Wolvesville All Roles
Wolvesville (formerly Werewolf Online) features a massive, ever-expanding roster of roles divided into four primary factions: the Village, the Werewolves, Solo Killers, and Voting Roles. As of early 2026, the game utilizes a system of Base Roles (standard roles available in most games) and Advanced Roles (specialized versions unlocked through role cards). 🏡 The Village Team
The Village's goal is to eliminate all Werewolves and Solo Killers. Their roles are categorized by their utility to the town.
Investigators (Info-Gatherers): These roles find hidden threats.
Seer / Oracle / Spirit Seer: Standard roles that reveal a player's exact role or team.
Aura Seer / Analyst: Detects if a player has a Good, Evil, or Unknown aura.
Detective: Compares two players to see if they are on the same team. Sheriff: Investigates players to find "Suspects".
Protectors: Responsible for keeping the Village's power roles alive.
Doctor / Butcher: Protects a player from being killed at night.
Bodyguard / Tough Guy: Guards a player; the Tough Guy survives for one extra day if attacked. Beast Hunter: Places a trap that kills attackers.
Flower Child: Protects against both kills and voting manipulation.
Killers & Support: Villagers with the power to fight back directly.
Gunner / Marksman: Can shoot players during the day (the Marksman is an advanced role of the Priest).
Jailer / Warden: Detains a player at night and can execute them if they are suspicious.
Priest: Can throw holy water to kill Werewolves but dies if they hit a Villager.
Medium / Ritualist: Can communicate with the dead or revive fallen teammates. 🐺 The Werewolf Team
The Werewolves aim to reach a majority and eliminate all threats to their pack. Wolvesville development blog
Wolvesville is a social deduction game where players are divided into four primary factions: the Werewolves Solo Killers Voting Roles . Roles are categorized into Base Roles (standard roles available to all) and Advanced Roles (specialized versions unlocked through Role Cards Wolvesville development blog 🏡 Village Faction
The Village's goal is to identify and eliminate all Werewolves and Solo Killers. Primary Ability Information Seer, Aura Seer, Detective, Spirit Seer
Investigates players to reveal their team or aura (Good, Evil, or Unknown). Protection Doctor, Bodyguard, Tough Guy Protects other players from being killed at night. Gunner, Jailer, Vigilante, Marksman Can directly eliminate players suspected of being evil. Medium, Mayor, Priest, Cupid
Offers unique utility, such as speaking with the dead or forcing a lynch. 🐺 Werewolf Faction
Werewolves must achieve a majority (equal numbers to villagers) to win. They communicate in a private night chat and select one victim per night. Wolvesville Explained in 15 Minutes! (Beginners Guide)
Wolvesville (formerly Werewolf Online) features over 120 unique roles as of 2026, divided into teams with distinct win conditions. To master the game, you must understand how these roles interact through the Role Card system, which separates characters into Base Roles (easier mechanics) and Advanced Roles (strategic variants). 1. The Village Team (Blue)
The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog
Villagers win by eliminating all Werewolves and Solo Killers. They are divided by their function: wolvesville all roles
Informational Roles: These roles gather intelligence to find enemies.
Seer: Checks one player each night to see if they are a Werewolf.
Aura Seer: Identifies players' alignment (Good, Evil, or Unknown).
Detective: Compares two players to see if they are on the same team.
Medium: Can talk to the dead and revive one player once per game. Protective Roles: These roles keep the village alive. Doctor: Protects one player from being killed each night.
Bodyguard: Protects a player but dies in their place if they are attacked.
Butcher: A variant of the Doctor with six protective uses but lacks night-one protection.
Killing/Offensive Roles: These roles can eliminate players during the day or night.
Gunner: Has two bullets to shoot players publicly during the day.
Jailer: Can "jail" a player at night to protect them or execute them if suspicious.
Marksman: Marks a target one night and can kill them the next.
Avenger: If killed, they can choose one player to take down with them. Werewolf Team
Werewolves win when they equal or outnumber the other players.
Top 10 BEST Roles in Wolvesville (ft. Jailer, Cursed & More!)
In Wolvesville (formerly Werewolf Online), roles are split into three main teams: the Village, the Werewolves, and Solo Killers/Voting roles. Understanding the "role tree" system is key, as many base roles can be upgraded into more powerful "Advanced" versions through Role Cards. 🏡 Village Team
The Village's goal is to identify and lynch all threats. They are categorized by their primary function:
Investigative: Roles like the Seer, Aura Seer, Detective, and Analyst gather information to find the wolves.
Protective: The Doctor, Bodyguard, and Trapper work to keep key villagers alive during the night.
Killing: Roles like the Gunner, Vigilante, Jailer, and Marksman can eliminate suspected threats directly.
Support/Voting: The Mayor, Medium, Priest, and Pacifist influence the game through voting power or unique utility. 🐺 Werewolf Team
The Werewolves aim to outnumber the villagers by killing them at night.
Wolvesville (formerly Werewolf Online) features a complex ecosystem of roles divided into three primary teams: Villagers, Werewolves, and Solo entities. Roles are further classified into Base (straightforward abilities) and Advanced (more complex rreworks of base roles). The Village Team
The largest team, focused on using information and protection to identify and eliminate threats. Citizen : The most basic role in the
Information Roles: These are the backbone of the village. The Seer can check a player's team each night. The Aura Seer identifies players as Good, Evil, or Unknown. The Detective compares two players to see if they are on the same team.
Protection Roles: Critical for keeping key info roles alive. The Doctor can heal one player a night. The Bodyguard protects a player but may die in their place. Advanced roles like the Beast Hunter can set traps that kill attackers.
Killing/Strong Roles: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.
Support Roles: The Medium can speak with the dead and revive one villager. The Mayor has a vote that counts for two during lynching. The Werewolf Team
A hidden minority that aims to outnumber the villagers by killing one person every night.
Standard Wolves: The Regular Werewolf has no special powers other than the group vote.
Power Wolves: Alpha Werewolf can send a private "growl" message to the pack. Wolf Seer can see the exact role of a player.
Chaos/Deception Wolves: Wolf Shaman can "enchant" a player to appear as a werewolf to the Seer. Nightmare Werewolf can "sleep" a player to block their abilities. Kitten Wolf can transform a player into a werewolf upon death. Solo & Special Roles
These players usually have unique win conditions and do not belong to the Village or Werewolf teams. Update Role Cards - Wolvesville development blog
Wolvesville: A Comprehensive Guide to All Roles
Wolvesville is a popular social deduction game that challenges players to figure out who among them are wolves trying to eliminate the rest of the villagers. The game requires strategy, deception, and keen observation skills. In this guide, we'll explore all the roles in Wolvesville, their abilities, and how to play them effectively.
Overview of Roles
In Wolvesville, players are divided into two main factions: Villagers and Wolves. The Villagers are further divided into several roles, each with unique abilities. The Wolves, on the other hand, work together to eliminate the Villagers.
Villager Roles
- Citizen: The most basic role in the game, Citizens have no special abilities. They can only participate in discussions and vote to eliminate players.
- Seer: The Seer has the ability to investigate another player's role each night. This information can be crucial in identifying Wolves.
- Bodyguard: The Bodyguard can protect another player from being killed each night. This role is essential in keeping key Villagers alive.
- Doctor: The Doctor can heal another player each night, negating the effect of a kill.
- Mason: Masons are immune to being investigated by the Seer. They can also communicate with each other freely.
- Priest: The Priest can protect another player from being killed by the Wolves each night.
- Detective: The Detective has the ability to investigate multiple players each night, gathering more information about the roles.
Wolf Roles
- Werewolf: The Werewolf is the most basic Wolf role. They can participate in discussions and vote to eliminate players. Each night, they can kill a player.
- Minion: The Minion serves the Wolves, and their goal is to help the Wolves win. They have no special abilities but can participate in discussions.
- Tanner: The Tanner's goal is to get eliminated from the game. They can participate in discussions and vote to eliminate players.
Special Roles
- Lover: Lovers are paired up randomly at the beginning of the game. If one Lover dies, the other will die as well.
- Avenger: The Avenger will become a Wolf if they are killed.
- Zombie: The Zombie will become a Wolf if they are killed. They can also infect other players.
Gameplay Strategies
- Early Game: Focus on gathering information about the roles. Use abilities wisely to protect key players.
- Mid Game: Analyze the information gathered and make educated guesses about who the Wolves are.
- Late Game: Make strategic moves to eliminate suspected Wolves.
Tips for Playing Each Role
- Citizen: Focus on gathering information and making educated guesses.
- Seer: Use your ability wisely to gather crucial information.
- Bodyguard: Protect key players to ensure their survival.
- Werewolf: Blend in with the Villagers and avoid detection.
Conclusion
Wolvesville is a complex game with multiple roles, each requiring a unique strategy. Understanding each role's abilities and working together as Villagers are crucial to winning the game. As a Wolf, blending in and avoiding detection is key to success. With practice and experience, players can master the game and become a Wolvesville champion.
Wolvesville , roles aren't just abilities; they are the gears of a social engine. The game's depth lies in the interplay between Base Roles , which provide fundamental mechanics, and Advanced Roles
, which introduce strategic complexity. Understanding these roles requires looking past their simple "kill" or "save" buttons to see how they manipulate the game's social fabric. The Architecture of Allegiances
Roles are primarily divided into three factions, each with its own "deep" strategic purpose: The Village Wolf Roles
: They represent the collective, relying on information and public discourse. Their strength is in transparency, using roles like the to pierce the fog of war. The Werewolves
: They represent the hidden minority, relying on deception and coordinated chaos. Advanced roles like the Shadow Wolf
allow for sudden, disruptive plays that can overturn a "confirmed" village. Solo Killers : These roles, such as the Serial Killer
, act as wildcards. Their goal is to maintain a balance of power between the other two factions until they can strike for a lone victory. Core Role Hierarchies
Roles are organized into "trees" where a common base role can evolve into specialized versions through Role Cards Advanced Variants Strategic Depth Seer Apprentice, Oracle Focuses on raw identification versus long-term prediction. Butcher, Gingerbread Man
Balances direct protection with secondary utility or "baiting" attacks.
Shifts from a public executioner to a silent, surgical striker.
Converts a defensive "passive" role into an aggressive deterrent. Strategic Philosophy: Information vs. Chaos
The "deep" meta of Wolvesville often boils down to two opposing philosophies: The Prove Meta
: Villagers push for early role-claiming to verify identities. Roles like the
are vital here as they can "prove" themselves publicly, creating a safe anchor for the team. The Deception Meta
: Werewolves use "fake claims" to stall information. A common advanced strategy involves a
claiming to be a village Seer to lead the town toward mis-lynching their own allies. Advanced Mechanics Role Cards & Perks : Beyond basic abilities,
offer perks like extra XP or highlighted chat, which can subtly influence how other players perceive you. The "Strength" Order : Werewolves have an internal Strength Ranking ; roles like the Beast Hunter
can specifically target the "weakest" wolf, adding a layer of hidden priority for the wolf team to manage. fake-claim effectively as a specific werewolf role?
There are currently Wolvesville , divided into base roles and their advanced role
variations. Players can unlock advanced roles by upgrading their base role cards to Epic or Mythical rarity. Wolvesville Wiki Villager Team Roles
Villagers work together to find and eliminate all werewolves and solo killers. Base Villager Roles: , Bodyguard, , Priest, Seer,
, Sheriff, Mayor, Loudmouth, Flower Child, Cupid, and Cursed. Strong Village Roles: Vigilante, Jailer, , Witch, Detective, Soulbinder, and Beast Hunter. Advanced Villager Roles: Protectors: Butcher, Night Watchman, Tough Guy, Snow Angel , and Ghost Lady. Investigators: , Spirit Seer, Fortune Teller, and Mortician. Killing/Support: (Priest upgrade), (Vigilante upgrade), Judge, Warden, Ritualist, , Astronomer, Forger, and Vote/Crowd Control: Grumpy Grandma , Pacifist, Nutcracker, Baker, and Bell Ringer Wolvesville Wiki Werewolf Team Roles
Werewolves must eliminate all other players until their team matches the village's number. Wolvesville Wiki Event Role Card | Wolvesville Wiki | Fandom
1. Villagers (Winning Condition: Eliminate all Wolves & Solo Killers)
| Role | Type | Ability | Key Notes | |------|------|---------|------------| | Bodyguard | Protective | Protects one player per night; dies if protecting target from wolf attack. | Can self-protect once. | | Tough Guy | Protective | Survives one wolf attack; kills a random wolf on death. | Passive; works only once. | | Red Lady | Protective | Protects self at night; cannot be targeted the next day. | Must choose nights wisely. | | Marksman | Killing | Kills one player at night; loses if killing a Villager. | High risk/reward. | | Gunner | Killing | Has 2 bullets; can kill during the day after voting phase. | Cannot be revealed before shooting. | | Judge | Informative | Chooses a player to be put on trial; village votes only on that player. | Can change outcome of tight votes. | | Marshall | Informative | Can reveal role to confirm as Villager. | Once per game. | | Sheriff | Informative | Learns if target is Werewolf or not. | Can be fooled by solo roles. | | Detective | Informative | Learns if target has killed before. | Counts both night/day kills. | | Aura Seer | Informative | Sees alignment (Good, Evil, Unknown). | Unknown = solo roles. | | Seer | Informative | Sees exact role of target. | Most powerful Villager info role. | | Spirit Seer | Informative | Sees if target has died before. | Good for tracking resurrections. | | Loudmouth | Informative | If killed at night, reveals role of one random voter. | Works post-mortem. | | Mayor | Voting | Vote counts as 2. | Reveals role automatically at game start. | | Forger | Supportive | Changes a dead player's role card. | Confusion-based. | | Bell ringer | Supportive | Rings bell to confirm as Villager without revealing role. | Once per game. | | Astral | Supportive | Cannot be killed at night; no vote. | Immune but powerless. | | Ghost Lady | Supportive | Turns into a ghost after death; can whisper to living players. | Limited messages. | | Doctor | Healing | Heals one player per night, preventing death. | Cannot heal self. | | Priest | Protective | Protects from all attacks except wolf. | One-time save. | | Noble | Supportive | Can force a revote during the day. | Once per game. |
Wolvesville: Complete Role Guide
4. Solo Roles (Neutral, Unique Win Conditions)
Summary Table by Win Condition
| Faction | Win Condition | Examples | |---------|---------------|-----------| | Villagers | Eliminate all wolves & solo killers | Seer, Doctor, Gunner | | Werewolves | Equal or outnumber village | Alpha Wolf, Shadow Wolf | | Solo Killers | Be the last one standing | Serial Killer, Arsonist | | Cult | Convert all living players | Cult Leader | | Lovers | Survive together | Cupid, Lovers | | Fool | Get lynched | Fool |
Note: Roles and abilities may change with game updates and seasonal events. Always check the in-game role card for the most current description. Some roles (like White Werewolf and Doppelganger) are considered advanced and may not appear in standard quick-play games.
