The Long Drive v2024.10.17b is a recent update for the open-world survival driving simulator that focuses on improving mechanical interactions and fixing longstanding physics-related bugs.
This build, currently accessible via the Steam beta branch, continues the developer Genesz's mission to create the "ultimate open world car driving game" by refining the granular interaction system that defines the experience. Key Features of v2024.10.17b
The 17 October 2024 update introduces several specific mechanical and visual fixes:
Handheld Lighting: Players can now manually turn on all headlights and bulbs even when they are not slotted into a vehicle.
Physics Lock Enhancements: The metal bar now features a thinner Physics Lock area for more precise attachment.
Pumpkin Improvements: The in-game pumpkin has received visual upgrades and restored on/off functionality. Combat and Destruction Fixes:
Explosive items (like paint cans) now correctly detonate when shot.
Weak firearms are now properly calibrated to destroy lightbulbs.
Resolved a visual bug where bulb and mirror slices appeared with purple "missing texture" shaders. Context: The 2024 Anniversary Beta Updates
Version 2024.10.17b is part of a larger series of rapid-fire "test" updates released in late 2024. These updates introduced transformative features to the base game:
The Tape Measure: Added in mid-October, this tool allows for complex object manipulation and measurement.
Expanded Map Content: New road types and the "FPS Dungeon" map—which includes enemies, corridors, and specific goals—were added to diversify the core gameplay.
Multiplayer Stability: Recent builds have worked toward better item positioning and synchronization for the experimental multiplayer mode. How to Play the Latest Version The Long Drive v2024.10.17b
Since this specific build is a test version, it is not always on the main public branch. To access v2024.10.17b or newer "test" builds, follow these steps on Steam: Right-click The Long Drive in your Steam Library. Select Properties. Go to the Betas tab.
Select the "upcoming version test" branch from the dropdown menu. The Core Experience
For new players, The Long Drive is a post-apocalyptic road trip through a procedurally generated desert. Unlike traditional driving games, it emphasizes freedom and immersion over structured goals. Players must manage fuel, oil, and water while traversing a road that stretches for 5,000 kilometers, occasionally stopping at abandoned buildings to scavenge for parts or fend off hostile NPCs like "Munkas" or giant rabbits. The Long Drive on Steam
Here’s a concise piece put together for “The Long Drive v2024.10.17b”:
The Long Drive — v2024.10.17b
“Endless sand. One rusty engine. Zero second chances.”
This update fine-tunes the cult-classic desert survival road trip with:
Whether you’re cruising in a beat-up Lada, scavenging abandoned gas stations, or just watching the sun melt into the horizon — version 2024.10.17b keeps the lonely, meditative chaos alive.
Drive until the engine gives out. Then walk.
For the uninitiated, The Long Drive is not your typical open-world game. There is no map marker telling you where to go, no soundtrack swelling at key moments. Instead, you are dropped into a desert with a car, a rabbit, and a single directive: drive. The world stretches infinitely, regenerated as you travel, populated by sparse ruins, abandoned gas stations, and the occasional eerie landmark.
The magic lies in the physics and interaction. Every object can be picked up, thrown, or loaded into your vehicle. Engines overheat, radiators leak, and tires go flat. You must manage water, food, and your sanity while listening to the idle chatter of your pet rabbit. The Long Drive v2024.10.17b refines this core loop with a focus on vehicle longevity and environmental storytelling.
You might wonder why a specific version like v2024.10.17b is being highlighted. The Long Drive operates on a public beta branch system. The main “stable” version is usually a few steps behind the experimental builds. v2024.10.17b represents a stable beta release—meaning it has passed initial testing and is considered safe for most players to use without major crashes.
The “b” suffix is key. It indicates this is the second hotfix iteration of the October 17th build. The original v2024.10.17a had a critical bug where car batteries would spontaneously drain while the engine was off. v2024.10.17b patched that within 48 hours. The Long Drive v2024
Developer: Moonburst Interactive (one man, Liam "Moon" Burst, in his Edinburgh apartment) Release Date: October 17, 2024 Patch Size: 1.2 GB (allegedly containing 47 GB of legacy code) Community Status: Revered, feared, and endlessly debated.
The Premise of the Game: For the uninitiated, The Long Drive is a minimalist, surrealist driving "simulator." You are alone in a randomly generated, seemingly infinite desert. Your only goal: drive. You maintain a dilapidated sedan, scavenge for fuel and water, and listen to a crackling AM radio that picks up mysterious numbers stations. The game is known for its eerie calm, Lo-Fi hip-hop radio mods, and a creeping dread that something is watching from the distant mesas.
What v2024.10.17b Was Supposed to Be:
The patch notes on Steam were deceptively simple:
Version 2024.10.17b
- Fixed texture streaming issue causing distant LOD pop-in.
- Adjusted fuel consumption on steep inclines.
- Removed debug console (oops).
- Minor stability fixes.
Players expected a routine optimization patch. They were catastrophically wrong.
The Unwritten Changes (Discovered by the Community):
Within hours of the patch going live, the Long Drive subreddit and Discord server erupted. This wasn't a bug fix; it was a ghost in the machine.
1. The Horizon Shift (The "Phantom"): Before this patch, the horizon was a static heat-shimmer line. In v2024.10.17b, players noticed that the horizon moved. If you drove for 20 minutes in a straight line, the horizon would subtly curve away from you, as if the desert was a sphere you were rolling across the inside of. Compasses became useless. Sunsets lasted for hours or minutes with no consistency. One player documented driving directly toward a mountain for 3 real-time hours, only to have it remain exactly the same distance away. The game was no longer a line; it was a trap.
2. The Radio's New Voice (The "October Tapes"): The AM radio, previously a source of ambient static and the occasional strange poem, began broadcasting fragmented, real-time audio. Players reported hearing:
Data miners found no new audio files in the patch. The radio was somehow accessing live microphone input or generating audio procedurally based on the player's own playtime and driving patterns.
3. The "Bonnie" Entity: This is the centerpiece of the patch's horror. Previously, there were no NPCs—just you and the car. In v2024.10.17b, if your fuel dipped below 8% and you were stationary for more than 90 seconds, a rusted, identical version of your car would appear in your peripheral vision. The driver was a featureless, charcoal-black humanoid shape with two faintly glowing white dots for eyes. The community named it "Bonnie" (because a player named "Bonnie_Belle" first captured her on stream). The Long Drive — v2024
Bonnie never moved her car. She simply stared. If you looked directly at her, your engine would sputter and die. If you honked your horn, she would honk back exactly 2.7 seconds later, but her horn sounded like a child screaming through a broken loudspeaker. The only way to survive was to get fuel and drive away without looking back. If you failed, the game wouldn't crash—instead, the screen would slowly fade to black, and you'd respawn not at your last save, but in the passenger seat of Bonnie's car, with no ability to drive. The game continued. The desert scrolled by. You were just a passenger now. Forever.
4. The Fuel Economy Lie: The patch notes claimed "adjusted fuel consumption on steep inclines." In reality, fuel now evaporated. Literally. If you left your car for 5 minutes to scavenge a farmhouse, you'd return to a tank that was 20% emptier. If you slept in the car, you'd wake up with zero fuel but a full bottle of water—except the water was now black and undrinkable. The game was teaching you that rest was death.
The Aftermath and "The Great Rollback":
On October 19, 2024, Liam Burst (the developer) posted a single, uncharacteristic message on the game's Discord:
"I didn't write half of that code. I'm rolling back to v2024.10.16. Do not install 17b. Do not seed it. Delete it if you have it."
The patch was pulled within 48 hours. But of course, it's the internet. Copies of v2024.10.17b are now traded like cursed artifacts on obscure forums and private torrent trackers. Those who still play it report that Bonnie has started appearing even when the fuel is full. And recently, players have noticed something new: her passenger-side window is now rolled down.
Verdict:
The Long Drive v2024.10.17b is not a better version of the game. It is a broken, malevolent, and deeply poetic experience. It turns a meditative road trip into a paranoid struggle against a sentient landscape. It is the gaming equivalent of finding a VHS tape in an abandoned attic—you know you shouldn't watch it, but you can't look away.
Play it only if you're prepared to never feel alone in a desert again. And for God's sake, don't check the rearview.
The October 2024 development cycle focused on "Quality of Life" and "Immersion" rather than new vehicles or map expansions. The v2024.10.17b build is a stabilization patch following the major content drops earlier in the month.
In the ever-evolving world of indie survival games, few titles capture the strange, solitary beauty of a post-apocalyptic journey quite like The Long Drive. Developed by Genesz, this open-world desert driving survival game has garnered a cult following for its unique blend of tedious maintenance, spontaneous exploration, and meditative loneliness. For existing fans and newcomers alike, one version number is currently generating significant buzz: The Long Drive v2024.10.17b.
This article breaks down everything you need to know about this specific build, from its patch notes and technical improvements to the community’s reaction and why version control is so important for a game still deep in Early Access.

