Resident Evil 1.5: Magic Zombie Door (MZD) is a fan-made, playable "patch" or build of the cancelled version of Resident Evil 2 . It is primarily the work of modder MartinBiohazard
, who took the raw, leaked technical demo files of the scrapped Biohazard 1.5
and heavily modified them to create a more cohesive gameplay experience. Key Features of the MZD Build Restored Playability
: Unlike the original 2013 leak from Team IGAS, which was mostly a collection of unconnected rooms with no enemies, the MZD version connects the rooms into a playable map. Enemies & Assets
: It adds functional zombies, items, and scripted sequences that were missing or broken in the raw data. Historical Significance
: It represents a bridge for fans to explore the "R.P.D. Police Station" design that was discarded when Capcom decided to restart development of Resident Evil 2 Installation & Access : Usually distributed as an xdelta patch
that must be applied to the original "Magic Zombie Door" ISO or binary files. Development
: Updates have been released periodically over the years, including major patches in December 2019, December 2020, and February 2023. to get the game running on an emulator?
The Infamous "Magic Zombie Door" of Resident Evil 1.5: A Gaming Legend
For fans of the Resident Evil series, the name "Resident Evil 1.5" might not be immediately familiar. However, for those who have delved into the game's development history, this cancelled title holds a special place in their hearts. One of the most intriguing aspects of Resident Evil 1.5 is the so-called "Magic Zombie Door," a bizarre and fascinating glitch that has become a topic of discussion among gamers and enthusiasts.
What is Resident Evil 1.5?
Resident Evil 1.5, also known as "Biohazard 1.5" in Japan, was a work-in-progress game developed by Capcom in the late 1990s. Initially intended as an updated version of the first Resident Evil game, the project eventually morphed into a remake with significant changes. Unfortunately, the game was cancelled in 1999, and its existence was only made public years later.
The Magic Zombie Door: A Glitch Like No Other
During the game's development, a peculiar glitch was discovered, which would later become known as the "Magic Zombie Door." This anomaly allowed players to access a previously inaccessible area of the game, featuring a zombie character standing in front of a door. What's remarkable about this glitch is that the zombie appears to be "stuck" in the door, with its model seemingly merged with the door's geometry.
The Magic Zombie Door has sparked much speculation among fans, with some believing it was an early development asset or a leftover from a previous build. Others have analyzed the glitch, attempting to understand how it occurred.
A Glimpse into Game Development History
The Magic Zombie Door offers a captivating glimpse into the game development process. It's a reminder that cancelled games, like Resident Evil 1.5, can still hold secrets and surprises that are worth exploring. This glitch has become a legendary example of the strange and unexpected issues that can arise during game development.
Conclusion
The Magic Zombie Door of Resident Evil 1.5 remains an alluring mystery for gamers and fans of the series. While we may never see the full game released, this glitch serves as a fascinating reminder of the development process and the sometimes bizarre issues that can arise. If you're interested in learning more about Resident Evil 1.5 or exploring other cancelled games, share your thoughts and let's discuss!
You're referring to one of the most infamous and intriguing aspects of Resident Evil history - the "Magic Zombie Door" or more widely known in the context of Resident Evil 1.5, a project that was meant to be an updated version of the original Resident Evil game. However, let's clarify and dive into the fascinating story behind Resident Evil 1.5 and the peculiar mention of a "magic zombie door."
In the pantheon of horror gaming’s lost media, Resident Evil 1.5 is the Holy Grail. A 60-80% complete prototype of what would become Resident Evil 2, it was scrapped in 1997 for being too derivative, too clean, too much like a “generic action movie.” But within its ruined, pre-rendered halls lies a single, enduring image that haunts fans more than any licker or tyrant: The Magic Zombie Door.
The scene is the Raccoon City Police Department’s basement hallway. The build is the infamous “40% version,” circulating on burned CDs and emulators since a major leak in the early 2010s. You, as Elza Walker (the proto-Claire), walk down a grey, industrial corridor. Fluorescent lights flicker. At the end, there’s a door—standard Resident Evil fare. A double-door, metal, the kind you’d find in a loading bay.
You walk up to it. You press the action button.
Nothing.
The door doesn’t open. It’s not locked. There’s no message about a missing crank or a broken knob. It is simply… inert. A dead end. The game’s logic ends here.
But that’s not the magic.
The magic happens when you turn around to leave.
He’s there.
A lone zombie, in the standard dark uniform of the RPD, stands between you and the way you came. There was no groan from off-screen. No door crashing open. No scripted cutscene. The hallway was empty ten frames ago. Now it isn’t. He didn’t walk in—because Resident Evil 1.5 didn’t have off-screen zombie spawning in that sense. Its rooms were pre-populated.
Data miners have since torn this moment apart. The answer is both technical and deeply unnerving. In the 1.5 engine, the game’s “room” system was glitchy. When you approach the non-functional door, the game attempts to load a “linking room” that doesn’t exist. This fails. In the failure, the memory pointer for “enemy AI” doesn’t reset. Instead, it inherits the last viable data from a room you visited earlier—the basement’s main corridor.
The zombie isn’t new. He’s a ghost. A teleporting echo. The game, in its broken state, forgot where it put him, and when you turned around, it placed him directly in your path as the simplest solution. Not an ambush. Not a trap. A correction. A corrupted save-state made flesh.
But for the player in 1998, discovering this on a stolen dev disc? It felt like a curse.
Fans called it the “Magic Zombie Door” not because the zombie was magical, but because the door was. It was a portal—not to another room, but to a broken rule of the game’s reality. It taught you that this world wasn’t finished. That the walls were thin. That the monsters weren't always coming from somewhere. Sometimes, they simply were.
The Magic Zombie became the unofficial mascot of Resident Evil 1.5. He doesn’t have a name. He doesn’t drop an item. He’s just a single, shambling logic error. And in a series built on the terror of locked doors and sudden encounters, nothing is more fitting than a door that doesn’t work, and a zombie that shouldn’t be there, arriving exactly when you need to leave.
That’s the true horror of the prototype: not the gore, not the jumpscares, but the creeping dread that the game itself is haunted. And the Magic Zombie is its ghost.
The "Magic Zombie Door" (MZD) build is a legendary, heavily modified fan-restoration of Resident Evil 1.5 —the original, scrapped version of Resident Evil 2
. It serves as a playable, patched version of the 40% complete prototype that leaked in 2013.
Here is a complete overview of the Resident Evil 1.5 Magic Zombie Door build. What is the "Magic Zombie Door" (MZD) Build? The Origins: Resident Evil 1.5 was the original sequel to Resident Evil
. It was abandoned around 60–80% completion because Capcom deemed it too similar to the first game and of poor quality.
In 2013, a "40% build" surfaced. It was largely broken, featuring disconnected rooms, missing textures, no cutscenes, and no enemies. The MZD Patch:
Team IGAS (I've Got A Shotgun) took this broken prototype and hacked it into a playable form. This modified version was dubbed the "Magic Zombie Door" build. Why the Name?
It is considered an internal project name used by fans or the original development team to refer to this specific, playable iteration. Key Features and Content Playable Characters: resident evil 1.5 magic zombie door
Players can control Leon S. Kennedy and Elza Walker, a motorcycle racer who was later replaced by Claire Redfield. Unique RPD Layout: The Police Station is completely different from the final
, appearing as a more grounded, realistic, and modern-looking building. Restored Gameplay:
The patch added zombies and connected rooms, allowing for exploration of the early areas, including the parking lot, STARS office, and various RPD rooms. Custom Assets:
Because the prototype was unfinished, the MZD build utilizes modified assets to fill in gaps. Differences from Final Resident Evil 2 Characters:
Elza Walker is present; Claire Redfield and Ada Wong do not exist in this version. Gameplay Mechanics:
Features different enemy types (like ape creatures), body armor that changes appearance, and a "magic" (constantly changing) inventory.
The story is vastly different, centering on the initial outbreak in the RPD with different characters surviving. How to Play It The Process:
To play the MZD build, users need the original 40% leaked ISO (often found on specialized forums) and must apply patches (like ) to get the "BH2.bin" file to work. Emulation: The game works best on PS1 emulators, such as PCSX ReARMed on RetroArch DuckStation
The project has been updated over the years by fans, such as MartinBiohazard, to make it more stable. Where to Find It
Information and patches are typically hosted on dedicated survival horror forums like Resident Evil Modding Forum
The project continues to be a labor of love, with fans constantly trying to restore the game to its supposed 80% completion state.
Disclaimer: Resident Evil 1.5 is a leaked, unofficial prototype. While the MZD build is a fan restoration, it is not an official Capcom product.
Report: Resident Evil 1.5 "Magic Zombie Door" Build The Resident Evil 1.5 (Magic Zombie Door)
build refers to a major community-led effort to reconstruct and polish the unreleased prototype of Resident Evil 2, famously known as Resident Evil 1.5 . Project Overview
Resident Evil 1.5 was the original version of Resident Evil 2 that was scrapped by Capcom when it was roughly 60-80% complete. In 2013, a rough, mostly unplayable build of this prototype was leaked online by a group known as Team IGAS.
Goal: To take the broken, disconnected rooms of the 2013 leak and turn them into a fully playable game.
Lead Developer: A prominent modder named MartinBiohazard took over the task of hacking the game to fix technical hurdles.
The "Magic Zombie Door" (MZD) Label: This name specifically identifies a set of builds and patches that introduced critical gameplay fixes, such as connecting disparate rooms and populating them with enemies (zombies). Technical Highlights
The MZD builds represent a significant technical achievement in the retro modding community, effectively "finishing" a game Capcom abandoned decades ago.
Room Connectivity: The original leak featured rooms that were often dead ends; the MZD builds use level-warps and logic fixes to create a cohesive path.
Playability: Modern versions (such as the 2023 update) are designed to run on original PlayStation hardware and most PS1 emulators.
Completion Status: While widely considered "fully playable," these builds are estimated to be about 90% complete. Some areas still require level-warping for access, and certain backgrounds remain unrendered or in wireframe form. Notable Features
Protagonists: Players can choose between Leon S. Kennedy (in his original "armored" design) and Elza Walker, the motorcycle-racing college student who was replaced by Claire Redfield in the final retail version.
Unique Mechanics: The build showcases concepts cut from the final game, including wearable armor upgrades and a grenade launcher for Elza that functions differently than Claire's.
Saving: Players often look for traditional save points (typewriters) within the MZD builds to mirror the classic Resident Evil experience. Patch & Installation Info
The MZD builds are frequently distributed as XDelta patches to avoid legal issues with hosting full ISO files.
Patching Tool: Users typically need the original MZD ISO and the xdelta tool to apply updates like the ones released in 2018 or 2023.
File Naming: Look for files like BH2.bin (Biohazard 2) or RE1.5 (MZD).7z when searching for community patches.
💡 Key Point: The "Magic Zombie Door" build is the most accessible way for fans to experience the "lost" version of Resident Evil 2 with functional enemies and a semi-coherent story flow.
In the bowels of what would have been Resident Evil 1.5, there exists a glitch. Not a crash, not a texture warp—something quieter. Something that waits.
You’re playing the leaked beta build on a modded PlayStation. The year doesn’t matter. The room is dark. Elza Walker’s leather jacket creaks through tinny TV speakers as she runs down a corridor that was never in the final game. The R.P.D. feels different here: wider, emptier, its halls haunted not by monsters but by missing context.
You enter a door. Standard double doors, gray metal, faint red light bleeding under the gap. The icon appears. Press X to open.
The door swings inward. But the room on the other side is the same hallway you just left.
Same camera angle. Same flickering fluorescent light. Same dead cop slumped near the vending machine. You turn Elza around. The door behind you is also the same door. You go through it again.
Now you’re in the parking garage. Except it’s not the garage. It’s the hallway again, but the cop is standing up. No animation. Just… upright now. His polygon face stares at nothing. You press forward. Every door—every single door—leads to the same hallway. Sometimes the cop is alive. Sometimes he’s a zombie. Sometimes he’s not there at all, but his shadow remains, crawling across the floor like a living thing.
You try the door to the helipad. Hallway. The door to the lab. Hallway. The secret elevator behind the statue. Hallway. The hallway is infinite now, stretching in all directions at once, though the geometry says it’s only forty feet long.
Then you notice the zombie.
Not the cop. Another zombie. Standing at the far end of the hall. Facing the wall. It doesn’t move when you approach. It doesn’t react to gunfire. Bullets pass through it like smoke. You walk around to see its face—and it’s Elza’s face. Same model. Same vest. Same ponytail. Rendered in rotting skin and dead eyes.
You turn the PlayStation off. Unplug it. Go to bed.
Three days later, you find the save file still on your memory card. You never saved. The card was formatted last year. The file is called “ELZA_B.ZOM.” The icon is a door. Double doors. Gray metal.
You do not delete it. You cannot delete it. No matter how many times you try, the file remains. And sometimes—late at night, when the TV is off and the house is silent—you hear it. Not the moan of a zombie. Worse. Resident Evil 1
The sound of a door opening. Somewhere inside the console. Somewhere inside the memory. Somewhere inside the hallway that never ends.
In the world of Resident Evil preservation, the "Magic Zombie Door" (MZD) refers to a specific, heavily modified version of the scrapped Resident Evil 2 prototype, commonly known as Resident Evil 1.5 . Origin and the "40% Build" Resident Evil 1.5
was the original vision for the sequel to the first game, famously scrapped by Capcom when it was roughly 40–80% complete. For years, this build was a "holy grail" for fans until an unfinished version—the "Plain Vanilla Build" (PVB)—was leaked in 2013. This original leak was largely unplayable: Rooms were disconnected or missing.
Enemies, including zombies, were often absent or non-functional.
Essential gameplay mechanics were broken or entirely missing. The "Magic Zombie Door" Restoration
To make this piece of history playable, a modding group known as Team IGAS (I've Got A Shotgun) used the vanilla files as a foundation to create the Magic Zombie Door build. Key features of the MZD build include:
Playability: Modders fixed the code to connect rooms, allowing players to actually navigate the Raccoon City Police Department (RPD) and other areas.
Reinserted Content: Using assets found in the game's code, they added zombies and other intended enemies back into the environments.
Fan Completion: The project aimed to finish the game as closely as possible to the original vision, even including its own soundtrack.
Today, the MZD build serves as the base for many subsequent restoration patches and fan projects, such as those by Martin Biohazard, which continue to refine the experience. It remains the primary way for fans to experience "what could have been"—a more realistic, modern police station and the story of Elza Walker before she was replaced by Claire Redfield. 5 that never made it into the final games?
Title: The Architecture of Inconvenience: A Technical and Design Analysis of the "Magic Zombie Door" Phenomenon in Resident Evil 1.5
Abstract
This paper examines the "Magic Zombie Door" glitch, a software anomaly found within the prototype builds of Resident Evil 1.5 (the cancelled predecessor to Resident Evil 2). By analyzing the collision detection algorithms and room-transition logic of the early PlayStation era, this study explores how hardware limitations influenced level design. Specifically, it investigates the humorous and terrifying instance where non-player character (NPC) zombies bypass spatial partitioning to pursue the player through loading zones, effectively treating solid geometry as "magic" portals. This analysis serves as a case study in the friction between intended narrative tension and emergent gameplay chaos in survival horror development.
Thanks to the hard work of restoration teams, you can download and play the Resident Evil 1.5 prototype right now. If you do, keep an eye on the doors. They might just be the most dangerous enemies in the game.
Have you encountered the Magic Zombie Door? Or do you have a favorite glitch from early Resident Evil builds? Let us know in the comments below!
Tags: Resident Evil, Resident Evil 1.5, Gaming Glitches, Lost Media, Survival Horror, Capcom, Retro Gaming
The "Magic Zombie Door" (MZD) build is a significant fan-driven restoration of Resident Evil 1.5
, the original, scrapped prototype of Resident Evil 2. This guide explores the history, mechanics, and context of this specific build. The History of the MZD Build
Resident Evil 1.5 was abandoned by Capcom in early 1997 when it was roughly 40% to 80% complete. The developers were dissatisfied with the "realistic" police station and felt the game lacked the intended horror atmosphere.
Origin of the Build: In 2012, a fan group called Team IGAS (I've Got A Shotgun) acquired a partially complete "40% build" from a private collector.
The Restoration: To make this broken and incomplete prototype playable, the team used original code alongside custom reworked assets.
Public Release: In February 2013, a version of this work was leaked online and became known as the "Magic Zombie Door" (MZD) build. It served as the foundation for future fan patches, including significant updates by modder Martin Biohazard as recently as 2025. Core Gameplay & Mechanics
The MZD build offers a glimpse into a very different version of Raccoon City than what appeared in the final Resident Evil 2.
Protagonists: Features Elza Walker (a motorcycle-riding college student who preceded Claire Redfield) and Leon S. Kennedy (depicted as a more experienced beat cop).
Realistic RPD: Unlike the museum-like Gothic police station in the final game, the RPD in 1.5 is a modern, realistic building with functional offices and lockers.
Unique Enemies: Players encounter monsters that never made it to the final release, including zombie apes, human-spider hybrids, and infected gorillas. Dynamic Elements:
Armor & Damage: Character outfits could show visible damage or be swapped for better protection.
Zombie Interactions: In some versions, zombies can break down doors or windows, requiring players to barricade them.
Modding Features: The MZD build includes specialized hacks to connect previously disjointed rooms, add zombies where they were missing, and even activate hidden cutscenes by pressing the action button in specific locations. How to Access and Play
Since this is an unofficial, fan-managed project, playing it requires specific software:
Emulator: The modded game typically runs on PlayStation emulators like DuckStation.
Patching: Users often need the original MZD ISO file and a tool like xdelta to apply the latest community patches, which fix bugs and add newly restored content.
The "Magic Zombie Door" (MZD) refers to a specific modded build Resident Evil 1.5 (the scrapped prototype of Resident Evil 2 ) created by the IGAS restoration team
. The name stems from a technical "fix" where modders used a specific door in the R.P.D. as a debug warp
or a "magic" point to connect otherwise broken or isolated rooms in the incomplete game files. Feature Concept: "Spectral Breach"
Building on the "Magic Zombie Door" concept, here is a gameplay feature inspired by its glitchy origins: Dynamic Warp Hazards
: Certain doors in the environment become "unstable" during high-tension moments. Instead of leading to the adjacent room, opening an unstable door momentarily warps the player (and any pursuing zombies) into a Liminal Void —a distorted, half-rendered version of a later game area. The "Magic" Catch
: While in this void, the player can see items from the future area but cannot interact with them. However, zombies can cross through
, essentially "teleporting" them into safer rooms you previously cleared. Restoration Mechanic
: To "fix" the door and return to the normal game flow, players must use a
(referencing the restoration mod tools) to stabilize the door's code before the timer expires and the room collapses. Have You Played It
This feature would pay homage to the community's work in stitching the broken
rooms together, turning a development hurdle into a psychological horror mechanic. Resident Evil 1.5 that could work with this feature?
The Resident Evil 1.5 Magic Zombie Door build refers to a major fan-led restoration project and a specific leaked prototype of the scrapped version of Resident Evil 2. Originally developed by Capcom and directed by Hideki Kamiya, this version (internally known as Biohazard 1.5) was roughly 65–80% complete before being famously "shelved" in 1997 because the developers felt the gameplay and locations were "dull and boring". What is the "Magic Zombie Door" Build?
The term "Magic Zombie Door" (MZD) specifically refers to a modified version of the 2013 leaked prototype.
The Origin: While a "pure vanilla" build of the prototype exists, the MZD version was created by the Team IGAS (I’ve Got A Shotgun) restoration team.
The Function: In its original raw state, the leaked "40% build" was highly unstable, with disconnected rooms, missing enemies, and broken progression. The Magic Zombie Door build served as a foundation to make the prototype playable by connecting rooms, re-enabling zombies, and patching in assets like character models and soundtracks.
Evolution: Over the years, other developers like Martin Biohazard (also known as Dark Biohazard) have released updated "Magic Zombie Door" patches to further stabilize the game and unlock previously inaccessible areas like the factory office and basement. Key Differences from the Final Resident Evil 2
The "Magic Zombie Door" version allows players to see how different the original vision for the sequel was.
The "Magic Zombie Door" (MZD) refers to a legendary fan-reconstructed build of Resident Evil 1.5
, the scrapped prototype for Resident Evil 2. This build is pivotal to the game's preservation history, as it transformed a broken leak into a playable experience. The Origins of "Magic Zombie Door"
The term originated from the efforts of Team IGAS (I’ve Got A Shotgun), who obtained a raw 40% complete development build in 2012.
The Problem: The original leaked "Vanilla" data was largely unplayable; rooms were disconnected, many assets were missing, and it lacked basic gameplay loops.
The "Magic" Fix: To make the game traversable, modders like MartinBiohazard hacked the build to bridge these gaps. The name "Magic Zombie Door" colloquially refers to a specialized debug tool or "warp door" mechanism used within the modded files to allow players to jump between unconnected game areas, effectively "teleporting" through the broken Raccoon City Police Department (RPD). Key Features of the MZD Build
Released in early 2013, the MZD build served as the foundation for modern restoration projects like those seen on GameFAQs and Wikipedia . It introduced several elements that were later polished:
Functional Zombies: The modders "magically" added AI to the static zombie models found in the code, allowing them to finally attack the player.
Door Breakage: Unlike the final Resident Evil 2, 1.5 intended for zombies to potentially break through doors and windows, a mechanic that required heavy coding to restore in the MZD build.
Scripted Events: Restoration teams used the MZD framework to re-insert cutscenes involving Elza Walker (the precursor to Claire Redfield) and Leon S. Kennedy. Significance in Video Game Preservation
The MZD build is more than just a mod; it is the primary way fans experience the "lost" sequel. It provides a look at a more "realistic" and modern RPD station before it was redesigned into the gothic museum seen in the retail 1998 release.
Today, while more stable "Vanilla" dumps exist, the MZD project files remain the standard for researchers and modders looking to complete the unfinished nightmare Capcom abandoned in 1997.
The Magic Zombie Door (MZD) refers to a specific, fan-reconstructed version of Resident Evil 1.5
(the scrapped prototype for Resident Evil 2). It is widely considered the foundational build for modern fan restorations of the game. Origin and Importance
The original "40% build" of Resident Evil 1.5 leaked in 2012 but was largely unplayable due to missing room transitions, lack of enemies, and broken logic.
The Problem: In the raw prototype, many doors led nowhere or were simply non-functional.
The "Magic" Solution: Modding teams, primarily Team IGAS (I’ve Got A Shotgun), developed a "Magic Zombie Door" patch in early 2013 to bridge these gaps.
Utility: The name refers to the patched door functionality that allowed players to finally navigate between rooms that were previously disconnected, effectively making the game "playable" for the first time. 🧬 What’s Inside the MZD Build
Because it is a reconstruction of a scrapped game, it contains content never seen in the final Resident Evil 2:
Elza Walker: The female protagonist who was later replaced by Claire Redfield.
Grant Bitman: The original version of Leon S. Kennedy's colleague (or sometimes a stand-in for Leon).
The R.P.D. Station: Portrayed as a modern, realistic police station rather than the gothic museum-style building seen in the final game.
Scrapped Monsters: Unique enemies like Gorillas and Man-Spiders that were completely cut from the retail release.
Damage System: Characters show visible injuries and persistent damage, a feature Capcom initially intended but removed for the final 1998 release. 🛠️ Modding Context
The MZD build serves as the "vanilla" base for nearly all current patches.
Patching: Most users apply an xdelta patch to the original MZD ISO to access updated versions like those from MartinBiohazard.
Debug Mode: The MZD version often includes a robust debug menu, allowing players to warp between locations or toggle character costumes (such as the R.P.D. armor).
Watch these walkthroughs and deep dives to see the Magic Zombie Door build in action, featuring cut content and unique gameplay systems: Resident Evil 1.5 (PS1) - Elza Walkthrough Masked Longplayer
In the pantheon of video game urban legends, few artifacts command the reverence and mystery of Resident Evil 1.5. This infamous cancelled build of what would become Resident Evil 2 (1998) has been dissected, restored, and romanticized by fans for over two decades. Among its many idiosyncrasies—alternate character designs, a police station laid out like a modern art museum, and a more action-oriented gameplay engine—one minor, almost absurd glitch has achieved legendary status: the "Magic Zombie Door." At first glance, this is merely a programming error where a zombie’s arm phases through a closed door. However, a deeper analysis reveals that this glitch is a powerful symbolic artifact, representing the fractured development of Resident Evil 1.5, the technical limitations of the PlayStation 1, and the enduring human desire to find meaning in the unfinished.
Despite the ambitious updates and new features planned for Resident Evil 1.5, the project was ultimately canceled. The reasons were multifaceted:
Technical Challenges: The updated graphics and gameplay mechanics were proving to be more challenging to implement than anticipated on the original PlayStation hardware.
Direction and Vision: Capcom's vision for the game seemed to shift. There was a desire to not only update the game but also to fundamentally rethink some of its core aspects.
Releasing a New Generation: The company was also considering the timing and potential impact on their future projects, especially with the anticipation of the PlayStation 2 on the horizon.