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|verified| — Superhot Vr V1.0.23.1

SUPERHOT VR v1.0.23.1 — Concise Report

Verdict for Players & Archivists

For players: Update if you’re on modern VR hardware (Index, Quest Link, PICO 4). Skip if you rely on mods not yet updated for this build.
For archivists: v1.0.23.1 is the most stable and compatible version for Windows 10/11 as of 2026, but not the most performant on legacy headsets (Rift CV1, Vive). The “definitive” vanilla experience remains v1.0.16; this version is a practical, safe endpoint.

What’s New / Improved in v1.0.23.1

Technical Notes

| Aspect | Detail | |--------|--------| | Engine | Unity 2019.4 (likely backported from newer internal builds) | | Executable size | ~75 MB (compared to ~68 MB in v1.0.16) | | Scripting changes | Improved TimeControl state machine; fixed a frame-perfect crash when grabbing a new object on the same frame a bullet passes through the player’s collider | | Mod compatibility | Breaks some older mods (e.g., CustomLevelLoader pre-1.0.23) due to renamed PlayerBody methods. Modded nodes now require recompile against this version’s Assembly-CSharp.dll |