Skip to main content

The 60-chapter Anime-style Character Illustration Class Access

The 60-Chapter Anime-Style Character Illustration Class (hosted on Coloso) is a comprehensive, progressive curriculum designed for artists ranging from total beginners to intermediate illustrators. Unlike single-instructor courses, this class leverages the expertise of four professional artists—Ekina, Aibek, Myowa, and GongHa—to provide a multi-faceted approach to character creation. Course Overview

Structure: 60 chapters accompanied by 60 specific study materials, including shortcut lists, mannequinization examples, and texture files. Total Content: Over 38 hours of video instruction.

Software focus: Primarily uses Clip Studio Paint and Adobe Photoshop. Curriculum Breakdown

The course is organized into four major steps aimed at taking a student from fundamental sketches to professional-grade illustrations:

Drawing Striking Faces: Basics of stylization, facial features, and matching silhouettes to character traits.

Maximizing Character Appeal: Training in gesture drawing, figure drawing, and various self-study methods to improve rapidly.

Light & Color: Core color theory, creating cohesive color schemes, and using lighting to set the mood.

Full Illustration & Storytelling: Advanced techniques for perspective, drawing characters across different age groups, and integrating backgrounds for environmental storytelling. Critical Insights & Reviews

Beginner Friendly: Reviewers often recommend this specific class over others (like those by Mogoon or Chyan) for true beginners because of its structured, "newbie-friendly" guidance.

Value for Money: While some users on Reddit note the course can be expensive, the sheer volume of material (38+ hours and 60 chapters) is frequently cited as a "shortcut" to professional techniques.

Professional Perspective: Each of the four instructors shares their personal workflow—for example, GongHa focuses on advanced Photoshop features and drawing characters at various angles, while Ekina specializes in creating "pretty faces" commercially suited for the industry. Is it right for you?

Choose this course if: You want a massive, all-in-one library of resources and prefer learning different stylistic approaches from multiple professionals.

Skip this course if: You are looking for a deep dive into hyper-specific technical fundamentals like complex 3D perspective, where a more focused class might be more efficient.

Here’s a draft for a promotional or descriptive piece about “The 60-Chapter Anime-Style Character Illustration Class.” You can use this for a course landing page, a brochure, or a social media announcement.


Title: Master the Art of Anime Character Design: A 60-Chapter Journey from Sketch to Spotlight

Subtitle: From blank page to expressive, publication-ready characters—one chapter at a time.

Introduction Every unforgettable anime character begins not with a complex render, but with a single, intentional line. The 60-Chapter Anime-Style Character Illustration Class is not a quick tutorial or a time-lapse video. It is a structured, immersive roadmap designed to transform beginners into confident character artists and to sharpen the skills of intermediate illustrators who want authentic anime flair.

What Makes 60 Chapters Different? Most courses rush from “how to draw eyes” to “here’s a finished character.” This class builds you up methodically. Each chapter focuses on one core skill, with guided practice and a clear milestone. By Chapter 60, you won’t just have drawn characters—you’ll have built a small portfolio of original designs, each with personality, proportion, and polish.

The Journey (Broken into 6 Phases)

What You’ll Walk Away With

Who This Class Is For

Sample Chapter Snippet (Chapter 27 – “Drawing Anime Hair That Obeys Gravity & Coolness”) the 60-chapter anime-style character illustration class

“Most beginners draw every strand. Anime hair is about clumps, not strands. In this chapter, you’ll learn the 3-clump rule for front, side, and back hair. Then we’ll break gravity slightly for wind effects—without losing structure. Exercise: redesign a classic shōnen protagonist’s hair using only four shapes.”

Pricing & Format

Closing Invitation You’ve watched the shows. You’ve filled sketchbooks with half-finished faces. Now, give yourself the structured path to completion. The 60-Chapter Anime-Style Character Illustration Class isn’t about drawing like someone else—it’s about building the skills to bring your characters to life, frame by frame, chapter by chapter.

Start Chapter 1 today. Your anime cast is waiting.


Master professional character design from scratch.Transform your passion into stunning visual art.This 60-chapter masterclass guides you every step. 🎨 Course Overview

Go from basic shapes to complete illustrations.Learn industry-standard techniques used by top creators.Build a powerful portfolio of original characters.

Comprehensive Curriculum: 60 structured, easy-to-follow chapters.

Fundamental Anatomy: Master bodies, faces, and dynamic poses. Expressive Styling: Learn to draw hair and clothing.

Dynamic Coloring: Add depth with professional lighting techniques.

Full Composition: Place your characters in breathtaking scenes. 🚀 What You Will Learn Phase 1: The Core Fundamentals

Chapters 1-12: Sketching, linework, and basic head proportions.

Chapters 13-20: Mastering eyes, expressions, and diverse hairstyles. Phase 2: Anatomy & Poses

Chapters 21-30: Full-body proportions and skeletal structure. Chapters 31-40: Dynamic action poses and hand tutorials. Phase 3: Style & Wardrobe

Chapters 41-48: Fabric folds, accessories, and costume design.

Chapters 49-54: Cel-shading, soft rendering, and color theory. Phase 4: Final Masterpieces

Chapters 55-60: Special effects, backgrounds, and portfolio polish. ✨ Why Take This Class?

Stop struggling with stiff poses and flat colors.Get actionable workflows to speed up your drawing.Join a community of passionate anime artists today. 📌 Ready to create your own iconic characters? To tailor this write-up specifically for your launch: Who is the instructor leading the class?

What software are you teaching (e.g., Clip Studio Paint, Procreate)?

Are you offering any bonus materials (e.g., brush packs, PSD files)? Tell me these details to create your final sales page!


Title: The 60th Layer: What They Don’t Tell You About Finishing the Character Illustration Climb

You don't finish a 60-chapter class. You survive it. And more importantly—you evolve through it.

When I clicked "Enroll" on Chapter 1, I thought I was paying for secrets. Secret brush settings. Secret anatomy hacks. The "perfect" way to render eyes so they look like stained glass. I wanted the cheat codes to skip the line.

Chapter 1-10: The Ego Death The first ten chapters are humbling. You realize you’ve been drawing "symbols" instead of people. You learn that an anime face isn't just two dots and a curve; it's a landscape of proportions governed by the Loomis method, warped through a stylized lens. You spend three hours just on the masseter muscle because even in chibi form, the jaw needs to chew. You hate your old sketches. This is the stage where most people quit, because the gap between your taste and your skill becomes a canyon.

Chapter 11-25: The Uncanny Valley of Line Art This is the mechanical phase. You learn that "clean line art" isn't a gift; it's a physics problem. Line weight equals gravity. Thicker lines for shadows, thinner for light, tapered ends for breath. You trace 100 hands. You draw 50 pairs of shoes. You realize that Shojo eyes and Shonen eyes follow different laws of thermodynamics—one is a well of liquid emotion, the other is a laser beam of intent. Your wrist hurts. Your tablet gets grooves. But for the first time, your character stops looking like a paper doll and starts looking like they have weight.

Chapter 26-40: The Color Heresy You think you know color theory. You don't. The class teaches you that anime coloring isn't realistic; it's cinematic. You abandon "skin color" for ambient light. You learn that shadows aren't just black with opacity—they are purple, cyan, or deep crimson depending on the mood of the scene. You discover the "sub-surface scattering" trick for ears and fingertips. You start seeing the world in hex codes. A sunset isn't beautiful; it's a gradient map (FF7F50 to 4A0E4E). You lose friends because you won't shut up about hue shifting.

Chapter 41-50: The Costume & Psychology This is where the class gets scary. You learn that a belt, a ribbon, or a torn sleeve tells a backstory faster than a flashback. You design a uniform that reflects a military hierarchy. You design casual wear that reveals a fear of intimacy (turtlenecks) vs. a need for attention (crop tops). You learn the "triangle silhouette"—how to arrange hair, accessories, and weapons so the eye flows. You realize you aren't just drawing clothes; you are drawing defense mechanisms.

Chapter 51-59: The Gestalt of Expression You stop drawing features and start drawing energy. You learn that anger isn't just an eyebrow slant; it's the flaring of the nostrils, the tension in the trapezius, the specific curl of the fist. You learn that sadness doesn't need tears—it needs a slack jaw and a micro-tilt of the head. You animate a blink cycle in your head. You understand why Violet Evergarden’s hands are drawn with such deliberate fragility. You cry a little. Title: Master the Art of Anime Character Design:

Chapter 60: The Mirror The final chapter has no new techniques. It asks you to redraw your character from Chapter 1.

And this is where the real lesson hits you.

The 59 chapters before this weren't about drawing anime. They were about drawing truth through a specific visual dialect. Anime style isn't a simplification of reality; it is a hyper-symbolization of emotion. Big eyes aren't for cuteness—they are for catching every micro-glint of hope. Spiky hair isn't for coolness—it is for showing kinetic energy at rest.

When you place the Chapter 60 drawing next to the Chapter 1 drawing, you don't just see better anatomy. You see a younger version of yourself who was afraid of the blank page. You see someone who thought "style" was a destination, not a conversation.

The Deep Post-Takeaway:

You didn't learn to draw anime characters. You learned to host them. You learned that the space between the eyelid and the pupil contains more narrative weight than a thousand words of dialogue. You learned that the fold of a jacket over a shoulder is a geography of hardship or luxury.

And now? The class is over, but the 60 chapters are now burned into your optic nerve. You will never watch Attack on Titan the same way again—you’ll be studying the volumetric shadows of the Survey Corps cloaks. You will never see a friend yawn without mentally measuring the cranio-facial rhythm.

This class is a curse and a gift. The curse is that you can never unsee the scaffolding. The gift is that you now have the tools to build a world where your characters breathe.

So go ahead. Draw the hair across the eye. Break the proportion on purpose. Use the wrong highlight color.

You've earned the right to break the rules. Because you finally understand why they exist.

60 chapters. One infinite horizon.

Now go design your protagonist.

60-Chapter Anime-Style Character Illustration Class is a comprehensive, progressive digital art course hosted on

. It is designed to take artists from basic hobbyist levels to professional-grade competency through a massive curriculum of 60 chapters and 60 corresponding study materials. Course Overview & Instructors

The class is taught by four industry-active professional illustrators: Ekina, Aibek, Myowa, and GongHa

. Each instructor shares their unique journey of going from hobbyist to professional, revealing specific painting techniques and efficient studying tips. Core Curriculum Roadmap

The course is structured into four major developmental steps: Step 01: Drawing Striking Faces

: Focuses on stylization basics and the core fundamentals of anime-style character art. Step 02: Maximizing Character Appeal

: Teaches how to increase the attractiveness and unique charm of a character design. Step 03: Setting the Mood with Light & Color

: Covers advanced lighting theories and color application to create atmospheric depth. Step 04: Storytelling with a Completed Illustration

: Focuses on the final stages of a piece, ensuring it captures a narrative through the character and environment. Technical Requirements

The instructors utilize industry-standard software to demonstrate their workflows: Clip Studio Paint PRO / EX : Primary software used by Ekina, Aibek, and Myowa. Adobe Photoshop CC

: Primary software used by GongHa (versions later than CS6 are recommended). Student Resources Enrolled students receive 60 pieces of study material , which include:

Standardized mannequinization examples for body proportions. Basic shortcut lists for software efficiency.

Specialized texture files, line art samples, and colored sketches. taught by one of the four instructors? Illustrator Ekina, Aibek, Myowa, GongHa - Coloso.

The 60-Chapter Anime-Style Character Illustration Class is an intensive online course hosted by Coloso, designed to take artists from basic fundamentals to professional-level character art. Course Overview & Instructors

This comprehensive program is uniquely structured, featuring four prominent professional illustrators—Ekina, Aibek, Myowa, and GongHa—each bringing their own distinct techniques and perspectives to the curriculum. Chapters 1–10: The Foundation Anatomy basics tailored for

Target Audience: It is built for all skill levels, from total beginners to intermediate artists looking to refine their art direction.

Format: The course consists of 60 chapters accompanied by 60 sets of study materials, including mannequinization examples, line art, and texture files. Total Content: Approximately 38 hours of video instruction. Software Used: Adobe Photoshop CC: Primarily used by GongHa. Clip Studio Paint PRO/EX: Used by Ekina, Aibek, and Myowa. Curriculum Breakdown

The class follows a progressive "roadmap" divided into four major learning stages:

Drawing Striking Faces: Covers stylization basics, anatomy, and how different facial features are interpreted in various anime styles.

Maximizing Character Appeal: Focuses on character design, adding personality, and creating visually engaging outfits and poses.

Setting the Mood with Light & Color: Teaches lighting theory and color composition to alter the atmosphere of an illustration.

Storytelling with Completed Illustrations: Focuses on rendering details and creating narrative-driven full-page illustrations. Key Benefits

Comprehensive Materials: Students receive specialized perks like shortcut lists, colored sketches, and layered PSD files to study the instructors' workflows.

Accessibility: The course is available with English AI Dubbing and subtitles, making it accessible to a global audience.

Skill Transformation: Reviewers and course descriptions highlight it as a "shortcut" for hobbyists wanting to reach professional standards quickly by learning from those who made the same transition.

The "60-Chapter Anime-Style Character Illustration Class" represents a comprehensive, structured journey designed to take an aspiring artist from foundational sketches to professional-grade digital masterpieces. This curriculum isn't just about drawing big eyes or spiky hair; it is a systematic breakdown of anatomy, light physics, and visual storytelling. Phase 1: The Foundations of Form (Chapters 1–15)

The journey begins with the "circle and cross" method, but quickly evolves. Students spend the first quarter mastering the Loomis method

adapted for stylized proportions. This phase focuses on the "three-dimensional box" mindset—learning to see the head, torso, and pelvis as solid shapes in space. Without this, anime characters look flat; with it, they gain weight and presence. Phase 2: Anatomy and Dynamic Gesture (Chapters 16–30)

In the second act, the curriculum moves from static mannequins to fluid movement. This involves studying simplified musculoskeletal structures

—the way a shoulder blade shifts when an arm is raised or how the spine curves during a "hero landing." A significant portion is dedicated to the "eyes and expression" chapter, teaching students how to convey complex emotions like frustration or

determination through subtle shifts in eyebrow tilt and iris highlights. Phase 3: The Art of Design (Chapters 31–45)

Here, the focus shifts from "how to draw" to "what to draw." This is the core of character concepting. Silhouettes: Creating a character recognizable by their outline alone. Costume Design:

Learning how fabric folds (tension points and compression) and how clothing defines a character’s personality or class. Line Art Mastery:

Refining "line weight" to create depth before a single drop of color is added. Phase 4: Color, Light, and Final Polish (Chapters 46–60)

The final chapters are a deep dive into the digital realm. This covers: Cel-Shading vs. Soft Rendering:

Mastering the classic "anime look" versus high-end cinematic styles. Subsurface Scattering: Learning why ears and fingertips glow red when back-lit. Composition:

Placing the character in a background that enhances their narrative. The Conclusion

By Chapter 60, the student has transitioned from an enthusiast to a creator with a technical toolkit. The "60-Chapter" model works because it respects the complexity of the craft, proving that "anime style" is not a shortcut, but a sophisticated discipline of simplification and exaggeration. lesson plan for one of these phases, or perhaps see some visual references for the character design stage?

I have designed this as a Course Overview/Landing Page copy, intended to hook potential students by highlighting the depth and structure of the curriculum.


From Stick Figures to Stardom: Master the Art of Anime Characters

Are you ready to bridge the gap between "fan" and "creator"?

Anime is more than just a genre; it’s a visual language of emotion, dynamism, and style. But capturing that specific "anime look"—the shimmer in the eyes, the flow of the hair, the stylized anatomy—is often frustrating for self-taught artists. You find yourself asking: Why do my faces look flat? Why does the hair look like a helmet? Why don't my characters feel alive?

Welcome to The 60-Chapter Anime-Style Character Illustration Class.

This isn't just a tutorial series; it is a comprehensive, step-by-step university-style curriculum designed to take you from the absolute basics of facial structure to rendering complex, polished characters ready for their own light novel covers.

Weekly schedule (example 12-week plan)


Act IV: The Digital Inking Suite (Chapters 31-40)

Transitioning from paper to digital (or refining digital line art) is a bottleneck for many. Using software like Clip Studio Paint or Photoshop, these chapters focus on: