is widely regarded as the definitive end of an era for professional wrestling games, serving as a transitional masterpiece between the SmackDown vs. Raw legacy
and the modern 2K era. Released in October 2013, it was the first title published under the following the bankruptcy of THQ. Key Game Modes & Features
The game's identity is defined by its deep historical focus and refined creation tools: WWE 2K14 - How To Create A Story 03/2014
While there is no official game titled " WWE SmackDown vs. Raw 2K14 ," the game you are likely referring to is . It is widely regarded as a spiritual successor to the SmackDown vs. Raw series and is often considered the peak of WWE video games. Overview and Legacy Released in late 2013, was a landmark title, serving as the first game under the
banner following THQ's bankruptcy. It is celebrated as the "True End of the Golden Age" of wrestling games because it combined the deep, arcade-style DNA of the Yuke's/THQ era with 2K’s simulation-focused presentation. Platforms: Released exclusively for PlayStation 3 Release Dates:
October 29, 2013 (North America) and November 1, 2013 (Europe). Cover Athlete: wwe smackdown vs raw 2k14
on the main cover, with a fan-designed contest for the reverse side. Key Game Features 30 Years of WrestleMania:
The centerpiece mode featuring over 45 historic matches from WrestleMania 1 through WrestleMania 29. It allowed players to recreate legendary moments like Hulk Hogan vs. Andre the Giant. Beat the Streak:
A dedicated mode where players could either try to end The Undertaker's WrestleMania streak or defend it against endless waves of opponents. Deep Customization: Known for high levels of player freedom, including Create-a-Story Create-a-Finisher
, and the ability to import custom music for superstar entrances. Refined Gameplay: Introduced Catapult Finishers (catching opponents in mid-air) and 7 new OMG! Moments , such as double finishers or ring-breaking moves. Current Market Availability If you are looking to play
today, it is primarily available through retro retailers and secondhand markets. Product Name (PlayStation 3) (Xbox 360) eBay - southernflfinds ~~~$14.00~~~ $11.90 is widely regarded as the definitive end of
These required stored finishers and specific conditions:
WWE 2K14 (released October 2013) marks a pivotal transition point in wrestling video games. It was the final game developed by Yuke’s under the SmackDown vs. Raw naming convention (dropped after WWE ’13) and the last title released before 2K Sports fully rebranded the series to WWE 2K15. It is widely considered the peak of the arcade-simulation hybrid era, refining the gameplay engine introduced in WWE ’12.
Platforms: PlayStation 3, Xbox 360
Cover Superstar: Dwayne "The Rock" Johnson
These are "finishing moves" that affect the environment.
WWE SmackDown vs. Raw 2K14 occupies an important place in wrestling-game history as a content-heavy, nostalgia-focused title that balanced contemporary roster features with archival celebration. Though it did not redefine wrestling-sim mechanics, it delivered broad replayability, an expansive roster, and creative tools that satisfied a large segment of the WWE fanbase and set design expectations for future WWE 2K releases. Catching Finishers (e
Developer: Yuke's
Publisher: 2K Sports
Platforms: PlayStation 3, Xbox 360
Release date: October 2013 (NA/Europe)
Yuke's retained the series’ core mechanics while attempting to refine grappling, submission systems, and presentation. Due to hardware generation limits (PS3/X360) the title focused on content breadth—roster size, modes, unlockables—rather than radical engine changes. Licensing and imagery were current to WWE programming of 2013, and the game juxtaposed contemporary stars with legends through dedicated modes.
This is the defining single-player experience of 2K14 – a robust, lovingly crafted historical campaign replacing the usual "Road to WrestleMania."
Modern WWE 2K games chase realism, sometimes to their detriment (stamina locks, collar-and-elbow tie-ups for every move). SvR 2K14 hit the perfect sweet spot.
The "Predator Technology" chain wrestling (introduced in 2K13) was refined. You could still do ridiculous, arcade-style dives off the Hell in a Cell roof, but the grappling system required rhythm. The introduction of the "Omni-Directional Roll Out" allowed for smoother dives to the outside. Most importantly, the finisher system was generous enough to allow comebacks but strict enough that spamming wasn't viable.
It was fast. It was fluid. And it had Create-A-Finisher, which is still bafflingly absent from modern entries. Designing your own 450-splash into a Diamond Cutter? Pure joy.