game Anti-Aliasing (MSAA) and ensure "Copy depth buffer before clear operations" is checked in the ReShade "Generic Depth" tab. Installation: Download the shader files (qUINT_rtgi.fx and textures).

Place them in your game's reshade-shaders/Shaders and Textures folders. Enable qUINT_rtgi at the top of your shader list. Performance Impact

Using "Extra Quality" settings on RTGI 0.36.1 is demanding. It is recommended for users with at least an RTX 3060 / RX 6700 XT or higher to maintain a stable 60 FPS, especially at 1440p or 4K resolutions.

ReShade RTGI (Ray Traced Global Illumination) is a post-processing shader created by Marty McFly

(Pascal Gilcher) that brings realistic lighting and ambient occlusion to games that don't natively support ray tracing. marty's mods

The "0.36.1" version—specifically the "Extra Quality" or high-end presets—is known for significantly enhancing scene depth and light interaction, though it comes with notable technical caveats. Key Performance & Visual Quality Highlights Realistic Light Bouncing reshade rtgi 0361 extra quality

: Unlike standard screen-space ambient occlusion (SSAO), RTGI calculates how light bounces off surfaces, illuminating ceilings, walls, and pillars that would otherwise be dark. Hardware Independence

: It does not require specialized RTX hardware and can run on any GPU that supports ReShade, though it is highly GPU-intensive Uncompromised Quality

: The high-quality presets model both diffuse and specular global illumination, resulting in very stable lighting with minimal flickering compared to other post-processing solutions. marty's mods Common User Criticisms & Limitations "Bleed Through" Artifacts : Because ReShade only has access to the depth buffer , RTGI often "shines through" UI menus, smoke, or fog. Setup Complexity

: Achieving the "extra quality" look often requires manual tweaking and specific shaders like the iMMERSE Launchpad to correctly align the depth buffer. Performance Cost

: Running at "Extra Quality" can significantly tank frame rates, especially in games that are already demanding. Post-Processing Limits : It is essentially a screen-space solution

(SSRTGI); it cannot "see" objects off-screen or hidden behind other objects in the frame. Expert & Community Verdict Scams, Theft, and Bad Actors in the ReShade Community 22 Mar 2025 —

The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly

), a former NVIDIA engineer who brought ray-traced lighting to games that were never designed for it. The Visionary: Marty McFly In May 2019, Gilcher released the first version of the Ray Traced Global Illumination (RTGI)

shader. Unlike native ray tracing that requires specific hardware (RTX cards) and game engine support, RTGI operates in screen space

. It uses the "Depth Buffer"—the game's data on how far objects are from the camera—to calculate how light should bounce off surfaces and cast realistic shadows. The Significance of Version 0.36.1 By the time version

arrived, RTGI had transitioned from a experimental mod into a "must-have" for graphics enthusiasts. This specific version was a "sweet spot" for many users due to its balance of quality and stability: The "Farplane" Tweak

: Community members discovered that for 0.36.1 to look its best, users often needed to set the Farplane to 2500

, allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets

: This era of RTGI introduced more refined quality presets, allowing users to push "Extra Quality" settings that accurately modeled both (soft, scattered light) and (shiny, reflective) global illumination. The Bridge to "iMMERSE"

: 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering

systems, which aimed to solve long-standing issues like color oversaturation and light leaking. A Cultural Phenomenon Final Note: Always scan downloaded

The release of these versions sparked a revolution on platforms like YouTube and Reddit. Modders used 0.36.1 to "remaster" classics like The Witcher 3 , often leading to viral "Next-Gen" graphics videos. Even

took notice of the movement's success, eventually adopting a similar technology called into their own driver modules.

In the world of high-end PC gaming, RTGI 0.36.1 Extra Quality represents a pursuit of visual perfection that blurs the line between software modification and digital art. Created by Pascal Gilcher (known online as Marty McFly), this specific version of the Ray-Traced Global Illumination shader for ReShade acts as a bridge for games that never originally supported hardware-accelerated ray tracing. 💡 The Core Technology

At its heart, RTGI 0.36.1 is a screen-space ray tracing solution. Unlike native RTX, which calculates light hitting objects from all directions (even behind the player), RTGI uses the game's depth buffer to estimate how light should bounce off visible surfaces.

Extra Quality Mode: This specific setting increases the number of rays and steps calculated per pixel.

Visual Impact: It creates soft, realistic shadows in corners and adds "color bleeding" (e.g., light hitting a red rug reflects a subtle red glow onto a nearby white wall).

Compatibility: It works on almost any GPU, including older NVIDIA GTX or AMD cards, because it doesn't rely on specialized hardware cores. 🎨 The "Extra Quality" Story

The "Extra Quality" setting in version 0.36.1 became a milestone for the modding community for several reasons:

The Performance Trade-offRunning RTGI on "Extra" is a heavy tax on your system. It is often used by virtual photographers—players who treat games like The Witcher 3 or Skyrim as a studio for high-resolution captures. While it might drop frame rates by 30-50%, the depth it adds to the scene is transformative.

The "Screen-Space" LimitationBecause it only knows what is on your screen, objects can sometimes "flicker" or lose their shadows at the very edges of the monitor. Version 0.36.1 introduced refined "backface" estimation, which helps the software "guess" what the back of an object looks like to make shadows more consistent when you move the camera.

A Community of ArtisansThis shader isn't just a "plug and play" file; it requires fine-tuning. Users spend hours adjusting "Ray Amount," "Z-Thickness," and "Infinite Bounces." In the deep-dive community, 0.36.1 is often cited for its stability and the specific way it handles Ambient Occlusion, making environments feel "heavy" and grounded rather than floaty. 🛠️ Key Features of 0.36.1

Temporal Filtering: Reduces the "noise" or graininess often seen in ray-traced shadows.

Next-Gen Lighting: Allows for light to bounce multiple times, creating much more natural transitions from light to dark.

Depth Awareness: Specifically tuned to ignore "UI elements," so your health bar doesn't accidentally cast a shadow on the game world.

If you are looking to set this up or want to dive deeper into the technical side, I can help with:

Optimal settings for specific games (like Skyrim or Cyberpunk 2077). Flickering Highlights

Troubleshooting common issues like "bleeding" or depth buffer flickering.

Comparison between RTGI and newer alternatives like Marty's iRT.

Is It Worth It in 2025?

The gaming landscape has changed. Hardware-accelerated ray tracing is now common. However, for older titles (Skyrim LE, Fallout New Vegas, Dark Souls 3, Mass Effect Legendary Edition), ReShade RTGI 0361 Extra Quality remains the king of free lighting overhauls.

It sits in a perfect niche: It is more stable than the original 0361, cheaper than the proprietary versions, and easier to configure than Marty McFly’s later shaders.

If you want cinematic bounce lighting in your favorite game without spending a dime on Patreon, hunt down the 0361 Extra Quality build. It transforms flat, 2016-era rasterized lighting into a soft, volumetric dream. Just remember to thank the community modders who optimized this diamond in the rough.


Final Note: Always scan downloaded .fx files with an antivirus, and never use ReShade in online competitive games. Happy modding.

ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly

), represents a pivotal era in post-processing injection, bringing high-end ray-traced lighting to classic and modern titles. This version was a significant step in the shader's evolution toward the current iMMERSE Pro series The "Extra Quality" Advantage In the 0.36.1 version, the Extra Quality

setting was the pinnacle of its fidelity options, designed to maximize the precision of light bounces and the density of the ray-traced grid. Precision Bouncing : Unlike standard settings, Extra Quality increases the Ray Step Amount

, allowing the shader to detect smaller geometric details and avoid light "leaking" through thin walls. Enhanced Denoising

: Higher quality levels in this era were paired with improved temporal filtering to reduce the "flicker" often seen in older real-time ray-tracing solutions. Realistic Shadows : It significantly improves Ray-Traced Ambient Occlusion (RTAO)

, creating deep, realistic contact shadows where objects meet surfaces. Key Technical Features in 0.36.1 ReShade RTGI | Ray Traced Global Illumination

This version is part of the qUINT suite by Marty McFly (Pascal Gilcher). It is a screen-space ray-traced global illumination injector that adds realistic light bouncing to games that do not natively support ray tracing.


Flickering Highlights

  • Cause: Insufficient ray count for specular surfaces.
  • Fix: Enable High Quality Specular (hidden in v0.361 – requires editing shader file). Alternatively, lower Intensity to 1.0 and increase Bounce Lighting to compensate.

Step 3: Manual File Placement

  1. Navigate to your game’s folder (where the .exe is located).
  2. Find the ReShade-shaders folder.
  3. Open the Shaders subfolder.
  4. Paste the qUINT_rtgi.fx (0361 Extra Quality) here.
  5. Go back to ReShade-shaders and open the Textures subfolder.
  6. Paste any accompanying .png or .dds texture files (usually for blue noise).

The "Extra Quality" Configuration Settings

To utilize the Extra Quality moniker, you cannot leave the settings on default. Here is the optimal performance-to-quality preset.

Press Home > qUINT_rtgi settings.

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