To "make a feature" using Yapped 1.1.2 (specifically the version adapted for Sekiro: Shadows Die Twice
), you generally modify specific "params" (parameter files) within the game's data.
Below are common "features" you can create by editing variables in Yapped 1.1.2: 1. Change Spirit Emblem Costs To make abilities or tools cheaper or more expensive: Combat Arts/Tools EquipParamWeapon . Locate the variable (which often governs the emblem cost) and change its value. Items (Spiritfalls/Ninjutsu) EquipParamGoods to set the emblem cost. Steam Community 2. Modify Item Durations To make buffs like Sugars or Spiritfalls last longer: SpEffectParam Find the variable effectEndurance and change the value to your desired duration in seconds. 3. Adjust Attack Power or Damage To tweak how much damage you deal or take: Player Damage SpEffectParam , look for staminaAttackRate for posture damage or variables with values like (representing a 25% increase) to adjust health damage. Damage to Self : Look for ; setting it to yapped 1.1.2
usually prevents certain self-damaging effects from taking health. Steam Community 4. Create Infinite Use Items EquipParamGoods Find the variable . Setting this to
(False) can make an item infinite, though this may require additional flags depending on the item type. Essential Setup Note To "make a feature" using Yapped 1
For Yapped 1.1.2 to function correctly with Sekiro, you must copy the file oo2core_6_win64.dll from your Sekiro game directory into the folder of your Yapped installation. exact variable names
for a specific item, such as the Mortal Blade or a particular Sugar? Sekiro™: Shadows Die Twice General Discussions 8 — Upgrading from earlier versions
Cause 1: You edited a critical field (like behaviorJudgeId) incorrectly.
Cause 2: You saved the regulation.bin while the game was running (never do this).
Fix: Restore your backup regulation.bin and reapply edits slowly, testing after each change.
Lists all parameter categories. The most commonly edited in Elden Ring include: