Super Mario Maker 2 -01009b90006dc800--v393216-... !!top!!
The string you provided identifies a specific update version of Super Mario Maker 2
on the Nintendo Switch. This format is commonly seen in Atmosphere crash reports or file management tools for modified consoles. Breakdown of the ID
01009B90006DC800: This is the Application ID specifically for the Super Mario Maker 2 Update/Patch.
Note: The base game ID ends in 000, while the update ID ends in 800.
v393216: This is the internal version number, which corresponds to Version 3.0.2 of the game. Common Issues
If you are seeing this in a crash "report," it usually indicates a conflict between the game update and custom firmware:
Mod Conflicts: Crashes often occur if you have outdated or corrupted mods in the /contents/01009B90006DC000/ folder on your SD card.
Corrupted Data: Files on the microSD card can sometimes become corrupted during an update or through specific homebrew apps, leading to this report.
Firmware Mismatch: Version 3.0.2 (v393216) may require a specific minimum system firmware to run correctly. Super Mario Maker 2 -01009B90006DC800--v393216-...
To fix most related crashes, try disabling or deleting any mods for the game or checking for a software update through the official Nintendo menu.
Are you currently seeing a specific error code (like 2144-0001) or a "Program Error occurred" screen? How to Update Super Mario Maker 2 | Nintendo Support
What v3.0.0 Fixes/Adds (vs. Launch)
Earlier versions lacked the ability to create multi-level "worlds" and felt like a disjointed level locker. Version 3.0.0 delivered the game's single most requested feature: Super Worlds. You can now link up to 40 levels into a cohesive Mario experience, complete with world maps, Toad houses, and castles. This transforms the game from "a box of loose levels" into a real design suite.
2. The Version History (v393216)
The v393216 part is fascinating from a data perspective. It looks like a random large number, but it is actually a calculation of the game's update version.
- Nintendo stores update versions as "Title Versions" (a number from 0 to 65,535).
- The math works out like this:
v65536is usually version 1.0.v131072is version 2.0. - The number 393,216 is exactly
0x60000in hexadecimal. - This calculation (
0x60000/0x10000) equals 6.
The interesting part: This indicates the file belongs to Version 1.6.0 (or update version 6). This was a significant update for Super Mario Maker 2 (released around April 2020) because it introduced the World Maker feature, allowing players to create entire world maps rather than just standalone levels. That string represents a pivotal moment in the game's lifecycle.
3. Save File Mismatch (Homebrew/Manual Transfers)
If you manually manage your SD card or use custom firmware tools, you might encounter an error stating the archive bit is wrong or the title ID doesn't match the expected key.
- The Fix: Ensure that the update file you have installed matches the base game. You cannot mix and match region updates. Always ensure your base game and update file share the same region (e.g., USA/Europe/Japan).
1. The "Corrupted Data" Error
If your Switch tells you that the software associated with 01009B90006DC800 is corrupted, it usually means the game files have been partially downloaded or damaged.
- The Fix: Go to System Settings > Data Management > Software. Select Super Mario Maker 2 and choose Check for Corrupt Data. If that fails, you may need to archive the game and redownload it from the eShop.
Structure (suggested sections)
- Overview (150–250 words)
- One-paragraph synopsis of the level’s concept, tone, and standout mechanic(s).
- Creator background (100–200 words)
- Brief bio of the creator (handle, other notable levels), design philosophy, and tools/constraints they mention.
- Walkthrough and key moments (400–600 words)
- Step-by-step run-through of the level highlighting 6–8 pivotal moments (entry, mid-level twist, boss/gauntlet, end sequence).
- Include short timestamps or in-level coordinates for each moment.
- Mechanics and tricks explained (300–500 words)
- Technical breakdown of how the level uses game objects, glitches, timing windows, and rules to produce its effects.
- Diagrams or annotated screenshots suggested (describe what each would show).
- Aesthetics and player guidance (200–300 words)
- How visuals, music, and block placement communicate intent and pace.
- Use of false affordances, misdirection, or reward loops.
- Difficulty, accessibility, and replayability (150–250 words)
- Who the level is for, where difficulty spikes occur, and suggestions to tune challenge for less-expert players.
- Creator interview / quotes (if available) (150–300 words)
- Questions to ask the creator and sample quotes (if you can get them).
- Lessons for level designers (6–10 bullet points)
- Concrete takeaways (e.g., “use forced momentum to teach jump timing”; “leverage screen transitions for surprise”).
- Media and embeds
- Recommended screenshots/gif moments and short video embed timestamps (e.g., 0:12–0:20 for the mid-level trick).
- Closing thoughts (100–150 words)
- What the level shows about the creative potential of user-made games and community-driven design.
The Good
- Infinite Content: With millions of user-created levels (and the "Endless Challenge" mode), you will never run out of things to play. Quality varies wildly, but the cream rises via ratings.
- Masterful Course Maker: The drag-and-drop interface, combined with the touchscreen in handheld mode, makes building as intuitive as sketching. New v3.0 parts like the Mario's Awakening (Link) power-up add Zelda-style puzzles (swords, bombs, arrows), drastically expanding gameplay possibilities.
- Story Mode: A 100+ level campaign made by Nintendo. It's a fantastic tutorial disguised as a game, teaching you clever design tricks you'll want to steal.
- Local Multiplayer: Bizarre, chaotic, and hilarious. Building levels with a friend on the same Switch is a surprisingly fun couch co-op feature.
Summary
If you came here worried about a cryptic code, rest assured: 01009B90006DC800 is just Super Mario Maker 2. The string you provided identifies a specific update
- Seeing it on a file list? That’s your game data.
- Seeing it on an error screen? Your game likely needs an update or a re-install.
Make sure your software is up to date, and get back to creating! The Mushroom Kingdom is waiting for your next level design.
Have you encountered specific error codes while trying to update Super Mario Maker 2? Drop them in the comments below!
This identifier refers to the Super Mario Maker 2 Nintendo Switch software package. Specifically, 01009B90006DC800 is the unique Title ID for the game, and v393216 represents Version 3.0.0. Software Overview Title: Super Mario Maker 2 Title ID: 01009B90006DC800 Version: 3.0.0 (Internal Version: 393216)
Release Date: June 28, 2019 (v3.0.0 released April 22, 2020) Developer/Publisher: Nintendo Genre: Action / Level Editor Key Features of Version 3.0.0
This version is known as the "Final Major Update" and introduced significant new content:
World Maker Mode: Allows players to create their own "Super Worlds" by connecting up to 40 courses across eight different worlds on a customisable world map. New Power-ups:
SMB2 Mushroom: Transforms Mario into his Super Mario Bros. 2 form, allowing him to pick up and throw enemies. Frog Suit: Enhances swimming and allows running on water. Power Balloon: Lets Mario float freely in any direction.
Super Acorn: Grants the ability to glide and cling to walls. What v3
Boomerang Flower: Allows throwing boomerangs to hit distant objects.
New Course Parts: Includes the seven Koopalings, Mechakoopas, and Phanto (key-chasing enemy).
Wearable Hats: Introduced several hats for the Super Mario 3D World style, such as the Cannon Box, Propeller Box, and Goomba Mask. Technical Specifications File Size: Approximately 3.1 GB.
Supported Players: 1–4 players (Single system) or 2–4 players (Online). Play Modes: TV mode, Tabletop mode, and Handheld mode.
Online Features: Requires a Nintendo Switch Online membership to upload courses and play Super Worlds from others.
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