Faster, Smoother New Version of ARMember7.0Launched Buy Now
For players: Update if you’re on modern VR hardware (Index, Quest Link, PICO 4). Skip if you rely on mods not yet updated for this build.
For archivists: v1.0.23.1 is the most stable and compatible version for Windows 10/11 as of 2026, but not the most performant on legacy headsets (Rift CV1, Vive). The “definitive” vanilla experience remains v1.0.16; this version is a practical, safe endpoint.
Runtime Compatibility
Updated to support recent OpenXR and Meta XR runtime versions, reducing crashes and improving tracking reliability on Quest 2, Quest 3, and Quest Pro. SUPERHOT VR v1.0.23.1
Stability Fixes
Resolves a rare crash that could occur during long play sessions or when restarting levels immediately after dying. SUPERHOT VR v1
Controller Handling
Minor improvements to controller haptics and input latency, especially on newer Touch controllers. Ensures that grabbing weapons, throwing objects, and punching enemies feel responsive. Runtime Compatibility Updated to support recent OpenXR and
Performance Tuning
Optimized physics and rendering for smoother frame pacing during slow-motion segments. Reduces occasional stutter when multiple objects are thrown simultaneously.
Save System Update
Fixes an edge case where progression would not save correctly after completing a level in “endless” mode.
| Aspect | Detail |
|--------|--------|
| Engine | Unity 2019.4 (likely backported from newer internal builds) |
| Executable size | ~75 MB (compared to ~68 MB in v1.0.16) |
| Scripting changes | Improved TimeControl state machine; fixed a frame-perfect crash when grabbing a new object on the same frame a bullet passes through the player’s collider |
| Mod compatibility | Breaks some older mods (e.g., CustomLevelLoader pre-1.0.23) due to renamed PlayerBody methods. Modded nodes now require recompile against this version’s Assembly-CSharp.dll |