Supreme Ruler Ultimate Unit List -
In Supreme Ruler Ultimate, understanding your unit list is the difference between a global superpower and a footnote in history. With over 3,000 unit designs spanning from the Great War to the near future, managing your arsenal requires a deep dive into the official Equipment List Standards and unit classes. Core Unit Classes
The game categorizes every design into specific classes that dictate their primary battlefield role. Mastering these is essential for building a balanced force.
Infantry (Class 0): The only units capable of capturing and holding enemy territory. Subtypes include standard leg infantry, motorized, and specialized Engineers for infrastructure.
Recon (Class 1): High-initiative units like radar trucks and armored cars used for spotting.
Tanks (Class 2): Your primary offensive punch. Modern variants like the M1 Abrams or future Laser Tanks offer high hard-attack values.
Artillery (Class 4): Provides indirect fire support. Crucial for softening defenses without taking direct damage.
Air Defense (Class 5): Vital for protecting your ground stacks from air superiority. Subtypes include surface-to-air missiles (SAMs) and anti-aircraft guns.
Transport (Class 6/14/20): Specialized units for moving troops across land (trucks), air (C-130s), and sea (Cargo Ships). The Naval & Air Domain
Naval and air units operate on distinct rules regarding target levels and ranges.
Capital Ships (Class 17): Massive vessels like Battleships and Heavy Cruisers generally exceeding 10,000 tons.
Escort Ships (Class 18): Destroyers and Frigates designed for ASW (Anti-Submarine Warfare) to protect larger fleets.
Fighter/Interceptor (Class 9): Specialized for mid-air combat to clear the skies of enemy bombers.
Strategic Bombers (Class 12): Used for long-range indirect attacks against ground facilities and cities. Top-Tier Units by Category
Community veterans often highlight specific units as the "best in class" based on statistical advantages in the Supreme Ruler forums: Top Recommendation Tank M1090 FCS (USA) Superior stats with a technical edge over competitors. Mech Infantry LAV-5 Excellent balance of mobility and protection. Foot Infantry Special Forces II Elite close-combat stats for urban warfare. Interceptor F-22 Raptor Dominant air-to-air capabilities. Artillery Chinese MLRS Extreme range and saturation fire. Managing Your Unit List
To effectively use these units, players must navigate the Unit Command (UC) department.
Deployment: Units are deployed from reserves at barracks, air bases, or seaports.
Rules of Engagement (ROE): Use the ROE settings to customize unit behavior, such as travel speed, initiative level, and loss tolerance.
Transport Mechanics: Most land units need to be loaded into transports for overseas movement. Use the "Load Into" command for planes or ships to reposition forces.
Pro Tip: Always check a unit's Technical Readout for static specifications like "Hard Attack" vs. "Soft Attack" and range before mass-producing a design. Equipment List Standards - Official Supreme Ruler Wiki supreme ruler ultimate unit list
In Supreme Ruler Ultimate , the unit system is highly detailed, featuring over 3,000 unique unit designs based on historical and modern data. Units are categorized by service branch and specific functional classes to allow for complex combined-arms warfare. Land Unit Classes
Land units are the backbone of territorial conquest and defense. Many classes, like Infantry, are the only units capable of capturing enemy territory.
Infantry: Essential for capturing land and neutralising dug-in garrisons; requires high close attack and defense.
Recon: Fast units with high spotting range used for intelligence gathering.
Tank: Heavily armored front-line combat units used for breakthroughs.
Anti-Tank: Specialized units designed to counter enemy armor.
Artillery / MLRS: Long-range support units that provide indirect fire but cannot capture land.
Air Defense (AA): Protects ground forces from aerial threats.
Transport / Bridging: Logistics units used for moving troops or crossing water obstacles. Air Unit Classes
Air power is expensive but vital for strategic superiority. Aircraft operate primarily from airbases and are classified by their combat roles. Supreme Ruler Ultimate Guide - Air Dropping Units
The Ultimate Guide to Units in Supreme Ruler Ultimate In the grand strategy of Supreme Ruler Ultimate
, victory isn’t just about who has the most units, but who has the right ones. With a database spanning from the early 20th century into the future, understanding the hierarchy of land, air, and sea power is critical to conquering the world. Ground Forces: The Backbone of Conquest
Land units are the only branch capable of capturing and holding enemy territory. They are categorized by movement types—such as leg, wheel, and tracked—and specific combat roles.
In the grand strategy game Supreme Ruler Ultimate , victory depends on more than just numbers; it requires a deep understanding of the diverse units at your disposal. The game classifies units into several branches—Land, Air, Naval, and Missiles—each with specific roles that must be combined to form a cohesive military force. Land Units: The Foundation of Conquest
Land units are the only ones capable of capturing territory and holding cities. They are divided into several key classes:
Infantry: The primary force for occupying ground. They are relatively inexpensive and essential for urban combat and capturing enemy installations.
Tanks: High-firepower units designed for breakthroughs. Modern versions, such as the T-90 Bhishma, offer significant offensive advantages.
Artillery: Providing indirect fire support, artillery units are crucial for softening defenses and suppressing enemy movements from a distance. In Supreme Ruler Ultimate , understanding your unit
Recon and Anti-Tank: Specialized units used for scouting and countering heavily armored threats.
Air Defense (AA): Vital for protecting your ground forces from aerial bombardment. Air and Naval Units: Projecting Power
While land units hold the ground, the air and sea branches provide the reach and protection needed for global dominance:
In the realm of Eridoria, where the sun dipped into the horizon and painted the sky with hues of crimson and gold, the land was alive with ancient magic. It was a world where mighty warriors, cunning mages, and legendary creatures roamed free, all vying for power and dominance. Among the inhabitants of this realm, there existed a fabled list known as the "Supreme Ruler Ultimate Unit List."
Legend had it that this list was created by the gods themselves, containing the names of the most powerful beings in Eridoria. Those who possessed this list held the key to ultimate power, for it revealed the secrets of the strongest units in the realm. Many had sought the list, but none had succeeded in claiming it.
In the kingdom of Alderan, a young and ambitious king named Arin ruled with an iron fist. He was determined to expand his dominion over Eridoria and become the supreme ruler. Arin's advisors, a group of wise and skilled mages, informed him of the existence of the Ultimate Unit List.
Intrigued, Arin set out on a quest to find the list. His journey took him across treacherous landscapes, through scorching deserts, and over snow-capped mountains. Along the way, he encountered formidable foes, including giant spiders, ferocious dragons, and cunning assassins.
As Arin traversed the realm, he discovered that he was not the only one searching for the list. A dark sorceress named Lyra, who ruled over the shadowy realm of Tenebrous, also sought to claim the list. Lyra's powers were feared throughout Eridoria, for she wielded dark magic and commanded an army of undead warriors.
The pursuit of the Ultimate Unit List became a game of cat and mouse between Arin and Lyra. They clashed in epic battles, with Arin's knights and mages facing off against Lyra's dark legions. The young king proved to be a worthy opponent, but Lyra's mastery of dark magic made her a formidable foe.
One fateful day, after months of searching, Arin finally stumbled upon a hidden temple deep within a mystical forest. The temple was guarded by a powerful entity known as the Keeper of the List. The Keeper, an ancient being with the power to manipulate reality, presented Arin with a challenge:
"To claim the Ultimate Unit List, you must first prove yourself worthy. I shall summon a unit from the list, and you must defeat it in combat. If you succeed, the list shall be yours. But if you fail, you shall never leave this temple alive."
Arin, with a deep breath, accepted the challenge. The Keeper conjured a mighty unit from the list: a dragon known as Tharros, the Inferno King. Tharros was said to be invulnerable to mortal attacks, and its flames could reduce cities to ashes.
The battle between Arin and Tharros was fierce and intense. Arin, with his sword and shield, charged forward, but Tharros's flames engulfed the battlefield, forcing the young king to dodge and weave to avoid the inferno. Just when it seemed that Tharros would emerge victorious, Arin remembered a tactic his advisors had taught him.
He called upon a unit from his own army: a mage named Eira, who specialized in elemental magic. Eira unleashed a blast of icy magic, countering Tharros's flames and weakening the dragon. Arin seized the opportunity, striking Tharros with a powerful blow that shattered the dragon's invincibility.
Tharros dissipated into a cloud of smoke, defeated. The Keeper of the List appeared before Arin, a hint of a smile on his face.
"You have proven yourself worthy, King Arin. The Supreme Ruler Ultimate Unit List is yours."
As Arin claimed the list, he felt an surge of power and knowledge flood through him. He learned that the list contained not only the names of the most powerful units in Eridoria but also their secrets, strengths, and weaknesses.
With the Ultimate Unit List in hand, Arin returned to Alderan, ready to assert his dominance over the realm. Lyra, however, was not one to concede defeat. The dark sorceress vowed to challenge Arin for the list, and the stage was set for an epic confrontation. 📚 External Full Lists (Community-Made) Since the game
The fate of Eridoria hung in the balance, as two powerful rulers prepared to clash in a struggle that would determine the course of history. The Supreme Ruler Ultimate Unit List had become a catalyst for war, and only time would tell who would emerge victorious.
Supreme Ruler Ultimate (SRU), units are the lifeblood of your military strategy, spanning centuries of technology from World War I to the near future. Units are categorized into
branches, each further divided into specific classes with unique combat roles and capabilities. Land Unit Classes
Land units are the only branch capable of capturing and holding enemy territory. Infantry (Class 0)
: Versatile units like Marines or Legions that can capture territory. They often require transport for long distances. Recon (Class 1)
: High-visibility units like Radar Trucks and Cavalry used for spotting enemy movements and clearing the "Fog of War". Tank (Class 2)
: Heavy armor designed for breakthrough operations. Advanced tiers include Laser Tanks Anti-Tank (Class 3)
: Specialized guns and ATGMs designed to counter enemy armor. Artillery (Class 4)
: Long-range support units, including Ballistic guns, MLRS, and Mortars. They provide indirect fire but cannot capture land. Air Defense (Class 5)
: Critical for protecting ground forces from air strikes, utilizing high-rate-of-fire guns or missile systems. Transport (Class 6) : Non-combat units focused on bridging or supply logistics. Air Unit Classes
Air units provide rapid response and strategic strike capabilities but require air bases for refueling and maintenance. Helicopters (Class 7) : Primarily attack-oriented units and armed UAVs. Interceptors (Class 9)
: Specialized for air-to-air combat to maintain air superiority. Tactical Bombers (Class 10)
: Optimized for air-to-ground strikes against enemy units and structures. Multi-Role (Class 11) : Versatile aircraft like the F/A-1 Banshee capable of both air-to-air and air-to-ground missions. Strategic Bombers (Class 12)
: Designed for indirect, heavy-payload attacks on infrastructure and large unit concentrations. Transport/Patrol (Classes 13 & 14)
: Includes AWACS for intelligence, tankers for refueling, and cargo planes for airdropping infantry. Naval Unit Classes
The naval branch is essential for global power projection and securing maritime trade routes. Equipment List Standards - Official Supreme Ruler Wiki
📚 External Full Lists (Community-Made)
Since the game doesn’t export a pure text list, these fan resources are your best bet:
- Supreme Wiki – Units Page (official-ish)
- Steam Guide: "All Units Spreadsheet"
- BattleGoat Forums – Unit Database Dump
Supply & Fuel
Every unit consumes fuel and ammunition. If supply lines are cut, units become immobile and defenseless. Supply depots and trucks are essential.
2. Air Units
Includes fixed-wing aircraft and helicopters. Fuel and ammo are consumed mid-flight.
| Category | Subtypes | Key Examples | Role | |----------|----------|--------------|------| | Fighters | Air Superiority, Multi-role, Interceptors | P-51 Mustang, F-15 Eagle, Su-57, Eurofighter Typhoon | Kill enemy aircraft. Multi-role can also ground attack. | | Ground Attack | Close Air Support (CAS), Strike | A-10 Thunderbolt II, Il-2 Shturmovik, Su-25 Frogfoot | Destroy tanks and infantry. A-10 has exceptional armor. | | Strategic Bombers | Heavy, Medium, Stealth | B-17 Flying Fortress, B-52 Stratofortress, B-2 Spirit | Level facilities, cities, and nuke targets. | | Recon / AWACS | Scout planes, Airborne early warning | U-2 Dragon Lady, E-3 Sentry, Tu-126 Moss | Huge vision range. AWACS also enhances fighter performance. | | Helicopters | Attack, Transport, ASW (naval) | AH-64 Apache, Mi-24 Hind, CH-47 Chinook | Attack helos kill tanks. Transports move infantry quickly. | | Drones (UAVs) | Recon, Attack, MALE | MQ-9 Reaper, RQ-4 Global Hawk, Bayraktar TB2 | Low risk, high endurance. MQ-9 carries Hellfire missiles. |