Codify

Roblox Noot Noot Script Require Work Online

The "Noot Noot" Script Context

In Roblox, "Noot Noot" (the Pingu sound effect) is often used as a meme admin command, a sound spam script, or an exploit script that plays the sound globally.

If you're looking at a script that says:

require(script.Parent.NootModule) -- But it doesn't work

Part 1: The ModuleScript (The Library)

Save this code in a ModuleScript (e.g., named NootLib). roblox noot noot script require work

--// NootLib (ModuleScript)
local NootLib = {}
-- Services
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
-- Constants
local NOOT_SOUND_ID = "rbxassetid://9119240000" -- Replace with a valid Noot Noot Sound ID
function NootLib.Init()
	local player = Players.LocalPlayer
	local playerGui = player:WaitForChild("PlayerGui")
-- 1. Create the ScreenGui
	local screenGui = Instance.new("ScreenGui")
	screenGui.Name = "NootNootGui"
	screenGui.ResetOnSpawn = false
	screenGui.Parent = playerGui
-- 2. Create the Main Button
	local mainButton = Instance.new("TextButton")
	mainButton.Name = "MainActivator"
	mainButton.Size = UDim2.new(0, 150, 0, 50)
	mainButton.Position = UDim2.new(0.5, -75, 0.1, 0)
	mainButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
	mainButton.TextColor3 = Color3.fromRGB(255, 255, 255)
	mainButton.Text = "Noot Noot"
	mainButton.Font = Enum.Font.GothamBold
	mainButton.TextSize = 18
	mainButton.Parent = screenGui
-- UI Corner for style
	local corner = Instance.new("UICorner")
	corner.CornerRadius = UDim.new(0, 8)
	corner.Parent = mainButton
-- 3. Make the button draggable
	local dragging = false
	local dragInput
	local dragStart
	local startPos
mainButton.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = mainButton.Position
input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
mainButton.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			local delta = input.Position - dragStart
			mainButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		end
	end)
-- 4. Logic for the "Noot"
	mainButton.MouseButton1Click:Connect(function()
		-- Play Sound
		local sound = Instance.new("Sound")
		sound.SoundId = NOOT_SOUND_ID
		sound.Volume = 5
		sound.Parent = SoundService
		sound:Play()
		sound.Ended:Connect(function()
			sound:Destroy()
		end)
-- Visual Effect (Button Animation)
		local originalSize = mainButton.Size
		mainButton.Size = UDim2.new(originalSize.X.Scale, originalSize.X.Offset + 20, originalSize.Y.Scale, originalSize.Y.Offset + 10)
		TweenService:Create(mainButton, TweenInfo.new(0.2), Size = originalSize):Play()
-- Notification
		StarterGui:SetCore("SendNotification", 
			Title = "Pingu",
			Text = "Noot Noot!",
			Duration = 3
		)
	end)
print("NootLib Loaded successfully!")
end
return NootLib

4. Hook require() to return a mock module

Before the script runs:

local oldRequire = require
require = function(obj)
    if obj.Name == "NootModule" then
        return  Play = function() print("NOOT") end 
    end
    return oldRequire(obj)
end

Part 2: The Executor Script (How to run it)

This is the code you run in your script executor to load the feature. The "Noot Noot" Script Context In Roblox, "Noot

Option A: If using the raw code above locally:

local NootModule = loadstring(game:HttpGet("YOUR_PASTEBIN_OR_GITHUB_RAW_LINK_HERE"))()
NootModule.Init()

(Note: If you are testing this directly in Roblox Studio, simply put the ModuleScript in ReplicatedStorage and run:) Part 1: The ModuleScript (The Library) Save this

local module = require(game.ReplicatedStorage:WaitForChild("NootLib"))
module.Init()

Feature Description

Title: Noot Notifier Concept: A lightweight, floating "Noot Noot" GUI that appears on the screen. When activated, it plays the sound and creates a temporary visual effect.

Key Features:

  1. Draggable UI: A small penguin or text button that can be moved around the screen.
  2. Sound Playback: Plays the iconic "Noot Noot" sound effect locally.
  3. Visual Feedback: Creates a "Chat Bubble" styled BillboardGui above the player's head visible to everyone (if the game supports client-side replication via StarterGui or ReplicatedStorage events), or locally.

Common problems I tried and notes

Step 3: Scripting the Noot Noot Action

Now, let's create a LocalScript (since we are interacting with the client, i.e., the player) to play the sound when a player clicks on the part.

  1. Right-click in the Explorer window, go to "Insert Object" > "LocalScript".
  2. Name your LocalScript (e.g., "NootNootScript").

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