Resident Evil 5 Nativepc Image Archive Loadresource Arc 3 22 Fix [upd] [ Free Access ]
It sounds like you're encountering a known error with Resident Evil 5 (the original Games for Windows Live version, or possibly one of the older releases) where the game fails to load an .arc file from the nativePC folder — specifically one related to resource archives (e.g., arc 3 22 or similar indexing).
Here’s a structured fix guide:
✅ Apply the "RE5 DX9 3 22" patch (for GFWL version)
Some older cracks/patches messed up the archive index. You can try:
- Download the
nativePCfix from community sources (e.g., from PCGamingWiki forums or Resident Evil Modding Board) that replaces the corruptedImage.arcorResource.arcfiles. - A known specific fix: replace the
s100.arcorev155_00.arcfile (depending on which chapter/area triggers the error).
1. Understand the error
The error usually looks like:
"Failed to open file. (nativePC/.../somefile.arc) 3 22" It sounds like you're encountering a known error
or appears in logs as something about LoadResource failing for arc 3 22.
This means the game tried to load archive #3, sub-item #22 from the image archive system but couldn’t find/read it. Common causes:
- Corrupted or missing
.arcfiles - GFWL (Games for Windows Live) version conflicts
- Mods that replace/modify
.arcfiles incorrectly - Antivirus quarantining or blocking file access
The "Item" vs. "Stage" Confusion
Sometimes "3-22" might refer to a specific item ID rather than a stage.
- Item files usually start with
uIt...(uItem). - If you are modding an item, the file goes in
nativepc/em/item/, notimage/Archive/.
Pro Tip: The "Empty ARC" Workaround
If you cannot fix the exact missing asset and just want the game to skip loading arc 3 22: Download the nativePC fix from community sources (e
- Extract the original
arc 3 22from a cleannativePC - Replace the mod’s
.arcwith the original but rename it - The game will load a default/dummy asset instead of crashing
This may cause visual glitches (invisible weapon/enemy) but prevents crashes.
Understanding Resident Evil 5 on PC
Resident Evil 5, released in 2009, is a third-person shooter survival horror game developed and published by Capcom. The game was initially released for consoles but later made available for PC. Like many games, it uses various file formats to store its assets, including graphics, sounds, and other resources.
The "Patches" Conflict
RE5 has a nativepc/image/patch/ directory. If you downloaded a mod that came as a patch file, it overrides standard archives.
- Fix: Check if you have a
patch_00.arcor similar in your directory that might be conflicting with your new file.
The Issue: Loading Image Archives
The term "arc 3 22" seems to refer to a specific archive file or a set of files within the game's directory that are essential for loading certain assets. Players encountering issues with "loading resource arc 3 22" are likely facing problems that prevent these assets from being properly loaded, which can lead to crashes, missing textures, or other visual glitches. The ARC file is corrupted
What is the issue?
When using tools like ARC Tool, RE5 PC Arc Extract, or Mod Manager to open .arc files from the NativePC/Image/Archive folder, you may encounter an error:
loadresource failed (error code: 3 or 22)
or
Error opening ARC resource: code 22
This typically means:
- The ARC file is corrupted, encrypted, or has an unsupported format.
- You're trying to load an .x64 or .x360 ARC with a tool expecting the original PC format.
- The tool is outdated and doesn’t recognize RE5’s Gold/DX10+ archives.