The Walking Zombie 2 Ventaja Nada [2021]
In the world of The Walking Zombie 2 "Nothing" perk Ventaja Nada
in Spanish) is a unique meta-commentary on the nature of survival and choice. While the in-game description claims it "does nothing," taking it actually rewards you with 2 perk points
, resulting in a net gain of 1 extra perk point for your character.
Below is deep text exploring the philosophical weight of this "nothingness" within the game's grim setting: The Weight of Nothing
In a world that demands everything—your blood, your focus, your very breath—there is a strange power in choosing
. We spend our days scavenging for the "something" that will keep us alive: a rusted magazine, a scrap of cloth, a single bullet. We obsess over skills and perks that promise to make us faster, stronger, or luckier.
But "Nada" is the honest truth of the apocalypse. It is the silence between the growls and the empty space where a home used to be. By choosing the Nothing perk
, you aren't just gaining a mechanical advantage; you are acknowledging that in this wasteland, the most valuable things often come from the voids we find. It is a reminder that even when you have nothing, you still have the power to choose what you become next. Philosophical Reflections on "Nada" The Paradox of Choice:
Taking a perk that claims to do nothing is the ultimate act of faith in a world that has betrayed you. It proves that even "nothing" can be turned into a weapon if you know how to use it. The Hero's Burden:
You were born into this chaos, immune to the virus but not to the pain of living. When the world offers you nothing, you take that "nothing" and forge it into the extra strength (perk points) needed to survive another day. Simplicity in Chaos:
Amidst the complex systems of Karma, traders, and endless quests, "Nada" stands as a beacon of simplicity. It is the only honest deal left in the wasteland: what you see is what you get, and what you get is the freedom to invest in yourself elsewhere. Are you looking to use the extra perk points from "Nada" to specialize in a specific build, like a Perks | The Walking Zombie 2 Wiki | Fandom
Title: The Walking Zombie 2: Ventaja Nada
Logline: In a world where the undead have evolved into strategic hunters, a lone survivor discovers that his greatest weapon—his human mind—has become a liability.
The Story
Luis Romero had survived the first outbreak by being smart. While others swung pipes and screamed, he calculated angles, conserved ammo, and moved only when the horde’s back was turned. He called it la ventaja—the advantage. the walking zombie 2 ventaja nada
But that was before The Walking Zombie 2.
The new strain didn't just shamble. It remembered.
They came in silence now. They opened doors. They laid ambushes outside supply caches. And worst of all, they emitted a low-frequency hum that, when heard for more than ten seconds, triggered a fugue state in the living—a waking coma where you watched your own hands lower your weapon and walk you toward the swarm.
Luis had barely escaped the fall of Mexico City. Now he hid in the drainage tunnels beneath Nezahualcóyotl, his last bullet pressed between his fingers like a prayer bead.
"Ventaja nada," he whispered. Advantage nothing.
It became his mantra. His curse.
On the 47th night, he saw it. A zombie standing perfectly still at the tunnel's end. Not twitching. Not groaning. Just... waiting. Its eyes weren't milky. They were dark, calculating. It tilted its head like a dog hearing a strange noise.
Luis raised his rusted machete. The zombie raised its arm. And then—it pointed.
Directly at Luis's left boot.
He looked down. A tripwire. He hadn't placed it. They had.
The hum began. Low. Thrumming. Luis felt his knees unlock. His mind began to float away like a balloon cut from its string.
In that last second of clarity, he realized the horrifying truth: The second wave didn't want to eat you. They wanted to recruit you. Every survivor who fell to the hum rose again not as a mindless corpse, but as a lieutenant. A thinking zombie. A predator with perfect memory of every hideout, every trap, every friend they'd once protected.
Luis tried to bite down on his tongue. Too late. His hand dropped the machete. His feet stepped forward.
The last thing he saw before the fog claimed him was the pointing zombie lowering its arm and turning away—already confident in the victory. In the world of The Walking Zombie 2
Somewhere above ground, a radio crackled in an abandoned military bunker. A voice, panicked, broadcast on loop:
"This is Alpha-Six. The infected are setting traps. Repeat—they are setting traps. Do not trust silence. Do not trust familiarity. There is no advantage. I repeat: ventaja nada. God help us all."
The broadcast cut to static.
In the tunnels, Luis opened his new eyes. They were dark. Calculating.
He smiled.
And he began to point.
The Walking Zombie 2 (or "Ventaja de Nada") perk is a unique, strategic choice that serves as a trade-off for players who want to customize their build more heavily later on. While its name suggests it offers no benefit, it actually provides a long-term advantage by granting additional perk points. Steam Community The Mechanics of "Nothing" Selecting the "Nothing" perk grants the player 2 bonus perk points
. Unlike standard perks that provide immediate passive buffs (such as increased reload speed or health), "Nothing" acts as a placeholder that essentially lets you "bank" your choice. Steam Community Primary Benefit
: It provides extra currency to invest in higher-tier or more useful perks later in the game. Gimmick vs. Strategy
: Experienced players often view it as a "gimmick" because the early game can be more difficult without active buffs, but it becomes valuable for specialized builds. Steam Community Strategic Context
For a successful playthrough, "Nothing" should be weighed against other essential early-game perks and skills:
: Crucial for reducing fuel consumption during world travel.
: Recommended for beginners to gain 2 extra skill points per level, though it increases the intervals between receiving new perk points.
: Often prioritized to reach level 200, significantly reducing incoming damage. Steam Community Best Use Case Title: The Walking Zombie 2: Ventaja Nada Logline:
The "Nothing" perk is most effective for players who have already secured their fundamental survival perks (like
) and are looking to maximize their late-game potential by acquiring expensive "Super Perks" or clearing out specialized perk trees. specific high-tier perks are worth saving those extra points for?
In The Walking Zombie 2 , the "Nothing" (or "Nada" in Spanish) perk is one of the most misunderstood but valuable upgrades in the game. While its description humorously claims it does absolutely nothing and warns players not to take it, selecting it is actually a strategic move for character builds. The Hidden Benefit of "Nothing"
The "Nothing" perk costs 1 perk point to unlock, but upon selection, it grants the player 2 perk points.
Net Gain: This results in a profit of 1 perk point for your character.
Strategy: Because of this net gain, veteran players recommend taking this perk as soon as it becomes available to accelerate unlocking more expensive or powerful abilities later in the game. Key Details and Perks Comparison
Understanding how "Nothing" fits into your progression can help you optimize your survivor. "Nothing" (Nada) Perk Standard Perks Description Claims to do nothing; "don't take it" Provides specific buffs (e.g., +XP, +Damage) Direct Effect Grants +2 Perk Points Varies (Speed, Criticals, Healing) Cost 1 Perk Point Usually 1 Perk Point Net Result +1 Perk Point gain Loss of 1 point for a specific buff Other Essential Early Perks
If you are using the "Nothing" perk to gain extra points, consider investing them in these high-priority options found on the The Walking Zombie 2 Wiki:
Extra XP: Increases XP gain by 10%, allowing you to level up and gain more points faster.
Reading & Bookworm: "Reading" allows you to use skill books, while "Bookworm" increases the skill points gained from those books by 50%.
Pick-me-up: Heals you by 50 HP every time you level up, which is a massive resource saver in the early game.
For more tips on optimizing your build, you can check out community discussions on Reddit or the Steam Community. Perks | The Walking Zombie 2 Wiki | Fandom
4. Managing the Economy
Money makes the world go round, even after the apocalypse. If you have "ventaja nada" regarding cash:
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The Survivor’s Hollow Victory
For the living, Ventaja Nada cuts both ways. Survivors who have mastered zombie-killing find that their skills grant diminishing returns. The thrill of the first outbreak is gone. Now, killing another zombie brings no catharsis, no advantage in the long war. Each day is a grim routine. The protagonist, a hardened fighter, realizes that survival has become mere existence. The advantage of experience is nullified by the meaninglessness of continued struggle. As one character might say, “Matarlos no me da ventaja. Solo me deja más vacío.” (Killing them gives me no advantage. It only leaves me emptier.)
The Walking Zombie 2 — Ventaja: Nada
"The Walking Zombie 2" is a free-to-play side-scrolling shooter-RPG with crafting, quests, and leveling mechanics. The phrase "ventaja: nada" (advantage: none) suggests a critique claiming the game offers no real benefits or value. This essay examines that claim, weighs strengths and weaknesses, and concludes whether "ventaja: nada" is fair.