Tomb Raider Anniversary Fly Trainer Official
Tomb Raider: Anniversary (2007) does not have a native "fly" cheat, a popular third-party tool known as the
(or Flight Mode Tool) allows Lara to hover and move freely through the environment How to Use the Fly Trainer Launch the Game First Tomb Raider: Anniversary
must be running in the background before you activate the trainer. Activation : Most versions use the key to toggle the fly mode on and off.
(top row number keys, not numpad): Move Lara vertically up or down. Movement Keys (WASD) : Move Lara horizontally through the air. Important Warnings Avoid Jumping
: Pressing the jump or crouch keys while flying can cause Lara to fall off the map, requiring a level restart.
: If attacked by enemies while flying, you may clip through the floor. It is safest to disable the tool before engaging in combat. Downloading the Tool The original tool was created by a community modder named tomb raider anniversary fly trainer
. Because it modifies the game's memory, most antivirus software will flag it as a "false positive" or potentially dangerous. Reliable Sources : Community members on the Tomb Raider Forums
often share archived versions since many original download links are now dead. Security Tip
: You may need to temporarily disable Windows Defender or your antivirus to download and run the file. Official Game Cheats
If you prefer to stick to official content, you can unlock built-in cheats like Infinite Breath Textureless Mode by completing specific Time Trials after finishing the main story. These can be enabled in the Options > Cheats menu during a pause. TombRaiderChronicles Time Trial
Tomb Raider Anniversary Fly Trainer: A Comprehensive Guide Tomb Raider: Anniversary (2007) does not have a
The Fly Trainer is a notorious challenge in Tomb Raider Anniversary, a game that tests players' skills and patience. This write-up aims to provide a detailed guide on how to overcome this obstacle and earn the coveted Fly Trainer achievement.
Understanding the Challenge
The Fly Trainer challenge takes place in the Foyer of the ancient Yamatai temple. The goal is to fly a series of galleons (ancient flying machines) through a set of rotating rings, showcasing Lara's piloting skills. The challenge consists of five flying tests, each increasing in difficulty.
Preparation and Tips
Before attempting the Fly Trainer challenge, make sure you have: Mastered the basics : Familiarize yourself with the
- Mastered the basics: Familiarize yourself with the game's controls, particularly the flying mechanics.
- Upgraded your health: Ensure Lara has sufficient health and consider using health-granting items.
- Chosen your difficulty: Select a suitable difficulty level; the challenge is more forgiving on lower difficulties.
Step-by-Step Guide
Here's a breakdown of each test:
Test 2: Two Rings
- Objective: Fly through two rotating rings in succession.
- Tip: Focus on the second ring and plan your flight path accordingly.
2. Game Exploration & "Out of Bounds" (OOB) Discovery
Tomb Raider Anniversary is beautiful, but much of it is hidden behind invisible walls. With the fly trainer, you can explore:
- The developer’s void: The empty grey space outside the level geometry.
- Unused rooms: Occasionally, modders find half-finished rooms or duplicate areas that were cut from the final game.
- Camera angles: You can position Lara anywhere to take screenshots for wallpapers or fan art.
Section 2: The Spiked Ceiling
After clearing the initial swing, Lara must navigate a narrow corridor with a spiked ceiling. Time your movements carefully to avoid getting hit by the ceiling's downward spikes.
- Tip: Move slowly and deliberately, using the camera to anticipate the spikes' movement. You can also use the walls to guide Lara and avoid the spikes.
How fly mode usually works (conceptual)
- Disabling gravity: set the player’s gravity multiplier to zero so vertical velocity is not applied.
- Disabling collision or switching to noclip: clear collision flags or change movement routines so the engine doesn’t test collisions against level geometry.
- Taking camera control: separate the camera from the player model and update camera position directly from input.
- Updating position directly: rather than moving through the engine’s physics step, the trainer writes new X,Y,Z coordinates each frame.