To walk like a Freak, you must code like one. Their GitHub repositories rarely contain standard Unity projects. Instead, they look like this:
using UnityEngine; in logic classes: They separate data from logic so strictly that their core simulation DLL doesn't even reference the Unity engine. The engine is just a renderer and input handler.[BurstCompile] attribute; they profile the assembly output to ensure the Burst compiler isn't silently falling back to managed code.UnityFreaks is a community for passionate Unity developers, artists, and hobbyists who love creating games, interactive experiences, and tools with Unity. Join us to learn, share, and collaborate. unityfreaks